mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-14 22:20:58 +00:00
2050 lines
96 KiB
C
2050 lines
96 KiB
C
#ifndef __gl2ext_h_
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#define __gl2ext_h_
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/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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#ifndef GL_APIENTRYP
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# define GL_APIENTRYP GL_APIENTRY*
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#endif
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/* New types shared by several extensions */
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#ifndef __gl3_h_
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/* These are defined with respect to <inttypes.h> in the
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* Apple extension spec, but they are also used by non-APPLE
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* extensions, and in the Khronos header we use the Khronos
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* portable types in khrplatform.h, which must be defined.
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*/
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef struct __GLsync *GLsync;
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#endif
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/*------------------------------------------------------------------------*
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* OES extension tokens
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*------------------------------------------------------------------------*/
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/* GL_OES_compressed_ETC1_RGB8_texture */
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#ifndef GL_OES_compressed_ETC1_RGB8_texture
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#define GL_ETC1_RGB8_OES 0x8D64
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#endif
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/* GL_OES_compressed_paletted_texture */
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#ifndef GL_OES_compressed_paletted_texture
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#define GL_PALETTE4_RGB8_OES 0x8B90
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#define GL_PALETTE4_RGBA8_OES 0x8B91
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#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
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#define GL_PALETTE4_RGBA4_OES 0x8B93
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#define GL_PALETTE4_RGB5_A1_OES 0x8B94
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#define GL_PALETTE8_RGB8_OES 0x8B95
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#define GL_PALETTE8_RGBA8_OES 0x8B96
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#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
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#define GL_PALETTE8_RGBA4_OES 0x8B98
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#define GL_PALETTE8_RGB5_A1_OES 0x8B99
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#endif
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/* GL_OES_depth24 */
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#ifndef GL_OES_depth24
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#define GL_DEPTH_COMPONENT24_OES 0x81A6
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#endif
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/* GL_OES_depth32 */
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#ifndef GL_OES_depth32
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#define GL_DEPTH_COMPONENT32_OES 0x81A7
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#endif
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/* GL_OES_depth_texture */
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/* No new tokens introduced by this extension. */
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/* GL_OES_EGL_image */
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#ifndef GL_OES_EGL_image
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typedef void* GLeglImageOES;
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#endif
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/* GL_OES_EGL_image_external */
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#ifndef GL_OES_EGL_image_external
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/* GLeglImageOES defined in GL_OES_EGL_image already. */
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#define GL_TEXTURE_EXTERNAL_OES 0x8D65
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#define GL_SAMPLER_EXTERNAL_OES 0x8D66
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#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
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#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
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#endif
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/* GL_OES_element_index_uint */
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#ifndef GL_OES_element_index_uint
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#define GL_UNSIGNED_INT 0x1405
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#endif
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/* GL_OES_get_program_binary */
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#ifndef GL_OES_get_program_binary
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#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
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#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
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#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
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#endif
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/* GL_OES_mapbuffer */
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#ifndef GL_OES_mapbuffer
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#define GL_WRITE_ONLY_OES 0x88B9
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#define GL_BUFFER_ACCESS_OES 0x88BB
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#define GL_BUFFER_MAPPED_OES 0x88BC
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#define GL_BUFFER_MAP_POINTER_OES 0x88BD
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#endif
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/* GL_OES_packed_depth_stencil */
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#ifndef GL_OES_packed_depth_stencil
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#define GL_DEPTH_STENCIL_OES 0x84F9
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA
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#define GL_DEPTH24_STENCIL8_OES 0x88F0
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#endif
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/* GL_OES_required_internalformat */
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#ifndef GL_OES_required_internalformat
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#define GL_ALPHA8_OES 0x803C
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#define GL_DEPTH_COMPONENT16_OES 0x81A5
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/* reuse GL_DEPTH_COMPONENT24_OES */
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/* reuse GL_DEPTH24_STENCIL8_OES */
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/* reuse GL_DEPTH_COMPONENT32_OES */
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#define GL_LUMINANCE4_ALPHA4_OES 0x8043
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#define GL_LUMINANCE8_ALPHA8_OES 0x8045
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#define GL_LUMINANCE8_OES 0x8040
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#define GL_RGBA4_OES 0x8056
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#define GL_RGB5_A1_OES 0x8057
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#define GL_RGB565_OES 0x8D62
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/* reuse GL_RGB8_OES */
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/* reuse GL_RGBA8_OES */
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/* reuse GL_RGB10_EXT */
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/* reuse GL_RGB10_A2_EXT */
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#endif
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/* GL_OES_rgb8_rgba8 */
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#ifndef GL_OES_rgb8_rgba8
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#define GL_RGB8_OES 0x8051
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#define GL_RGBA8_OES 0x8058
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#endif
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/* GL_OES_standard_derivatives */
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#ifndef GL_OES_standard_derivatives
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
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#endif
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/* GL_OES_stencil1 */
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#ifndef GL_OES_stencil1
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#define GL_STENCIL_INDEX1_OES 0x8D46
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#endif
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/* GL_OES_stencil4 */
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#ifndef GL_OES_stencil4
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#define GL_STENCIL_INDEX4_OES 0x8D47
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#endif
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#ifndef GL_OES_surfaceless_context
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#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
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#endif
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/* GL_OES_texture_3D */
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#ifndef GL_OES_texture_3D
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#define GL_TEXTURE_WRAP_R_OES 0x8072
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#define GL_TEXTURE_3D_OES 0x806F
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#define GL_TEXTURE_BINDING_3D_OES 0x806A
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#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
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#define GL_SAMPLER_3D_OES 0x8B5F
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
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#endif
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/* GL_OES_texture_float */
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/* No new tokens introduced by this extension. */
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/* GL_OES_texture_float_linear */
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/* No new tokens introduced by this extension. */
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/* GL_OES_texture_half_float */
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#ifndef GL_OES_texture_half_float
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#define GL_HALF_FLOAT_OES 0x8D61
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#endif
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/* GL_OES_texture_half_float_linear */
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/* No new tokens introduced by this extension. */
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/* GL_OES_texture_npot */
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/* No new tokens introduced by this extension. */
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/* GL_OES_vertex_array_object */
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#ifndef GL_OES_vertex_array_object
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#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
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#endif
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/* GL_OES_vertex_half_float */
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/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
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/* GL_OES_vertex_type_10_10_10_2 */
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#ifndef GL_OES_vertex_type_10_10_10_2
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#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
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#define GL_INT_10_10_10_2_OES 0x8DF7
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#endif
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/*------------------------------------------------------------------------*
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* KHR extension tokens
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*------------------------------------------------------------------------*/
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#ifndef GL_KHR_debug
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typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
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#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
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#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
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#define GL_DEBUG_SOURCE_API_KHR 0x8246
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#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
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#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
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#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
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#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
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#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
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#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
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#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
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#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
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#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
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#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
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#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
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#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
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#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
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#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
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#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
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#define GL_BUFFER_KHR 0x82E0
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#define GL_SHADER_KHR 0x82E1
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#define GL_PROGRAM_KHR 0x82E2
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#define GL_QUERY_KHR 0x82E3
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/* PROGRAM_PIPELINE only in GL */
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#define GL_SAMPLER_KHR 0x82E6
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/* DISPLAY_LIST only in GL */
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#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
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#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
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#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
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#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
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#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
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#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
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#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
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#define GL_DEBUG_OUTPUT_KHR 0x92E0
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#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
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#define GL_STACK_OVERFLOW_KHR 0x0503
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#define GL_STACK_UNDERFLOW_KHR 0x0504
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#endif
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#ifndef GL_KHR_texture_compression_astc_ldr
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
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#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
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#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
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#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
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#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
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#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
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#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
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#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
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#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
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#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
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#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
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#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
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#endif
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/*------------------------------------------------------------------------*
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* AMD extension tokens
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*------------------------------------------------------------------------*/
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/* GL_AMD_compressed_3DC_texture */
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#ifndef GL_AMD_compressed_3DC_texture
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#define GL_3DC_X_AMD 0x87F9
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#define GL_3DC_XY_AMD 0x87FA
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#endif
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/* GL_AMD_compressed_ATC_texture */
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#ifndef GL_AMD_compressed_ATC_texture
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#define GL_ATC_RGB_AMD 0x8C92
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#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
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#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
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#endif
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/* GL_AMD_performance_monitor */
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#ifndef GL_AMD_performance_monitor
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#define GL_COUNTER_TYPE_AMD 0x8BC0
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#define GL_COUNTER_RANGE_AMD 0x8BC1
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#define GL_UNSIGNED_INT64_AMD 0x8BC2
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#define GL_PERCENTAGE_AMD 0x8BC3
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#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
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#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
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#define GL_PERFMON_RESULT_AMD 0x8BC6
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#endif
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/* GL_AMD_program_binary_Z400 */
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#ifndef GL_AMD_program_binary_Z400
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#define GL_Z400_BINARY_AMD 0x8740
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#endif
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/*------------------------------------------------------------------------*
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* ANGLE extension tokens
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*------------------------------------------------------------------------*/
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/* GL_ANGLE_depth_texture */
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#ifndef GL_ANGLE_depth_texture
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_DEPTH_STENCIL_OES 0x84F9
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_UNSIGNED_INT 0x1405
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT32_OES 0x81A7
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#define GL_DEPTH24_STENCIL8_OES 0x88F0
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#endif
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/* GL_ANGLE_framebuffer_blit */
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#ifndef GL_ANGLE_framebuffer_blit
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#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
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#endif
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/* GL_ANGLE_framebuffer_multisample */
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#ifndef GL_ANGLE_framebuffer_multisample
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#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
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#define GL_MAX_SAMPLES_ANGLE 0x8D57
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#endif
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/* GL_ANGLE_instanced_arrays */
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#ifndef GL_ANGLE_instanced_arrays
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
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#endif
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/* GL_ANGLE_pack_reverse_row_order */
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#ifndef GL_ANGLE_pack_reverse_row_order
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#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
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#endif
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/* GL_ANGLE_program_binary */
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#ifndef GL_ANGLE_program_binary
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#define GL_PROGRAM_BINARY_ANGLE 0x93A6
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#endif
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/* GL_ANGLE_texture_compression_dxt3 */
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#ifndef GL_ANGLE_texture_compression_dxt3
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
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#endif
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/* GL_ANGLE_texture_compression_dxt5 */
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#ifndef GL_ANGLE_texture_compression_dxt5
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
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#endif
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/* GL_ANGLE_texture_usage */
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#ifndef GL_ANGLE_texture_usage
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#define GL_TEXTURE_USAGE_ANGLE 0x93A2
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#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
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#endif
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/* GL_ANGLE_translated_shader_source */
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#ifndef GL_ANGLE_translated_shader_source
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#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
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#endif
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/*------------------------------------------------------------------------*
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* APPLE extension tokens
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*------------------------------------------------------------------------*/
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/* GL_APPLE_copy_texture_levels */
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/* No new tokens introduced by this extension. */
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/* GL_APPLE_framebuffer_multisample */
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#ifndef GL_APPLE_framebuffer_multisample
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#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
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#define GL_MAX_SAMPLES_APPLE 0x8D57
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#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
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#endif
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/* GL_APPLE_rgb_422 */
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#ifndef GL_APPLE_rgb_422
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#define GL_RGB_422_APPLE 0x8A1F
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#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
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#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
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#endif
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/* GL_APPLE_sync */
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#ifndef GL_APPLE_sync
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#define GL_SYNC_OBJECT_APPLE 0x8A53
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#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
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#define GL_OBJECT_TYPE_APPLE 0x9112
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#define GL_SYNC_CONDITION_APPLE 0x9113
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#define GL_SYNC_STATUS_APPLE 0x9114
|
|
#define GL_SYNC_FLAGS_APPLE 0x9115
|
|
#define GL_SYNC_FENCE_APPLE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
|
|
#define GL_UNSIGNALED_APPLE 0x9118
|
|
#define GL_SIGNALED_APPLE 0x9119
|
|
#define GL_ALREADY_SIGNALED_APPLE 0x911A
|
|
#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
|
|
#define GL_CONDITION_SATISFIED_APPLE 0x911C
|
|
#define GL_WAIT_FAILED_APPLE 0x911D
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
|
|
#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
#ifndef GL_APPLE_texture_format_BGRA8888
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_max_level */
|
|
#ifndef GL_APPLE_texture_max_level
|
|
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* ARM extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_ARM_mali_program_binary */
|
|
#ifndef GL_ARM_mali_program_binary
|
|
#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
|
|
#endif
|
|
|
|
/* GL_ARM_mali_shader_binary */
|
|
#ifndef GL_ARM_mali_shader_binary
|
|
#define GL_MALI_SHADER_BINARY_ARM 0x8F60
|
|
#endif
|
|
|
|
/* GL_ARM_rgba8 */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* EXT extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_MIN_EXT 0x8007
|
|
#define GL_MAX_EXT 0x8008
|
|
#endif
|
|
|
|
/* GL_EXT_color_buffer_half_float */
|
|
#ifndef GL_EXT_color_buffer_half_float
|
|
#define GL_RGBA16F_EXT 0x881A
|
|
#define GL_RGB16F_EXT 0x881B
|
|
#define GL_RG16F_EXT 0x822F
|
|
#define GL_R16F_EXT 0x822D
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
|
|
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
|
|
#endif
|
|
|
|
/* GL_EXT_debug_label */
|
|
#ifndef GL_EXT_debug_label
|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
|
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40
|
|
#define GL_SHADER_OBJECT_EXT 0x8B48
|
|
#define GL_BUFFER_OBJECT_EXT 0x9151
|
|
#define GL_QUERY_OBJECT_EXT 0x9153
|
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
|
|
#endif
|
|
|
|
/* GL_EXT_debug_marker */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
#ifndef GL_EXT_discard_framebuffer
|
|
#define GL_COLOR_EXT 0x1800
|
|
#define GL_DEPTH_EXT 0x1801
|
|
#define GL_STENCIL_EXT 0x1802
|
|
#endif
|
|
|
|
#ifndef GL_EXT_disjoint_timer_query
|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
|
|
#define GL_CURRENT_QUERY_EXT 0x8865
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
|
#define GL_TIMESTAMP_EXT 0x8E28
|
|
#define GL_GPU_DISJOINT_EXT 0x8FBB
|
|
#endif
|
|
|
|
#ifndef GL_EXT_draw_buffers
|
|
#define GL_EXT_draw_buffers 1
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
|
|
#define GL_DRAW_BUFFER0_EXT 0x8825
|
|
#define GL_DRAW_BUFFER1_EXT 0x8826
|
|
#define GL_DRAW_BUFFER2_EXT 0x8827
|
|
#define GL_DRAW_BUFFER3_EXT 0x8828
|
|
#define GL_DRAW_BUFFER4_EXT 0x8829
|
|
#define GL_DRAW_BUFFER5_EXT 0x882A
|
|
#define GL_DRAW_BUFFER6_EXT 0x882B
|
|
#define GL_DRAW_BUFFER7_EXT 0x882C
|
|
#define GL_DRAW_BUFFER8_EXT 0x882D
|
|
#define GL_DRAW_BUFFER9_EXT 0x882E
|
|
#define GL_DRAW_BUFFER10_EXT 0x882F
|
|
#define GL_DRAW_BUFFER11_EXT 0x8830
|
|
#define GL_DRAW_BUFFER12_EXT 0x8831
|
|
#define GL_DRAW_BUFFER13_EXT 0x8832
|
|
#define GL_DRAW_BUFFER14_EXT 0x8833
|
|
#define GL_DRAW_BUFFER15_EXT 0x8834
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
#endif
|
|
|
|
/* GL_EXT_map_buffer_range */
|
|
#ifndef GL_EXT_map_buffer_range
|
|
#define GL_MAP_READ_BIT_EXT 0x0001
|
|
#define GL_MAP_WRITE_BIT_EXT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
|
|
#endif
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
#ifndef GL_EXT_multisampled_render_to_texture
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
|
|
/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#endif
|
|
|
|
/* GL_EXT_multiview_draw_buffers */
|
|
#ifndef GL_EXT_multiview_draw_buffers
|
|
#define GL_COLOR_ATTACHMENT_EXT 0x90F0
|
|
#define GL_MULTIVIEW_EXT 0x90F1
|
|
#define GL_DRAW_BUFFER_EXT 0x0C01
|
|
#define GL_READ_BUFFER_EXT 0x0C02
|
|
#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
|
|
#endif
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_EXT_occlusion_query_boolean */
|
|
#ifndef GL_EXT_occlusion_query_boolean
|
|
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
|
|
#define GL_CURRENT_QUERY_EXT 0x8865
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
|
#endif
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
#ifndef GL_EXT_read_format_bgra
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
|
|
#endif
|
|
|
|
/* GL_EXT_robustness */
|
|
#ifndef GL_EXT_robustness
|
|
/* reuse GL_NO_ERROR */
|
|
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
|
|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
|
|
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
|
|
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
|
|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
|
|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
|
|
#endif
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
#ifndef GL_EXT_separate_shader_objects
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
|
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
|
|
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
|
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
|
|
#endif
|
|
|
|
/* GL_EXT_shader_framebuffer_fetch */
|
|
#ifndef GL_EXT_shader_framebuffer_fetch
|
|
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
|
|
#endif
|
|
|
|
/* GL_EXT_shader_texture_lod */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_EXT_shadow_samplers */
|
|
#ifndef GL_EXT_shadow_samplers
|
|
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
|
|
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
|
|
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
|
|
#endif
|
|
|
|
/* GL_EXT_sRGB */
|
|
#ifndef GL_EXT_sRGB
|
|
#define GL_SRGB_EXT 0x8C40
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
|
|
#endif
|
|
|
|
/* GL_EXT_sRGB_write_control */
|
|
#ifndef GL_EXT_sRGB_write_control
|
|
#define GL_EXT_sRGB_write_control 1
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
|
#endif
|
|
|
|
/* GL_EXT_texture_compression_dxt1 */
|
|
#ifndef GL_EXT_texture_compression_dxt1
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#endif
|
|
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
|
#ifndef GL_EXT_texture_format_BGRA8888
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_rg */
|
|
#ifndef GL_EXT_texture_rg
|
|
#define GL_RED_EXT 0x1903
|
|
#define GL_RG_EXT 0x8227
|
|
#define GL_R8_EXT 0x8229
|
|
#define GL_RG8_EXT 0x822B
|
|
#endif
|
|
|
|
/* GL_EXT_texture_sRGB_decode */
|
|
#ifndef GL_EXT_texture_sRGB_decode
|
|
#define GL_EXT_texture_sRGB_decode 1
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
|
|
#define GL_DECODE_EXT 0x8A49
|
|
#define GL_SKIP_DECODE_EXT 0x8A4A
|
|
#endif
|
|
|
|
/* GL_EXT_texture_storage */
|
|
#ifndef GL_EXT_texture_storage
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_RGBA32F_EXT 0x8814
|
|
#define GL_RGB32F_EXT 0x8815
|
|
#define GL_ALPHA32F_EXT 0x8816
|
|
#define GL_LUMINANCE32F_EXT 0x8818
|
|
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
|
|
/* reuse GL_RGBA16F_EXT */
|
|
/* reuse GL_RGB16F_EXT */
|
|
#define GL_ALPHA16F_EXT 0x881C
|
|
#define GL_LUMINANCE16F_EXT 0x881E
|
|
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_BGRA8_EXT 0x93A1
|
|
#define GL_R8_EXT 0x8229
|
|
#define GL_RG8_EXT 0x822B
|
|
#define GL_R32F_EXT 0x822E
|
|
#define GL_RG32F_EXT 0x8230
|
|
#define GL_R16F_EXT 0x822D
|
|
#define GL_RG16F_EXT 0x822F
|
|
#endif
|
|
|
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
|
|
#endif
|
|
|
|
/* GL_EXT_unpack_subimage */
|
|
#ifndef GL_EXT_unpack_subimage
|
|
#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
|
|
#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
|
|
#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* DMP extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_DMP_shader_binary */
|
|
#ifndef GL_DMP_shader_binary
|
|
#define GL_SHADER_BINARY_DMP 0x9250
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* FJ extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_FJ_shader_binary_GCCSO */
|
|
#ifndef GL_FJ_shader_binary_GCCSO
|
|
#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* IMG extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_IMG_program_binary */
|
|
#ifndef GL_IMG_program_binary
|
|
#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
|
|
#endif
|
|
|
|
/* GL_IMG_read_format */
|
|
#ifndef GL_IMG_read_format
|
|
#define GL_BGRA_IMG 0x80E1
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
|
|
#endif
|
|
|
|
/* GL_IMG_shader_binary */
|
|
#ifndef GL_IMG_shader_binary
|
|
#define GL_SGX_BINARY_IMG 0x8C0A
|
|
#endif
|
|
|
|
/* GL_IMG_texture_compression_pvrtc */
|
|
#ifndef GL_IMG_texture_compression_pvrtc
|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
|
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
|
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
|
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
|
|
#endif
|
|
|
|
/* GL_IMG_texture_compression_pvrtc2 */
|
|
#ifndef GL_IMG_texture_compression_pvrtc2
|
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
|
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
|
|
#endif
|
|
|
|
/* GL_IMG_multisampled_render_to_texture */
|
|
#ifndef GL_IMG_multisampled_render_to_texture
|
|
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
|
|
#define GL_MAX_SAMPLES_IMG 0x9135
|
|
#define GL_TEXTURE_SAMPLES_IMG 0x9136
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* NV extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_NV_coverage_sample */
|
|
#ifndef GL_NV_coverage_sample
|
|
#define GL_COVERAGE_COMPONENT_NV 0x8ED0
|
|
#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
|
|
#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
|
|
#define GL_COVERAGE_BUFFERS_NV 0x8ED3
|
|
#define GL_COVERAGE_SAMPLES_NV 0x8ED4
|
|
#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
|
|
#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
|
|
#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
|
|
#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
|
|
#endif
|
|
|
|
/* GL_NV_depth_nonlinear */
|
|
#ifndef GL_NV_depth_nonlinear
|
|
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
|
|
#endif
|
|
|
|
/* GL_NV_draw_buffers */
|
|
#ifndef GL_NV_draw_buffers
|
|
#define GL_MAX_DRAW_BUFFERS_NV 0x8824
|
|
#define GL_DRAW_BUFFER0_NV 0x8825
|
|
#define GL_DRAW_BUFFER1_NV 0x8826
|
|
#define GL_DRAW_BUFFER2_NV 0x8827
|
|
#define GL_DRAW_BUFFER3_NV 0x8828
|
|
#define GL_DRAW_BUFFER4_NV 0x8829
|
|
#define GL_DRAW_BUFFER5_NV 0x882A
|
|
#define GL_DRAW_BUFFER6_NV 0x882B
|
|
#define GL_DRAW_BUFFER7_NV 0x882C
|
|
#define GL_DRAW_BUFFER8_NV 0x882D
|
|
#define GL_DRAW_BUFFER9_NV 0x882E
|
|
#define GL_DRAW_BUFFER10_NV 0x882F
|
|
#define GL_DRAW_BUFFER11_NV 0x8830
|
|
#define GL_DRAW_BUFFER12_NV 0x8831
|
|
#define GL_DRAW_BUFFER13_NV 0x8832
|
|
#define GL_DRAW_BUFFER14_NV 0x8833
|
|
#define GL_DRAW_BUFFER15_NV 0x8834
|
|
#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13_NV 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
|
|
#endif
|
|
|
|
/* GL_NV_draw_instanced */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_fbo_color_attachments */
|
|
#ifndef GL_NV_fbo_color_attachments
|
|
#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
|
|
/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
|
|
#endif
|
|
|
|
/* GL_NV_fence */
|
|
#ifndef GL_NV_fence
|
|
#define GL_ALL_COMPLETED_NV 0x84F2
|
|
#define GL_FENCE_STATUS_NV 0x84F3
|
|
#define GL_FENCE_CONDITION_NV 0x84F4
|
|
#endif
|
|
|
|
/* GL_NV_framebuffer_blit */
|
|
#ifndef GL_NV_framebuffer_blit
|
|
#define GL_READ_FRAMEBUFFER_NV 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
|
|
#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
|
|
#endif
|
|
|
|
/* GL_NV_framebuffer_multisample */
|
|
#ifndef GL_NV_framebuffer_multisample
|
|
#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
|
|
#define GL_MAX_SAMPLES_NV 0x8D57
|
|
#endif
|
|
|
|
/* GL_NV_generate_mipmap_sRGB */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_instanced_arrays */
|
|
#ifndef GL_NV_instanced_arrays
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
|
|
#endif
|
|
|
|
/* GL_NV_read_buffer */
|
|
#ifndef GL_NV_read_buffer
|
|
#define GL_READ_BUFFER_NV 0x0C02
|
|
#endif
|
|
|
|
/* GL_NV_read_buffer_front */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_read_depth */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_read_depth_stencil */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_read_stencil */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_shadow_samplers_array */
|
|
#ifndef GL_NV_shadow_samplers_array
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
|
|
#endif
|
|
|
|
/* GL_NV_shadow_samplers_cube */
|
|
#ifndef GL_NV_shadow_samplers_cube
|
|
#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
|
|
#endif
|
|
|
|
/* GL_NV_sRGB_formats */
|
|
#ifndef GL_NV_sRGB_formats
|
|
#define GL_SLUMINANCE_NV 0x8C46
|
|
#define GL_SLUMINANCE_ALPHA_NV 0x8C44
|
|
#define GL_SRGB8_NV 0x8C41
|
|
#define GL_SLUMINANCE8_NV 0x8C47
|
|
#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
|
|
#define GL_ETC1_SRGB8_NV 0x88EE
|
|
#endif
|
|
|
|
/* GL_NV_texture_border_clamp */
|
|
#ifndef GL_NV_texture_border_clamp
|
|
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
|
|
#define GL_CLAMP_TO_BORDER_NV 0x812D
|
|
#endif
|
|
|
|
/* GL_NV_texture_compression_s3tc_update */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_texture_npot_2D_mipmap */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* QCOM extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_QCOM_alpha_test */
|
|
#ifndef GL_QCOM_alpha_test
|
|
#define GL_ALPHA_TEST_QCOM 0x0BC0
|
|
#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
|
|
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
|
|
#endif
|
|
|
|
/* GL_QCOM_binning_control */
|
|
#ifndef GL_QCOM_binning_control
|
|
#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
|
|
#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
|
|
#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
|
|
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
|
|
#endif
|
|
|
|
/* GL_QCOM_driver_control */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_QCOM_extended_get */
|
|
#ifndef GL_QCOM_extended_get
|
|
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
|
|
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
|
|
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
|
|
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
|
|
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
|
|
#define GL_TEXTURE_TYPE_QCOM 0x8BD7
|
|
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
|
|
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
|
|
#define GL_TEXTURE_TARGET_QCOM 0x8BDA
|
|
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
|
|
#define GL_STATE_RESTORE 0x8BDC
|
|
#endif
|
|
|
|
/* GL_QCOM_extended_get2 */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_QCOM_perfmon_global_mode */
|
|
#ifndef GL_QCOM_perfmon_global_mode
|
|
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
|
|
#endif
|
|
|
|
/* GL_QCOM_writeonly_rendering */
|
|
#ifndef GL_QCOM_writeonly_rendering
|
|
#define GL_WRITEONLY_RENDERING_QCOM 0x8823
|
|
#endif
|
|
|
|
/* GL_QCOM_tiled_rendering */
|
|
#ifndef GL_QCOM_tiled_rendering
|
|
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
|
|
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
|
|
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
|
|
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
|
|
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
|
|
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
|
|
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
|
|
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
|
|
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
|
|
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
|
|
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
|
|
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
|
|
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
|
|
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
|
|
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
|
|
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
|
|
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
|
|
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
|
|
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
|
|
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
|
|
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
|
|
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
|
|
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* VIV extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_VIV_shader_binary */
|
|
#ifndef GL_VIV_shader_binary
|
|
#define GL_SHADER_BINARY_VIV 0x8FC4
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* End of extension tokens, start of corresponding extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* OES extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_OES_compressed_ETC1_RGB8_texture */
|
|
#ifndef GL_OES_compressed_ETC1_RGB8_texture
|
|
#define GL_OES_compressed_ETC1_RGB8_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_compressed_paletted_texture */
|
|
#ifndef GL_OES_compressed_paletted_texture
|
|
#define GL_OES_compressed_paletted_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_depth24 */
|
|
#ifndef GL_OES_depth24
|
|
#define GL_OES_depth24 1
|
|
#endif
|
|
|
|
/* GL_OES_depth32 */
|
|
#ifndef GL_OES_depth32
|
|
#define GL_OES_depth32 1
|
|
#endif
|
|
|
|
/* GL_OES_depth_texture */
|
|
#ifndef GL_OES_depth_texture
|
|
#define GL_OES_depth_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_EGL_image */
|
|
#ifndef GL_OES_EGL_image
|
|
#define GL_OES_EGL_image 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
|
|
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
|
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
|
|
#endif
|
|
|
|
/* GL_OES_EGL_image_external */
|
|
#ifndef GL_OES_EGL_image_external
|
|
#define GL_OES_EGL_image_external 1
|
|
/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
|
|
#endif
|
|
|
|
/* GL_OES_element_index_uint */
|
|
#ifndef GL_OES_element_index_uint
|
|
#define GL_OES_element_index_uint 1
|
|
#endif
|
|
|
|
/* GL_OES_fbo_render_mipmap */
|
|
#ifndef GL_OES_fbo_render_mipmap
|
|
#define GL_OES_fbo_render_mipmap 1
|
|
#endif
|
|
|
|
/* GL_OES_fragment_precision_high */
|
|
#ifndef GL_OES_fragment_precision_high
|
|
#define GL_OES_fragment_precision_high 1
|
|
#endif
|
|
|
|
/* GL_OES_get_program_binary */
|
|
#ifndef GL_OES_get_program_binary
|
|
#define GL_OES_get_program_binary 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
|
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
|
|
#endif
|
|
|
|
/* GL_OES_mapbuffer */
|
|
#ifndef GL_OES_mapbuffer
|
|
#define GL_OES_mapbuffer 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
|
|
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
|
|
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params);
|
|
#endif
|
|
typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
|
|
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params);
|
|
#endif
|
|
|
|
/* GL_OES_packed_depth_stencil */
|
|
#ifndef GL_OES_packed_depth_stencil
|
|
#define GL_OES_packed_depth_stencil 1
|
|
#endif
|
|
|
|
/* GL_OES_required_internalformat */
|
|
#ifndef GL_OES_required_internalformat
|
|
#define GL_OES_required_internalformat 1
|
|
#endif
|
|
|
|
/* GL_OES_rgb8_rgba8 */
|
|
#ifndef GL_OES_rgb8_rgba8
|
|
#define GL_OES_rgb8_rgba8 1
|
|
#endif
|
|
|
|
/* GL_OES_standard_derivatives */
|
|
#ifndef GL_OES_standard_derivatives
|
|
#define GL_OES_standard_derivatives 1
|
|
#endif
|
|
|
|
/* GL_OES_stencil1 */
|
|
#ifndef GL_OES_stencil1
|
|
#define GL_OES_stencil1 1
|
|
#endif
|
|
|
|
/* GL_OES_stencil4 */
|
|
#ifndef GL_OES_stencil4
|
|
#define GL_OES_stencil4 1
|
|
#endif
|
|
|
|
#ifndef GL_OES_surfaceless_context
|
|
#define GL_OES_surfaceless_context 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_3D */
|
|
#ifndef GL_OES_texture_3D
|
|
#define GL_OES_texture_3D 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
|
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
|
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
|
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
#endif
|
|
|
|
/* GL_OES_texture_float */
|
|
#ifndef GL_OES_texture_float
|
|
#define GL_OES_texture_float 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_float_linear */
|
|
#ifndef GL_OES_texture_float_linear
|
|
#define GL_OES_texture_float_linear 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_half_float */
|
|
#ifndef GL_OES_texture_half_float
|
|
#define GL_OES_texture_half_float 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_half_float_linear */
|
|
#ifndef GL_OES_texture_half_float_linear
|
|
#define GL_OES_texture_half_float_linear 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_npot */
|
|
#ifndef GL_OES_texture_npot
|
|
#define GL_OES_texture_npot 1
|
|
#endif
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
#ifndef GL_OES_vertex_array_object
|
|
#define GL_OES_vertex_array_object 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
|
|
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
|
|
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
|
|
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
|
|
#endif
|
|
|
|
/* GL_OES_vertex_half_float */
|
|
#ifndef GL_OES_vertex_half_float
|
|
#define GL_OES_vertex_half_float 1
|
|
#endif
|
|
|
|
/* GL_OES_vertex_type_10_10_10_2 */
|
|
#ifndef GL_OES_vertex_type_10_10_10_2
|
|
#define GL_OES_vertex_type_10_10_10_2 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* KHR extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
#ifndef GL_KHR_debug
|
|
#define GL_KHR_debug 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
|
|
GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
|
|
GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
|
|
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
|
|
GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
|
|
GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
|
|
GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
|
|
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
|
|
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
|
|
typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
|
|
typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
|
|
typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
|
|
typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params);
|
|
#endif
|
|
|
|
#ifndef GL_KHR_texture_compression_astc_ldr
|
|
#define GL_KHR_texture_compression_astc_ldr 1
|
|
#endif
|
|
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* AMD extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_AMD_compressed_3DC_texture */
|
|
#ifndef GL_AMD_compressed_3DC_texture
|
|
#define GL_AMD_compressed_3DC_texture 1
|
|
#endif
|
|
|
|
/* GL_AMD_compressed_ATC_texture */
|
|
#ifndef GL_AMD_compressed_ATC_texture
|
|
#define GL_AMD_compressed_ATC_texture 1
|
|
#endif
|
|
|
|
/* AMD_performance_monitor */
|
|
#ifndef GL_AMD_performance_monitor
|
|
#define GL_AMD_performance_monitor 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
|
|
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
|
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
|
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
|
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
|
|
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
|
|
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
|
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
|
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
|
|
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
|
#endif
|
|
|
|
/* GL_AMD_program_binary_Z400 */
|
|
#ifndef GL_AMD_program_binary_Z400
|
|
#define GL_AMD_program_binary_Z400 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* ANGLE extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_ANGLE_depth_texture */
|
|
#ifndef GL_ANGLE_depth_texture
|
|
#define GL_ANGLE_depth_texture 1
|
|
#endif
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
#ifndef GL_ANGLE_framebuffer_blit
|
|
#define GL_ANGLE_framebuffer_blit 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
#endif
|
|
|
|
/* GL_ANGLE_framebuffer_multisample */
|
|
#ifndef GL_ANGLE_framebuffer_multisample
|
|
#define GL_ANGLE_framebuffer_multisample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#endif
|
|
|
|
#ifndef GL_ANGLE_instanced_arrays
|
|
#define GL_ANGLE_instanced_arrays 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
|
|
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
|
|
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
|
|
#endif
|
|
|
|
/* GL_ANGLE_pack_reverse_row_order */
|
|
#ifndef GL_ANGLE_pack_reverse_row_order
|
|
#define GL_ANGLE_pack_reverse_row_order 1
|
|
#endif
|
|
|
|
/* GL_ANGLE_program_binary */
|
|
#ifndef GL_ANGLE_program_binary
|
|
#define GL_ANGLE_program_binary 1
|
|
#endif
|
|
|
|
/* GL_ANGLE_texture_compression_dxt3 */
|
|
#ifndef GL_ANGLE_texture_compression_dxt3
|
|
#define GL_ANGLE_texture_compression_dxt3 1
|
|
#endif
|
|
|
|
/* GL_ANGLE_texture_compression_dxt5 */
|
|
#ifndef GL_ANGLE_texture_compression_dxt5
|
|
#define GL_ANGLE_texture_compression_dxt5 1
|
|
#endif
|
|
|
|
/* GL_ANGLE_texture_usage */
|
|
#ifndef GL_ANGLE_texture_usage
|
|
#define GL_ANGLE_texture_usage 1
|
|
#endif
|
|
|
|
#ifndef GL_ANGLE_translated_shader_source
|
|
#define GL_ANGLE_translated_shader_source 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* APPLE extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_APPLE_copy_texture_levels */
|
|
#ifndef GL_APPLE_copy_texture_levels
|
|
#define GL_APPLE_copy_texture_levels 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
|
|
#endif
|
|
|
|
/* GL_APPLE_framebuffer_multisample */
|
|
#ifndef GL_APPLE_framebuffer_multisample
|
|
#define GL_APPLE_framebuffer_multisample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
|
|
#endif
|
|
|
|
/* GL_APPLE_rgb_422 */
|
|
#ifndef GL_APPLE_rgb_422
|
|
#define GL_APPLE_rgb_422 1
|
|
#endif
|
|
|
|
/* GL_APPLE_sync */
|
|
#ifndef GL_APPLE_sync
|
|
#define GL_APPLE_sync 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
|
|
GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
|
|
GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
|
|
GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
|
#endif
|
|
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
|
|
typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
|
|
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
|
|
typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
#ifndef GL_APPLE_texture_format_BGRA8888
|
|
#define GL_APPLE_texture_format_BGRA8888 1
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_max_level */
|
|
#ifndef GL_APPLE_texture_max_level
|
|
#define GL_APPLE_texture_max_level 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* ARM extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_ARM_mali_program_binary */
|
|
#ifndef GL_ARM_mali_program_binary
|
|
#define GL_ARM_mali_program_binary 1
|
|
#endif
|
|
|
|
/* GL_ARM_mali_shader_binary */
|
|
#ifndef GL_ARM_mali_shader_binary
|
|
#define GL_ARM_mali_shader_binary 1
|
|
#endif
|
|
|
|
/* GL_ARM_rgba8 */
|
|
#ifndef GL_ARM_rgba8
|
|
#define GL_ARM_rgba8 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* EXT extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_EXT_blend_minmax 1
|
|
#endif
|
|
|
|
/* GL_EXT_color_buffer_half_float */
|
|
#ifndef GL_EXT_color_buffer_half_float
|
|
#define GL_EXT_color_buffer_half_float 1
|
|
#endif
|
|
|
|
/* GL_EXT_debug_label */
|
|
#ifndef GL_EXT_debug_label
|
|
#define GL_EXT_debug_label 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
#endif
|
|
|
|
/* GL_EXT_debug_marker */
|
|
#ifndef GL_EXT_debug_marker
|
|
#define GL_EXT_debug_marker 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
|
|
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
|
|
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
|
|
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
|
|
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
|
|
#endif
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
#ifndef GL_EXT_discard_framebuffer
|
|
#define GL_EXT_discard_framebuffer 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_disjoint_timer_query
|
|
#define GL_EXT_disjoint_timer_query 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
|
|
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
|
|
GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
|
|
GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
|
|
GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
|
|
GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
|
|
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
|
|
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
|
|
typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
|
|
typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
|
|
typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
|
|
typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
|
|
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
|
|
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
|
|
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
|
|
#endif /* GL_EXT_disjoint_timer_query */
|
|
|
|
#ifndef GL_EXT_draw_buffers
|
|
#define GL_EXT_draw_buffers 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
|
|
#endif /* GL_EXT_draw_buffers */
|
|
|
|
/* GL_EXT_map_buffer_range */
|
|
#ifndef GL_EXT_map_buffer_range
|
|
#define GL_EXT_map_buffer_range 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
|
|
#endif
|
|
typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
|
|
#endif
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
#ifndef GL_EXT_multisampled_render_to_texture
|
|
#define GL_EXT_multisampled_render_to_texture 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
|
#endif
|
|
|
|
/* GL_EXT_multiview_draw_buffers */
|
|
#ifndef GL_EXT_multiview_draw_buffers
|
|
#define GL_EXT_multiview_draw_buffers 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
|
|
GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
|
|
GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
|
|
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
|
|
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multi_draw_arrays
|
|
#define GL_EXT_multi_draw_arrays 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
|
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
|
|
#endif
|
|
|
|
/* GL_EXT_occlusion_query_boolean */
|
|
#ifndef GL_EXT_occlusion_query_boolean
|
|
#define GL_EXT_occlusion_query_boolean 1
|
|
/* All entry points also exist in GL_EXT_disjoint_timer_query */
|
|
#endif
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
#ifndef GL_EXT_read_format_bgra
|
|
#define GL_EXT_read_format_bgra 1
|
|
#endif
|
|
|
|
/* GL_EXT_robustness */
|
|
#ifndef GL_EXT_robustness
|
|
#define GL_EXT_robustness 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
|
|
GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
|
|
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
|
|
GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
|
|
#endif
|
|
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
|
|
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
|
|
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
|
|
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
|
|
#endif
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
#ifndef GL_EXT_separate_shader_objects
|
|
#define GL_EXT_separate_shader_objects 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
|
|
GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
|
|
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
|
|
GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
|
|
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
|
|
GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
|
|
GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
|
|
GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
|
|
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
|
|
typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
|
|
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
|
|
typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
|
|
typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
|
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
|
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
#endif
|
|
|
|
/* GL_EXT_shader_framebuffer_fetch */
|
|
#ifndef GL_EXT_shader_framebuffer_fetch
|
|
#define GL_EXT_shader_framebuffer_fetch 1
|
|
#endif
|
|
|
|
/* GL_EXT_shader_texture_lod */
|
|
#ifndef GL_EXT_shader_texture_lod
|
|
#define GL_EXT_shader_texture_lod 1
|
|
#endif
|
|
|
|
/* GL_EXT_shadow_samplers */
|
|
#ifndef GL_EXT_shadow_samplers
|
|
#define GL_EXT_shadow_samplers 1
|
|
#endif
|
|
|
|
/* GL_EXT_sRGB */
|
|
#ifndef GL_EXT_sRGB
|
|
#define GL_EXT_sRGB 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_compression_dxt1 */
|
|
#ifndef GL_EXT_texture_compression_dxt1
|
|
#define GL_EXT_texture_compression_dxt1 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_EXT_texture_filter_anisotropic 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
|
#ifndef GL_EXT_texture_format_BGRA8888
|
|
#define GL_EXT_texture_format_BGRA8888 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_rg */
|
|
#ifndef GL_EXT_texture_rg
|
|
#define GL_EXT_texture_rg 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_storage */
|
|
#ifndef GL_EXT_texture_storage
|
|
#define GL_EXT_texture_storage 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
#endif
|
|
|
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
|
#define GL_EXT_texture_type_2_10_10_10_REV 1
|
|
#endif
|
|
|
|
/* GL_EXT_unpack_subimage */
|
|
#ifndef GL_EXT_unpack_subimage
|
|
#define GL_EXT_unpack_subimage 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* DMP extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_DMP_shader_binary */
|
|
#ifndef GL_DMP_shader_binary
|
|
#define GL_DMP_shader_binary 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* FJ extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_FJ_shader_binary_GCCSO */
|
|
#ifndef GL_FJ_shader_binary_GCCSO
|
|
#define GL_FJ_shader_binary_GCCSO 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* IMG extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_IMG_program_binary */
|
|
#ifndef GL_IMG_program_binary
|
|
#define GL_IMG_program_binary 1
|
|
#endif
|
|
|
|
/* GL_IMG_read_format */
|
|
#ifndef GL_IMG_read_format
|
|
#define GL_IMG_read_format 1
|
|
#endif
|
|
|
|
/* GL_IMG_shader_binary */
|
|
#ifndef GL_IMG_shader_binary
|
|
#define GL_IMG_shader_binary 1
|
|
#endif
|
|
|
|
/* GL_IMG_texture_compression_pvrtc */
|
|
#ifndef GL_IMG_texture_compression_pvrtc
|
|
#define GL_IMG_texture_compression_pvrtc 1
|
|
#endif
|
|
|
|
/* GL_IMG_texture_compression_pvrtc2 */
|
|
#ifndef GL_IMG_texture_compression_pvrtc2
|
|
#define GL_IMG_texture_compression_pvrtc2 1
|
|
#endif
|
|
|
|
/* GL_IMG_multisampled_render_to_texture */
|
|
#ifndef GL_IMG_multisampled_render_to_texture
|
|
#define GL_IMG_multisampled_render_to_texture 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* NV extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_NV_coverage_sample */
|
|
#ifndef GL_NV_coverage_sample
|
|
#define GL_NV_coverage_sample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
|
|
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
|
|
typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
|
|
#endif
|
|
|
|
/* GL_NV_depth_nonlinear */
|
|
#ifndef GL_NV_depth_nonlinear
|
|
#define GL_NV_depth_nonlinear 1
|
|
#endif
|
|
|
|
/* GL_NV_draw_buffers */
|
|
#ifndef GL_NV_draw_buffers
|
|
#define GL_NV_draw_buffers 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
|
|
#endif
|
|
|
|
/* GL_NV_draw_instanced */
|
|
#ifndef GL_NV_draw_instanced
|
|
#define GL_NV_draw_instanced 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
|
|
#endif
|
|
|
|
/* GL_NV_fbo_color_attachments */
|
|
#ifndef GL_NV_fbo_color_attachments
|
|
#define GL_NV_fbo_color_attachments 1
|
|
#endif
|
|
|
|
/* GL_NV_fence */
|
|
#ifndef GL_NV_fence
|
|
#define GL_NV_fence 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
|
|
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
|
|
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
|
|
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
|
|
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
|
|
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
|
|
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
|
|
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
|
|
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
|
|
#endif
|
|
|
|
/* GL_NV_framebuffer_blit */
|
|
#ifndef GL_NV_framebuffer_blit
|
|
#define GL_NV_framebuffer_blit 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
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GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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#endif
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typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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#endif
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/* GL_NV_framebuffer_multisample */
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#ifndef GL_NV_framebuffer_multisample
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#define GL_NV_framebuffer_multisample 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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#endif
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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#endif
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/* GL_NV_generate_mipmap_sRGB */
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#ifndef GL_NV_generate_mipmap_sRGB
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#define GL_NV_generate_mipmap_sRGB 1
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#endif
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/* GL_NV_instanced_arrays */
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#ifndef GL_NV_instanced_arrays
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#define GL_NV_instanced_arrays 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
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#endif
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
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#endif
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/* GL_NV_read_buffer */
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#ifndef GL_NV_read_buffer
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#define GL_NV_read_buffer 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
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#endif
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typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
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#endif
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/* GL_NV_read_buffer_front */
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#ifndef GL_NV_read_buffer_front
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#define GL_NV_read_buffer_front 1
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#endif
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/* GL_NV_read_depth */
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#ifndef GL_NV_read_depth
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#define GL_NV_read_depth 1
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#endif
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/* GL_NV_read_depth_stencil */
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#ifndef GL_NV_read_depth_stencil
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#define GL_NV_read_depth_stencil 1
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#endif
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/* GL_NV_read_stencil */
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#ifndef GL_NV_read_stencil
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#define GL_NV_read_stencil 1
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#endif
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/* GL_NV_shadow_samplers_array */
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#ifndef GL_NV_shadow_samplers_array
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#define GL_NV_shadow_samplers_array 1
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#endif
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/* GL_NV_shadow_samplers_cube */
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#ifndef GL_NV_shadow_samplers_cube
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#define GL_NV_shadow_samplers_cube 1
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#endif
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/* GL_NV_sRGB_formats */
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#ifndef GL_NV_sRGB_formats
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#define GL_NV_sRGB_formats 1
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#endif
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/* GL_NV_texture_border_clamp */
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#ifndef GL_NV_texture_border_clamp
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#define GL_NV_texture_border_clamp 1
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#endif
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/* GL_NV_texture_compression_s3tc_update */
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#ifndef GL_NV_texture_compression_s3tc_update
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#define GL_NV_texture_compression_s3tc_update 1
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#endif
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/* GL_NV_texture_npot_2D_mipmap */
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#ifndef GL_NV_texture_npot_2D_mipmap
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#define GL_NV_texture_npot_2D_mipmap 1
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#endif
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/*------------------------------------------------------------------------*
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* QCOM extension functions
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*------------------------------------------------------------------------*/
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/* GL_QCOM_alpha_test */
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#ifndef GL_QCOM_alpha_test
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#define GL_QCOM_alpha_test 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
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#endif
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typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
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#endif
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/* GL_QCOM_binning_control */
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#ifndef GL_QCOM_binning_control
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#define GL_QCOM_binning_control 1
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#endif
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/* GL_QCOM_driver_control */
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#ifndef GL_QCOM_driver_control
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#define GL_QCOM_driver_control 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
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GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
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GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
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GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
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|
#endif
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typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
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typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
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typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
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typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
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|
#endif
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|
|
/* GL_QCOM_extended_get */
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|
#ifndef GL_QCOM_extended_get
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|
#define GL_QCOM_extended_get 1
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|
#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
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|
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
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GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
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GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
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GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
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GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
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GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
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GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
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|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
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typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
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|
typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
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typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
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|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
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typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
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typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
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typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
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|
#endif
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|
|
|
/* GL_QCOM_extended_get2 */
|
|
#ifndef GL_QCOM_extended_get2
|
|
#define GL_QCOM_extended_get2 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
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|
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
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|
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
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|
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
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|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
|
|
#endif
|
|
|
|
/* GL_QCOM_perfmon_global_mode */
|
|
#ifndef GL_QCOM_perfmon_global_mode
|
|
#define GL_QCOM_perfmon_global_mode 1
|
|
#endif
|
|
|
|
/* GL_QCOM_writeonly_rendering */
|
|
#ifndef GL_QCOM_writeonly_rendering
|
|
#define GL_QCOM_writeonly_rendering 1
|
|
#endif
|
|
|
|
/* GL_QCOM_tiled_rendering */
|
|
#ifndef GL_QCOM_tiled_rendering
|
|
#define GL_QCOM_tiled_rendering 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
|
|
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
|
|
typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* VIV extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_VIV_shader_binary */
|
|
#ifndef GL_VIV_shader_binary
|
|
#define GL_VIV_shader_binary 1
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __gl2ext_h_ */
|