Commit graph

2243 commits

Author SHA1 Message Date
Zack Middleton
7b34987823 Fix resolving IPv6 favorites in Team Arena UI 2013-02-08 16:47:27 -06:00
Zack Middleton
2b7bf5b37e Merge branch 'master' of https://github.com/ioquake/ioq3 2013-02-07 21:04:28 -06:00
Zack Middleton
7ccdff6e12 Fix creating favorite when not on view favorite servers 2013-02-07 21:03:33 -06:00
Zack Middleton
fe47952bf5 Increase favorite address buffer size in Team Arena UI
Now it can hold an IPv6 address.
2013-02-07 20:55:51 -06:00
SmileTheory
649f0c351f Merge branch 'reactionmerge' 2013-02-04 20:34:58 -08:00
SmileTheory
9bace5bac7 Merge Reaction renderer features, remove "#ifdef REACTION"s 2013-02-04 20:33:58 -08:00
Zack Middleton
80b0792980 Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd 2013-02-02 22:26:22 -06:00
Jeremy Davis
617107429d Use Q_strncpyz in G_AddRandomBot 2013-02-02 21:58:01 -06:00
Zack Middleton
9c741f95ea Remove some unused defines from msg.c 2013-02-02 21:40:03 -06:00
Zack Middleton
b4ad5a8411 Fix MSG_ReadDeltaKey setting bit 1<<bits often
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
2013-02-01 22:07:52 -06:00
SmileTheory
cda1c46e3a Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-01-30 17:28:34 -08:00
SmileTheory
974b938f8f Starting sunlight experimentation branch 2013-01-30 17:27:36 -08:00
Tim Angus
517c65d85e Fix some SMP bits I missed 2013-01-26 21:40:45 +00:00
Tim Angus
15aad331a4 Update README 2013-01-25 19:52:44 +00:00
Tim Angus
51df89ab13 Remove the SMP renderer feature 2013-01-24 22:53:08 +00:00
Jeremy Davis
3f489fe5f2 Make UI_CVAR_CREATE use VM specific code
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set.
2013-01-17 15:21:29 -06:00
Tim Angus
4432a80a3c Add vim stuff to .gitignore 2013-01-17 18:17:12 +00:00
Zack Middleton
57632a0ae8 Fix typo in README 2013-01-16 23:18:51 -06:00
Zack Middleton
9c701a781b Run toggleconsole in binds while in menu or message mode 2013-01-16 23:06:35 -06:00
Zack Middleton
4ba14425ed Add togglemenu to q3_ui controls menu 2013-01-16 23:04:50 -06:00
Zack Middleton
bf2b04254a Add togglemenu command
Allow togglemenu to be run in binds while in menu or message mode.
2013-01-16 23:03:09 -06:00
Jeremy Davis
4de32b1c1a Fix error message in BG_EvaluateTrajectory 2013-01-14 14:50:12 -06:00
Jeremy Davis
76f906703e Fix error message in BG_EvaluateTrajectoryDelta 2013-01-14 00:22:57 -06:00
Tim Angus
70b165ee33 Fix screwed up whitespace in files.c
Apologies to anyone merging this :(
2013-01-13 22:26:09 +00:00
Tim Angus
5fd456ff7c Fix FS_FOpenFileRead corner case
FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.
2013-01-13 22:26:09 +00:00
Zack Middleton
693e51c654 Remove old FIXME, pmove_framecount isn't networked 2013-01-11 17:29:39 -06:00
Zack Middleton
2d6b68edd8 Fix win32 console partial print being overwritten 2013-01-10 16:29:54 -06:00
Zack Middleton
20cd170993 Make win32 console cursor visible 2013-01-10 15:34:54 -06:00
Zack Middleton
c1ddacf5be Fix win32 input left on buffer and overwritten
The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.

Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton
eb6b5e5eab Merge branch 'master' of https://github.com/ioquake/ioq3 2013-01-09 23:18:41 -06:00
Mark
a99a214589 Fix #5849 - broken snapvector inverts player speed
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
SmileTheory
ed87774a77 #5866: Fix surface culling through portals, and use the correct number of frustum planes. 2013-01-09 18:30:12 -08:00
Zack Middleton
daa9619913 Don't look for colors past win32 input line length 2013-01-09 15:42:21 -06:00
Zack Middleton
768083b46f Fix win32 dedicated input line printing to backlog
Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.

"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton
c501c1ad8a Colorize text on win32 console
Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
SmileTheory
3d311bdbe3 #5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass. 2013-01-07 21:29:19 -08:00
SmileTheory
af77b93597 #5818 - Modular renderer and Rend2 support for MSVC. 2013-01-07 20:30:49 -08:00
Ryan C. Gordon
16952ee08e Fixed a typo in a comment. 2013-01-06 19:19:58 -05:00
TimeDoctor
cd1cb2c5ef Merge pull request #1 from richard-allen/master
Fixing the make-macosx.sh script up a bit
2013-01-06 16:16:13 -08:00
Richard Allen
ba54979c0d Fixed a small bug in my new version of this script. 2013-01-06 22:18:48 +00:00
Zachary Slater
20a77764dd Increase various arbitrary limits - Bug #5463 2013-01-06 01:36:39 -08:00
Tim Angus
6999fdba91 Assorted whitespace fixes 2013-01-05 15:35:50 +00:00
Tim Angus
631db38d25 Fix dist target and comment refering to svn 2013-01-05 15:35:32 +00:00
Tim Angus
20ef1b0115 Fix whitespace 2013-01-05 15:05:30 +00:00
Tim Angus
f6c98fd29f Replace svnversion use with git equivalent 2013-01-03 21:08:28 +00:00
Zachary Slater
2d02694749 Lets list all the valid options. 2013-01-01 22:40:08 +00:00
Richard Allen
b54c331d7d Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are 2013-01-01 22:39:05 +00:00
Tim Angus
543812ae84 mv .svnignore .gitignore 2013-01-01 17:34:32 +00:00
Richard Allen
6a7a67a497 More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. 2012-12-31 01:32:15 +00:00
Zack Middleton
45bb0f7b53 Fix bot skill format so it doesn't always have a space at the beginning of it. 2012-12-29 03:35:48 +00:00