Zack Middleton
c0d5ba9e06
Fix compiling
2013-02-11 20:45:17 -06:00
Zack Middleton
91194bfc3e
Fix possible delta from invalid entity
2013-02-11 20:36:14 -06:00
Zack Middleton
62cef99b28
Extend Team Arena name edit fields to MAX_NAME_LENGTH
2013-02-11 19:51:36 -06:00
Zack Middleton
6f88df262c
Don't add pk3dirs if connecting to a pure server
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Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-11 19:15:14 -06:00
Zack Middleton
ebee21157c
Change pk3dir README / comments to fit in better
2013-02-11 18:02:40 -06:00
Andrew Browne
37a9614179
5289 - Support for .pk3dir
2013-02-11 17:58:24 -06:00
Zack Middleton
c9137d9d14
Update invalid g_gametype right away
2013-02-11 16:43:18 -06:00
Zack Middleton
50e85b23b3
Remove newlines from Rend2 error messages
2013-02-11 16:37:00 -06:00
Zack Middleton
eab1f9720a
Add missing traps to cg_local.h
2013-02-11 16:28:41 -06:00
Tobias Kuehnhammer
2147f2b7c2
Adds Z checking to CanDamage function.
2013-02-11 16:02:01 -06:00
Zack Middleton
ac621642ac
Unify/cleanup max snapshot entities on client and server
2013-02-11 15:49:47 -06:00
Zack Middleton
d815052df0
Fix renderering TrueType Fonts in Rend2
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Reported by Axel Isouard (exidl)
2013-02-11 14:33:38 -06:00
Zack Middleton
75598f1a2b
Fix IPv6 favorites in q3_ui
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This does however allow favorites to contain hostnames which was explicitly not allowed before.
2013-02-08 18:11:03 -06:00
Zack Middleton
81f92fe7f0
Extend Team Arena Favorite Address edit field to hold an IPv6 address
2013-02-08 18:10:22 -06:00
Zack Middleton
7b34987823
Fix resolving IPv6 favorites in Team Arena UI
2013-02-08 16:47:27 -06:00
Zack Middleton
2b7bf5b37e
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-02-07 21:04:28 -06:00
Zack Middleton
7ccdff6e12
Fix creating favorite when not on view favorite servers
2013-02-07 21:03:33 -06:00
Zack Middleton
fe47952bf5
Increase favorite address buffer size in Team Arena UI
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Now it can hold an IPv6 address.
2013-02-07 20:55:51 -06:00
SmileTheory
649f0c351f
Merge branch 'reactionmerge'
2013-02-04 20:34:58 -08:00
SmileTheory
9bace5bac7
Merge Reaction renderer features, remove "#ifdef REACTION"s
2013-02-04 20:33:58 -08:00
Zack Middleton
80b0792980
Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd
2013-02-02 22:26:22 -06:00
Jeremy Davis
617107429d
Use Q_strncpyz in G_AddRandomBot
2013-02-02 21:58:01 -06:00
Zack Middleton
9c741f95ea
Remove some unused defines from msg.c
2013-02-02 21:40:03 -06:00
Zack Middleton
b4ad5a8411
Fix MSG_ReadDeltaKey setting bit 1<<bits often
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MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
2013-02-01 22:07:52 -06:00
SmileTheory
cda1c46e3a
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-01-30 17:28:34 -08:00
SmileTheory
974b938f8f
Starting sunlight experimentation branch
2013-01-30 17:27:36 -08:00
Tim Angus
517c65d85e
Fix some SMP bits I missed
2013-01-26 21:40:45 +00:00
Tim Angus
15aad331a4
Update README
2013-01-25 19:52:44 +00:00
Tim Angus
51df89ab13
Remove the SMP renderer feature
2013-01-24 22:53:08 +00:00
Jeremy Davis
3f489fe5f2
Make UI_CVAR_CREATE use VM specific code
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Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set.
2013-01-17 15:21:29 -06:00
Tim Angus
4432a80a3c
Add vim stuff to .gitignore
2013-01-17 18:17:12 +00:00
Zack Middleton
57632a0ae8
Fix typo in README
2013-01-16 23:18:51 -06:00
Zack Middleton
9c701a781b
Run toggleconsole in binds while in menu or message mode
2013-01-16 23:06:35 -06:00
Zack Middleton
4ba14425ed
Add togglemenu to q3_ui controls menu
2013-01-16 23:04:50 -06:00
Zack Middleton
bf2b04254a
Add togglemenu command
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Allow togglemenu to be run in binds while in menu or message mode.
2013-01-16 23:03:09 -06:00
Jeremy Davis
4de32b1c1a
Fix error message in BG_EvaluateTrajectory
2013-01-14 14:50:12 -06:00
Jeremy Davis
76f906703e
Fix error message in BG_EvaluateTrajectoryDelta
2013-01-14 00:22:57 -06:00
Tim Angus
70b165ee33
Fix screwed up whitespace in files.c
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Apologies to anyone merging this :(
2013-01-13 22:26:09 +00:00
Tim Angus
5fd456ff7c
Fix FS_FOpenFileRead corner case
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FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.
2013-01-13 22:26:09 +00:00
Zack Middleton
693e51c654
Remove old FIXME, pmove_framecount isn't networked
2013-01-11 17:29:39 -06:00
Zack Middleton
2d6b68edd8
Fix win32 console partial print being overwritten
2013-01-10 16:29:54 -06:00
Zack Middleton
20cd170993
Make win32 console cursor visible
2013-01-10 15:34:54 -06:00
Zack Middleton
c1ddacf5be
Fix win32 input left on buffer and overwritten
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The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.
Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton
eb6b5e5eab
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-01-09 23:18:41 -06:00
Mark
a99a214589
Fix #5849 - broken snapvector inverts player speed
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Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
SmileTheory
ed87774a77
#5866 : Fix surface culling through portals, and use the correct number of frustum planes.
2013-01-09 18:30:12 -08:00
Zack Middleton
daa9619913
Don't look for colors past win32 input line length
2013-01-09 15:42:21 -06:00
Zack Middleton
768083b46f
Fix win32 dedicated input line printing to backlog
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Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.
"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton
c501c1ad8a
Colorize text on win32 console
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Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
SmileTheory
3d311bdbe3
#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
2013-01-07 21:29:19 -08:00