lilium-voyager/code/renderercommon
Zack Middleton 59b1262b82 Fix floating point precision loss in renderer [part 2]
Fix floatTime using float precision instead of double using GCC.
Fix R_BindAnimatedImage to be in sync with function table.
Fix vertexDeform bulge, vertexDeform normals, noise wave function
at high level time.

Revert unnecessary float -> double conversions.
2017-08-03 00:14:22 -05:00
..
iqm.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
qgl.h OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
tr_common.h Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_font.c Fix saving/loading glyph 255 in RegisterFont 2014-12-01 22:04:40 -06:00
tr_image_bmp.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_image_jpg.c Fix error handling in RE_SaveJPGToBuffer(). 2015-12-21 01:05:55 -08:00
tr_image_pcx.c Add renderercommon/tr_common.h 2013-02-16 20:58:04 +00:00
tr_image_png.c Fix PNG tRNS length checks 2014-01-10 12:34:48 -06:00
tr_image_tga.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_noise.c Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_public.h Add facility to describe cvars 2014-09-26 14:29:51 +01:00
tr_types.h Bunch of comment fixes 2014-03-13 02:20:54 +01:00