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Rules for installer-maker-folks. I also moved my name down since I'm not important and obfuscated my email because I'm paranoid.
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README
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README
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@ -181,14 +181,29 @@ planned at this time. However, improved graphics and sound patches will be
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accepted as long as they are entirely optional, do not require new media and
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are off by default.
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--------------------------------------------- Building Official Installers -----
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We need help getting automated installers on all the platforms that icculus.org/
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quake3 supports. We don't neccesarily care about all the installers being
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identical, but we have some general guidelines:
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* Please include patch PK3's in your installer. Don't worry about
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the EULA, this is all sorted.
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* Please don't require the PAK0.PK3, since not everyone using the engine
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plans on playing Quake 3 Arena on it. It's fine to (optionally)
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assist the user in copying the file for them or telling them about it.
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* Make sure to bump the version number to 1.34 in the source code when
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you build binaries
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------------------------------------------------------------------ Credits -----
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Maintainers
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Aaron Gyes <floam@sh.nu>
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Ludwig Nussel <ludwig.nussel@suse.de>
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Ryan C. Gordon <icculus@icculus.org>
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Tim Angus <tim@ngus.net>
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Aaron Gyes <floam at sh dot nu>
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Zachary J. Slater <zakk@timedoctor.org>
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Significant contributions from
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