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#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
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1 changed files with 15 additions and 0 deletions
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@ -2515,6 +2515,21 @@ static qboolean CollapseStagesToGLSL(void)
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}
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}
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// convert any remaining lightingdiffuse stages to a lighting pass
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for (i = 0; i < MAX_SHADER_STAGES; i++)
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{
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shaderStage_t *pStage = &stages[i];
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if (!pStage->active)
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continue;
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if (pStage->rgbGen == CGEN_LIGHTING_DIFFUSE)
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{
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pStage->glslShaderGroup = tr.lightallShader;
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pStage->glslShaderIndex = LIGHTDEF_USE_LIGHT_VECTOR;
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}
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}
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return numStages;
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}
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