Commit graph

12 commits

Author SHA1 Message Date
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
SmileTheory
bff574e04e #5878: Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list. 2013-02-12 20:53:59 -08:00
SmileTheory
9bace5bac7 Merge Reaction renderer features, remove "#ifdef REACTION"s 2013-02-04 20:33:58 -08:00
Tim Angus
51df89ab13 Remove the SMP renderer feature 2013-01-24 22:53:08 +00:00
James Canete
78b4a3bb7a Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. 2012-12-18 06:15:38 +00:00
James Canete
374c551404 #5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders. 2012-12-06 01:55:45 +00:00
James Canete
467619c034 Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able. 2012-11-20 03:34:16 +00:00
James Canete
86984eb536 When calling qglDrawRangeElementsEXT(), use proper start and end parameters. 2012-11-07 00:06:51 +00:00
James Canete
262e8e96b6 Ensure the correct FBO is bound when drawing. (Fixes bug #5791.) 2012-10-30 22:05:07 +00:00
James Canete
5cbe7888f8 Fix FBO_*() usage when framebuffers are unavailable or undesired. 2012-10-28 20:22:13 +00:00
Zack Middleton
3814f04a8a Fix gcc warnings in Rend2. 2012-10-26 03:56:45 +00:00
James Canete
4f7eb9fa21 Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00