Commit graph

9 commits

Author SHA1 Message Date
Richard Allen
ba54979c0d Fixed a small bug in my new version of this script. 2013-01-06 22:18:48 +00:00
Zachary Slater
2d02694749 Lets list all the valid options. 2013-01-01 22:40:08 +00:00
Richard Allen
b54c331d7d Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are 2013-01-01 22:39:05 +00:00
Richard Allen
6a7a67a497 More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. 2012-12-31 01:32:15 +00:00
Richard Allen
1c8fa31c0d Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries 2012-12-20 00:15:17 +00:00
Zack Middleton
8e28ff954c - Include Rend2 renderer in MacOSX bundle
- Include OpenGL1 and Rend2 renderers in MacOSX UB
2012-12-09 00:25:47 +00:00
Zachary Slater
3221ed291f specifying gcc to see if that fixes the mac build... 2012-04-14 05:14:39 +00:00
Zachary Slater
011fcabb22 Fixed that, still do not run this. I'm not sure why but the video mode handling doesn't work today in Mac OS X 10.7 and recovering is difficult. 2011-11-24 23:19:04 +00:00
Zachary Slater
508f54854c I made an awful variant of the old make script, it removes everything universal. Just to get a quick .app build again.
Don't use this for anything.
2011-11-20 08:59:21 +00:00