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Change pk3dir README / comments to fit in better
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2 changed files with 4 additions and 4 deletions
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README
4
README
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@ -497,8 +497,8 @@ QuakeLive mouse acceleration (patch and this text written by TTimo from id)
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---------------------------------------------------- README for Developers -----
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---------------------------------------------------- README for Developers -----
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pk3dir
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pk3dir
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Ioquake3 has a useful new feature for mappers. Paths in a game directory with
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ioquake3 has a useful new feature for mappers. Paths in a game directory with
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the extension ".pk3dir" are treated like pak files. This means you can keep
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the extension ".pk3dir" are treated like pk3 files. This means you can keep
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all files specific to your map in one directory tree and easily zip this
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all files specific to your map in one directory tree and easily zip this
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folder for distribution.
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folder for distribution.
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@ -2926,8 +2926,8 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
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search = Z_Malloc(sizeof(searchpath_t));
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search = Z_Malloc(sizeof(searchpath_t));
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search->dir = Z_Malloc(sizeof(*search->dir));
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search->dir = Z_Malloc(sizeof(*search->dir));
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Q_strncpyz(search->dir->path, curpath, sizeof(search->dir->path)); // c:\xreal\base
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Q_strncpyz(search->dir->path, curpath, sizeof(search->dir->path)); // c:\quake3\baseq3
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Q_strncpyz(search->dir->fullpath, pakfile, sizeof(search->dir->fullpath)); // c:\xreal\base\mypak.pk3dir
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Q_strncpyz(search->dir->fullpath, pakfile, sizeof(search->dir->fullpath)); // c:\quake3\baseq3\mypak.pk3dir
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Q_strncpyz(search->dir->gamedir, pakdirs[pakdirsi], sizeof(search->dir->gamedir)); // mypak.pk3dir
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Q_strncpyz(search->dir->gamedir, pakdirs[pakdirsi], sizeof(search->dir->gamedir)); // mypak.pk3dir
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search->next = fs_searchpaths;
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search->next = fs_searchpaths;
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