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https://github.com/UberGames/lilium-voyager.git
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79 lines
2.5 KiB
C
79 lines
2.5 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef MAX_PATH
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#define MAX_PATH 64
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#endif
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#ifndef PATH_SEPERATORSTR
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#if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
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#define PATHSEPERATOR_STR "\\"
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#else
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#define PATHSEPERATOR_STR "/"
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#endif
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#endif
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#ifndef PATH_SEPERATORCHAR
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#if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
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#define PATHSEPERATOR_CHAR '\\'
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#else
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#define PATHSEPERATOR_CHAR '/'
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#endif
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#endif
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//random in the range [0, 1]
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#define random() ((rand () & 0x7fff) / ((float)0x7fff))
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//random in the range [-1, 1]
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#define crandom() (2.0 * (random() - 0.5))
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//min and max
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#define Maximum(x,y) (x > y ? x : y)
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#define Minimum(x,y) (x < y ? x : y)
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//absolute value
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#define FloatAbs(x) (*(float *) &((* (int *) &(x)) & 0x7FFFFFFF))
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#define IntAbs(x) (~(x))
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//coordinates
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#define _X 0
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#define _Y 1
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#define _Z 2
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typedef struct foundfile_s
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{
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int offset;
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int length;
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char filename[MAX_PATH]; //screw LCC, array must be at end of struct
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} foundfile_t;
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void Vector2Angles(vec3_t value1, vec3_t angles);
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//set the correct path seperators
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void ConvertPath(char *path);
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//append a path seperator to the given path not exceeding the length
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void AppendPathSeperator(char *path, int length);
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//find a file in a pak file
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qboolean FindFileInPak(char *pakfile, char *filename, foundfile_t *file);
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//find a quake file
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#ifdef BOTLIB
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qboolean FindQuakeFile(char *filename, foundfile_t *file);
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#else //BOTLIB
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qboolean FindQuakeFile(char *basedir, char *gamedir, char *filename, foundfile_t *file);
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#endif //BOTLIB
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