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45af2594a0
code/libs/macosx/libSDL2-2.0.0.dylib has 2.0.8 for x86 and x86_64 and 2.0.1 for PPC. Add 2.0.1 headers for PPC with modifed SDL_platform.h to allow compiling using macOS 10.5 SDK. Using separate headers allows the engine to check the SDL version for enabling newer SDL features.
51 lines
1.6 KiB
C
51 lines
1.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_config_h
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#define _SDL_config_h
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#include "SDL_platform.h"
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/**
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* \file SDL_config.h
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*/
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/* Add any platform that doesn't build using the configure system. */
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#if defined(__WIN32__)
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#include "SDL_config_windows.h"
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#elif defined(__IPHONEOS__)
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#include "SDL_config_iphoneos.h"
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#elif defined(__ANDROID__)
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#include "SDL_config_android.h"
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#elif defined(__PSP__)
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#include "SDL_config_psp.h"
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#else
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/* This is a minimal configuration just to get SDL running on new platforms */
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#include "SDL_config_minimal.h"
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#endif /* platform config */
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#ifdef USING_GENERATED_CONFIG_H
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#error Wrong SDL_config.h, check your include path?
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#endif
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#endif /* _SDL_config_h */
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