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Thanks Simon McVittie for fixing the bug regression in https://bugzilla.icculus.org/show_bug.cgi?id=4629
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@ -1482,7 +1482,7 @@ void SV_ExecuteClientCommand( client_t *cl, const char *s, qboolean clientOK ) {
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if (clientOK) {
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if (clientOK) {
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// pass unknown strings to the game
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// pass unknown strings to the game
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if (!u->name && sv.state == SS_GAME && cl->state == CS_ACTIVE) {
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if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) {
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Cmd_Args_Sanitize();
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Cmd_Args_Sanitize();
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VM_Call( gvm, GAME_CLIENT_COMMAND, cl - svs.clients );
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VM_Call( gvm, GAME_CLIENT_COMMAND, cl - svs.clients );
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}
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}
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