Zachary Slater
|
2d02694749
|
Lets list all the valid options.
|
2013-01-01 22:40:08 +00:00 |
|
Richard Allen
|
b54c331d7d
|
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
|
2013-01-01 22:39:05 +00:00 |
|
Richard Allen
|
6a7a67a497
|
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
|
2012-12-31 01:32:15 +00:00 |
|
Richard Allen
|
1c8fa31c0d
|
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
|
2012-12-20 00:15:17 +00:00 |
|
Zack Middleton
|
8e28ff954c
|
- Include Rend2 renderer in MacOSX bundle
- Include OpenGL1 and Rend2 renderers in MacOSX UB
|
2012-12-09 00:25:47 +00:00 |
|
Zachary Slater
|
3221ed291f
|
specifying gcc to see if that fixes the mac build...
|
2012-04-14 05:14:39 +00:00 |
|
Zachary Slater
|
011fcabb22
|
Fixed that, still do not run this. I'm not sure why but the video mode handling doesn't work today in Mac OS X 10.7 and recovering is difficult.
|
2011-11-24 23:19:04 +00:00 |
|
Zachary Slater
|
508f54854c
|
I made an awful variant of the old make script, it removes everything universal. Just to get a quick .app build again.
Don't use this for anything.
|
2011-11-20 08:59:21 +00:00 |
|