lilium-voyager/code/game
2011-02-04 15:07:32 +00:00
..
ai_chat.c Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: 2010-08-29 18:08:29 +00:00
ai_chat.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_cmd.c fix null termination out of array bounds 2007-08-19 12:11:39 +00:00
ai_cmd.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmnet.c * (bug 3412) %s expansion security patch (DevHC) 2008-01-22 23:44:10 +00:00
ai_dmnet.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmq3.c First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: 2010-08-29 17:32:54 +00:00
ai_dmq3.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_main.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
ai_main.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_team.c fix null termination out of array bounds 2007-08-19 12:11:39 +00:00
ai_team.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_vcmd.c * Added STATUS 2005-10-29 01:53:09 +00:00
ai_vcmd.h * Added STATUS 2005-10-29 01:53:09 +00:00
bg_lib.c https://bugzilla.icculus.org/show_bug.cgi?id=4576 2011-02-04 15:07:32 +00:00
bg_lib.h - Add Ben Millwood's implementation of strtod/strtol to bg_lib.c 2009-10-21 10:18:46 +00:00
bg_local.h * Added STATUS 2005-10-29 01:53:09 +00:00
bg_misc.c Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: 2010-08-29 18:08:29 +00:00
bg_pmove.c * Added STATUS 2005-10-29 01:53:09 +00:00
bg_public.h Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733 2011-02-04 14:44:17 +00:00
bg_slidemove.c * Added STATUS 2005-10-29 01:53:09 +00:00
chars.h * Added STATUS 2005-10-29 01:53:09 +00:00
g_active.c Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
g_arenas.c Bugzilla #4753 2010-10-25 06:39:11 +00:00
g_bot.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
g_client.c Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
g_cmds.c SetTeam fix from Martin Doucha. 2009-09-14 15:45:52 +00:00
g_combat.c fix potential segfault (found by DerSaidin in xreal) 2009-01-23 20:12:45 +00:00
g_items.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_local.h Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
g_main.c Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
g_mem.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
g_misc.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_missile.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_mover.c Commit two patches from SmokingGuns's Tequila, fixing problems with very fast movers and a typo in the string drawing function. (#4329) and (#4330) 2009-11-06 12:02:02 +00:00
g_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
g_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_rankings.h * Added STATUS 2005-10-29 01:53:09 +00:00
g_session.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
g_spawn.c remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!) 2011-01-27 07:20:56 +00:00
g_svcmds.c whatever devhc you're right 2011-02-03 17:34:26 +00:00
g_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
g_syscalls.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00
g_target.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_team.c Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
g_team.h Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
g_trigger.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_utils.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_weapon.c * Added STATUS 2005-10-29 01:53:09 +00:00
inv.h * Added STATUS 2005-10-29 01:53:09 +00:00
match.h * Added STATUS 2005-10-29 01:53:09 +00:00
syn.h * Added STATUS 2005-10-29 01:53:09 +00:00