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https://github.com/UberGames/lilium-voyager.git
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211 lines
6.3 KiB
C
211 lines
6.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_log.h
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*
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* Simple log messages with categories and priorities.
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*
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* By default logs are quiet, but if you're debugging SDL you might want:
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*
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* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
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*
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* Here's where the messages go on different platforms:
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* Windows: debug output stream
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* Android: log output
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* Others: standard error output (stderr)
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*/
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#ifndef _SDL_log_h
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#define _SDL_log_h
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief The maximum size of a log message
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*
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* Messages longer than the maximum size will be truncated
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*/
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#define SDL_MAX_LOG_MESSAGE 4096
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/**
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* \brief The predefined log categories
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*
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* By default the application category is enabled at the INFO level,
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* the assert category is enabled at the WARN level, test is enabled
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* at the VERBOSE level and all other categories are enabled at the
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* CRITICAL level.
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*/
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enum
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{
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SDL_LOG_CATEGORY_APPLICATION,
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SDL_LOG_CATEGORY_ERROR,
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SDL_LOG_CATEGORY_ASSERT,
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SDL_LOG_CATEGORY_SYSTEM,
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SDL_LOG_CATEGORY_AUDIO,
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SDL_LOG_CATEGORY_VIDEO,
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SDL_LOG_CATEGORY_RENDER,
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SDL_LOG_CATEGORY_INPUT,
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SDL_LOG_CATEGORY_TEST,
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/* Reserved for future SDL library use */
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SDL_LOG_CATEGORY_RESERVED1,
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SDL_LOG_CATEGORY_RESERVED2,
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SDL_LOG_CATEGORY_RESERVED3,
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SDL_LOG_CATEGORY_RESERVED4,
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SDL_LOG_CATEGORY_RESERVED5,
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SDL_LOG_CATEGORY_RESERVED6,
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SDL_LOG_CATEGORY_RESERVED7,
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SDL_LOG_CATEGORY_RESERVED8,
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SDL_LOG_CATEGORY_RESERVED9,
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SDL_LOG_CATEGORY_RESERVED10,
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/* Beyond this point is reserved for application use, e.g.
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enum {
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MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
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MYAPP_CATEGORY_AWESOME2,
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MYAPP_CATEGORY_AWESOME3,
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...
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};
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*/
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SDL_LOG_CATEGORY_CUSTOM
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};
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/**
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* \brief The predefined log priorities
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*/
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typedef enum
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{
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SDL_LOG_PRIORITY_VERBOSE = 1,
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SDL_LOG_PRIORITY_DEBUG,
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SDL_LOG_PRIORITY_INFO,
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SDL_LOG_PRIORITY_WARN,
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SDL_LOG_PRIORITY_ERROR,
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SDL_LOG_PRIORITY_CRITICAL,
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SDL_NUM_LOG_PRIORITIES
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} SDL_LogPriority;
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/**
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* \brief Set the priority of all log categories
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*/
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extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
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/**
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* \brief Set the priority of a particular log category
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*/
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extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
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SDL_LogPriority priority);
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/**
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* \brief Get the priority of a particular log category
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*/
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extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
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/**
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* \brief Reset all priorities to default.
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*
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* \note This is called in SDL_Quit().
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*/
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extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
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/**
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* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
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*/
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extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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/**
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* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
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*/
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extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/**
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* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
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*/
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extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/**
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* \brief Log a message with SDL_LOG_PRIORITY_INFO
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*/
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extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/**
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* \brief Log a message with SDL_LOG_PRIORITY_WARN
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*/
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extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/**
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* \brief Log a message with SDL_LOG_PRIORITY_ERROR
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*/
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extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/**
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* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
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*/
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extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/**
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* \brief Log a message with the specified category and priority.
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*/
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extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
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SDL_LogPriority priority,
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SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
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/**
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* \brief Log a message with the specified category and priority.
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*/
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extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
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SDL_LogPriority priority,
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const char *fmt, va_list ap);
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/**
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* \brief The prototype for the log output function
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*/
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typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
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/**
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* \brief Get the current log output function.
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*/
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extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
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/**
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* \brief This function allows you to replace the default log output
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* function with one of your own.
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*/
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extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_log_h */
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/* vi: set ts=4 sw=4 expandtab: */
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