mirror of
https://github.com/UberGames/lilium-voyager.git
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5e0d0efd2e
(minor English issues, most of which are via /dev/humancontroller)
134 lines
6 KiB
C
134 lines
6 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//========================================================
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//========================================================
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//name
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#define CHARACTERISTIC_NAME 0 //string
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//gender of the bot
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#define CHARACTERISTIC_GENDER 1 //string ("male", "female", "it")
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//attack skill
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// > 0.0 && < 0.2 = don't move
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// > 0.3 && < 1.0 = aim at enemy during retreat
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// > 0.0 && < 0.4 = only move forward/backward
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// >= 0.4 && < 1.0 = circle strafing
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// > 0.7 && < 1.0 = random strafe direction change
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#define CHARACTERISTIC_ATTACK_SKILL 2 //float [0, 1]
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//weapon weight file
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#define CHARACTERISTIC_WEAPONWEIGHTS 3 //string
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//view angle difference to angle change factor
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#define CHARACTERISTIC_VIEW_FACTOR 4 //float <0, 1]
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//maximum view angle change
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#define CHARACTERISTIC_VIEW_MAXCHANGE 5 //float [1, 360]
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//reaction time in seconds
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#define CHARACTERISTIC_REACTIONTIME 6 //float [0, 5]
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//accuracy when aiming
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#define CHARACTERISTIC_AIM_ACCURACY 7 //float [0, 1]
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//weapon specific aim accuracy
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#define CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN 8 //float [0, 1]
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#define CHARACTERISTIC_AIM_ACCURACY_SHOTGUN 9 //float [0, 1]
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#define CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER 10 //float [0, 1]
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#define CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 11 //float [0, 1]
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#define CHARACTERISTIC_AIM_ACCURACY_LIGHTNING 12
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#define CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN 13 //float [0, 1]
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#define CHARACTERISTIC_AIM_ACCURACY_RAILGUN 14
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#define CHARACTERISTIC_AIM_ACCURACY_BFG10K 15 //float [0, 1]
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//skill when aiming
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// > 0.0 && < 0.9 = aim is affected by enemy movement
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// > 0.4 && <= 0.8 = enemy linear leading
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// > 0.8 && <= 1.0 = enemy exact movement leading
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// > 0.5 && <= 1.0 = prediction shots when enemy is not visible
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// > 0.6 && <= 1.0 = splash damage by shooting nearby geometry
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#define CHARACTERISTIC_AIM_SKILL 16 //float [0, 1]
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//weapon specific aim skill
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#define CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER 17 //float [0, 1]
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#define CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 18 //float [0, 1]
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#define CHARACTERISTIC_AIM_SKILL_PLASMAGUN 19 //float [0, 1]
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#define CHARACTERISTIC_AIM_SKILL_BFG10K 20 //float [0, 1]
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//========================================================
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//chat
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//========================================================
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//file with chats
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#define CHARACTERISTIC_CHAT_FILE 21 //string
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//name of the chat character
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#define CHARACTERISTIC_CHAT_NAME 22 //string
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//characters per minute type speed
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#define CHARACTERISTIC_CHAT_CPM 23 //integer [1, 4000]
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//tendency to insult/praise
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#define CHARACTERISTIC_CHAT_INSULT 24 //float [0, 1]
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//tendency to chat misc
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#define CHARACTERISTIC_CHAT_MISC 25 //float [0, 1]
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//tendency to chat at start or end of level
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#define CHARACTERISTIC_CHAT_STARTENDLEVEL 26 //float [0, 1]
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//tendency to chat entering or exiting the game
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#define CHARACTERISTIC_CHAT_ENTEREXITGAME 27 //float [0, 1]
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//tendency to chat when killed someone
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#define CHARACTERISTIC_CHAT_KILL 28 //float [0, 1]
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//tendency to chat when died
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#define CHARACTERISTIC_CHAT_DEATH 29 //float [0, 1]
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//tendency to chat when enemy suicides
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#define CHARACTERISTIC_CHAT_ENEMYSUICIDE 30 //float [0, 1]
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//tendency to chat when hit while talking
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#define CHARACTERISTIC_CHAT_HITTALKING 31 //float [0, 1]
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//tendency to chat when bot was hit but didn't dye
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#define CHARACTERISTIC_CHAT_HITNODEATH 32 //float [0, 1]
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//tendency to chat when bot hit the enemy but enemy didn't dye
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#define CHARACTERISTIC_CHAT_HITNOKILL 33 //float [0, 1]
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//tendency to randomly chat
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#define CHARACTERISTIC_CHAT_RANDOM 34 //float [0, 1]
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//tendency to reply
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#define CHARACTERISTIC_CHAT_REPLY 35 //float [0, 1]
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//========================================================
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//movement
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//========================================================
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//tendency to crouch
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#define CHARACTERISTIC_CROUCHER 36 //float [0, 1]
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//tendency to jump
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#define CHARACTERISTIC_JUMPER 37 //float [0, 1]
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//tendency to walk
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#define CHARACTERISTIC_WALKER 48 //float [0, 1]
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//tendency to jump using a weapon
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#define CHARACTERISTIC_WEAPONJUMPING 38 //float [0, 1]
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//tendency to use the grapple hook when available
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#define CHARACTERISTIC_GRAPPLE_USER 39 //float [0, 1] //use this!!
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//========================================================
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//goal
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//========================================================
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//item weight file
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#define CHARACTERISTIC_ITEMWEIGHTS 40 //string
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//the aggression of the bot
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#define CHARACTERISTIC_AGGRESSION 41 //float [0, 1]
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//the self preservation of the bot (rockets near walls etc.)
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#define CHARACTERISTIC_SELFPRESERVATION 42 //float [0, 1]
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//how likely the bot is to take revenge
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#define CHARACTERISTIC_VENGEFULNESS 43 //float [0, 1] //use this!!
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//tendency to camp
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#define CHARACTERISTIC_CAMPER 44 //float [0, 1]
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//========================================================
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//========================================================
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//tendency to get easy frags
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#define CHARACTERISTIC_EASY_FRAGGER 45 //float [0, 1]
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//how alert the bot is (view distance)
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#define CHARACTERISTIC_ALERTNESS 46 //float [0, 1]
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//how much the bot fires its weapon
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#define CHARACTERISTIC_FIRETHROTTLE 47 //float [0, 1]
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