Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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SmileTheory
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bff574e04e
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#5878: Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list.
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2013-02-12 20:53:59 -08:00 |
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SmileTheory
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9bace5bac7
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Merge Reaction renderer features, remove "#ifdef REACTION"s
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2013-02-04 20:33:58 -08:00 |
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Tim Angus
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51df89ab13
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Remove the SMP renderer feature
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2013-01-24 22:53:08 +00:00 |
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James Canete
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78b4a3bb7a
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Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
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2012-12-18 06:15:38 +00:00 |
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James Canete
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374c551404
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#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
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2012-12-06 01:55:45 +00:00 |
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James Canete
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467619c034
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Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able.
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2012-11-20 03:34:16 +00:00 |
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James Canete
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86984eb536
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When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
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2012-11-07 00:06:51 +00:00 |
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James Canete
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262e8e96b6
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Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
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2012-10-30 22:05:07 +00:00 |
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James Canete
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5cbe7888f8
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Fix FBO_*() usage when framebuffers are unavailable or undesired.
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2012-10-28 20:22:13 +00:00 |
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Zack Middleton
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3814f04a8a
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Fix gcc warnings in Rend2.
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2012-10-26 03:56:45 +00:00 |
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James Canete
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4f7eb9fa21
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Added Rend2, an alternate renderer. (Bug #4358)
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2012-10-26 01:23:06 +00:00 |
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