Razish
61dd609aee
Fix warning message in animation.cfg parsing functions
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Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-09-04 15:51:34 -05:00
Tim Angus
462694763e
Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)
2013-09-04 17:56:11 +01:00
Zack Middleton
99317a9e9a
Make cgame's tcmd use trap_SendClientCommand for "gc"
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gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.
(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
2013-09-03 18:19:48 -05:00
Zack Middleton
c79e0dfc25
Fix targetNum check in cgame's tcmd
2013-09-01 20:58:51 -05:00
Tim Angus
fb9270306b
Fix initial window position being top left
2013-08-29 19:15:35 +01:00
Thilo Schulz
daf71ca502
Fix recursive crash when home path cannot be created
2013-08-25 12:00:30 +02:00
SmileTheory
311376af8a
Fix upside-down SSAO.
2013-08-23 01:51:58 -07:00
SmileTheory
d46916082d
#5999 : OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
2013-08-23 01:35:17 -07:00
SmileTheory
ebd164deaf
#6004 : OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
2013-08-23 00:55:28 -07:00
Tim Angus
273b9ab77e
Update SDL2 headers... oops
2013-08-20 18:30:56 +01:00
Tim Angus
32a859c680
More updates to SDL2 libs from MAN-AT-ARMS
2013-08-19 23:19:29 +01:00
Tim Angus
e13773de69
Update prebuilt SDL2 libs for Windows
2013-08-18 18:23:14 +01:00
Tim Angus
e6d075e165
SDL2 libs for OSX, thanks to MAN-AT-ARMS
2013-08-18 18:08:03 +01:00
Tim Angus
bde7665462
Merge branch 'master' into sdl2
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Conflicts:
code/sdl/sdl_input.c
2013-08-16 23:34:08 +01:00
Zack Middleton
d4c6711e51
Fix "bind <key>" message for unbound keys
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"bind X cmd; unbind X; bind X" now says '"x" is unbound' instead of '"x" = ""'
2013-08-16 15:41:01 -05:00
Zack Middleton
3d69ae9995
Fix OpenAL music stop issues using stream stop code
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S_AL_StopBackgroundTrack would sometimes generate AL errors.
S_AL_MusicSourceFree needs to kill source or next track may have short looping buffer.
2013-08-16 15:29:12 -05:00
Zack Middleton
6d5041a960
Remove 5 unused variables from make-macosx scripts
2013-08-04 12:06:38 -05:00
Zack Middleton
81909bb266
Fix text getting appended to vid_restart in command buffer
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I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Zack Middleton
2eaee597c9
Fix creating symlinks in make-macosx-app.sh
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Create symlink if arch name is found anywhere in info printed by file command, not only if arch name is the last word.
2013-08-03 16:37:28 -05:00
Zack Middleton
3518e7b22e
Fix bind commands getting run when closing UI
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Introduced in commit "Add togglemenu command" bf2b04.
Don't let UI key event changing key catcher affect bind parsing. Bind parsing itself will never change the key catcher.
Example of issue: if mouse1 is bound to +attack when clicking Resume Game, player will shoot until releasing the mouse button.
Mouse button should have to be released and pressed again before player will shoot.
2013-07-22 17:44:28 -05:00
Henry Stratmann III
db85b61e94
Add assignment below declarations otherwise compiling fails with msvc
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Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-07-21 19:15:24 -05:00
Zack Middleton
43ea1aebb3
Fix Windows server history scrolling
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Update history position when CON_HistNext goes to input line, otherwise
when going to previous a line is skipped.
Don't let CON_HistPrev go to unused lines.
2013-07-21 17:32:56 -05:00
Anthony Pesch
b0f0376a4f
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
2013-07-19 14:16:49 -07:00
jeremiah sypult
d9485b696e
Makefile builds fall back to traditional archiving when Mac OS X application bundle generation fails
2013-07-18 11:29:23 -05:00
jeremiah sypult
7b9aa77c6b
Fix make-macosx-app.sh to make bundle on non-Mac OS X platforms
2013-07-18 10:49:01 -05:00
jeremiah sypult
b7f5971ab8
Another pass at the Mac OS X make scripts.
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Ironed out issues with generating an application bundle with universal
binaries on supported systems. Fall back to bundling a single
architecture when support for universal binary generation is not
available. Tested on Mac OS X 10.5.8 (and 10.5 SDK).
2013-07-18 10:39:08 -05:00
jeremiah sypult
ea49d5d2da
make-macosx-app.sh doesn't trust the output of 'which', so check for a hard-coded path
2013-07-18 01:28:08 -05:00
jeremiah sypult
ef7031b993
make-macosx-app.sh supports systems without libtool, part 2
2013-07-18 01:14:28 -05:00
jeremiah sypult
fd1e278142
make-macosx-app.sh supports systems without libtool
2013-07-18 01:08:56 -05:00
jeremiah sypult
744651f72f
Updated Makefile to only build release OS X app bundles
2013-07-18 00:47:00 -05:00
jeremiah sypult
95138f456e
make-macosx-app.sh should use /bin/bash and not /bin/sh
2013-07-18 00:35:44 -05:00
jeremiah sypult
2357f595fb
make-macosx-app.sh using single '=' comparisons
2013-07-18 00:28:17 -05:00
jeremiah sypult
0d2a576a43
fix bug in make-macosx-app.sh with older shells
2013-07-18 00:16:38 -05:00
jeremiah sypult
260233d4ec
bug 5986 - Configure jenkins to spit out mac .app
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https://bugzilla.icculus.org/show_bug.cgi?id=5986
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.
2013-07-18 00:11:10 -05:00
Zack Middleton
3cd8b49713
Merge pull request #6 from morturp/patch-2
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out seems to be unnecessarily large for one byte per pixel
2013-07-17 19:12:15 -07:00
morturp
7b47c6cf36
out seems to be unnecessarily large for one byte per pixel
2013-07-18 03:00:39 +03:00
jeremiah sypult
9c2ce77d98
Added "all game" and "all ioquake3" schemes to Xcode workspace so that they build properly.
2013-07-17 15:54:53 -05:00
jeremiah sypult
90dcf34eee
Fix the speex Xcode project since it was missing its header search path.
2013-07-17 14:59:58 -05:00
jeremiah sypult
0f9eca6546
Initial Xcode workspace & project support (4.6.3).
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Updated .gitignore and ioquake3fe Xcode project.
Added Retina-enabled QUAKE III logo icon files.
Details in misc/xcode/xcode-readme.txt
2013-07-13 01:06:26 -05:00
Zack Middleton
690b281e4d
Remove unused models from server_t
2013-07-11 23:26:30 -05:00
Zack Middleton
30fcabec65
SDL Mouse Button clean up
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Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-07-09 14:41:56 -05:00
Zack Middleton
4776fb4767
(bug #5984 ) Unload renderer lib
2013-07-08 16:36:30 -06:00
Zack Middleton
6b13806066
Fix getting servers from and being listed on id's q3 master server
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Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
2013-07-07 16:31:36 -05:00
Zack Middleton
608e852ac6
Free Team Arena fonts/fontImage_X.dat buffer
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Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.
May have caused other issues as well.
2013-07-04 15:34:05 -05:00
Zack Middleton
817fe14dcb
Merge pull request #5 from morturp/patch-1
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Prevent the skip of the glyph if it does not fit
2013-06-26 11:53:54 -07:00
morturp
213b8e2435
Prevent the skip of the glyph if it does not fit
2013-06-26 11:42:59 +03:00
Zack Middleton
d79fe65878
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
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tr.fatLightmapStep was 0 and caused modulus division by 0.
2013-06-20 21:56:04 -05:00
Zack Middleton
872465500e
Fix r_nocurves in OpenGL2 renderer
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Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
2013-06-20 16:27:00 -05:00
Zack Middleton
323e8b9921
Fix r_speeds 4 in OpenGL2 renderer
2013-06-20 16:21:26 -05:00
Zack Middleton
aa2ea68741
Fix IQM tess buffer overflow
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Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0!
Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit".
2013-06-18 18:00:45 -05:00