SmileTheory
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aa79738c50
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
SmileTheory
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3ebc230b28
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OpenGL2: Use signed value in case value goes below 0.
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2015-04-06 03:05:28 -07:00 |
SmileTheory
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943259f6b4
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
SmileTheory
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c350963bf2
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |