More MISSIONPACK ifdeffery.

This commit is contained in:
Zack Middleton 2012-08-17 19:05:40 +00:00
parent 9a69b738bf
commit dc8b48855d
3 changed files with 16 additions and 9 deletions

View file

@ -1107,6 +1107,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
}
}
break;
#ifdef MISSIONPACK
case GTS_REDOBELISK_ATTACKED: // Overload: red obelisk is being attacked
if (cgs.clientinfo[cg.clientNum].team == TEAM_RED) {
CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
@ -1117,6 +1118,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
}
break;
#endif
case GTS_REDTEAM_SCORED:
CG_AddBufferedSound(cgs.media.redScoredSound);

View file

@ -769,8 +769,10 @@ typedef struct {
qhandle_t battleSuitShader;
qhandle_t battleWeaponShader;
qhandle_t hastePuffShader;
#ifdef MISSIONPACK
qhandle_t redKamikazeShader;
qhandle_t blueKamikazeShader;
#endif
// weapon effect models
qhandle_t bulletFlashModel;
@ -804,8 +806,8 @@ typedef struct {
qhandle_t medkitUsageModel;
qhandle_t dustPuffShader;
qhandle_t heartShader;
#endif
qhandle_t invulnerabilityPowerupModel;
#endif
// scoreboard headers
qhandle_t scoreboardName;
@ -910,7 +912,9 @@ typedef struct {
sfxHandle_t flightSound;
sfxHandle_t medkitSound;
#ifdef MISSIONPACK
sfxHandle_t weaponHoverSound;
#endif
// teamplay sounds
sfxHandle_t captureAwardSound;
@ -929,13 +933,17 @@ typedef struct {
sfxHandle_t redFlagReturnedSound;
sfxHandle_t blueFlagReturnedSound;
#ifdef MISSIONPACK
sfxHandle_t neutralFlagReturnedSound;
#endif
sfxHandle_t enemyTookYourFlagSound;
sfxHandle_t enemyTookTheFlagSound;
sfxHandle_t yourTeamTookEnemyFlagSound;
sfxHandle_t yourTeamTookTheFlagSound;
sfxHandle_t youHaveFlagSound;
#ifdef MISSIONPACK
sfxHandle_t enemyTookTheFlagSound;
sfxHandle_t yourTeamTookTheFlagSound;
sfxHandle_t yourBaseIsUnderAttackSound;
#endif
sfxHandle_t holyShitSound;
// tournament sounds
@ -962,10 +970,11 @@ typedef struct {
sfxHandle_t doublerSound;
sfxHandle_t guardSound;
sfxHandle_t scoutSound;
#endif
qhandle_t cursor;
qhandle_t selectCursor;
qhandle_t sizeCursor;
#endif
sfxHandle_t regenSound;
sfxHandle_t protectSound;

View file

@ -604,9 +604,6 @@ static void CG_RegisterSounds( void ) {
#else
cgs.media.youHaveFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_you_flag.wav", qtrue );
cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qtrue);
cgs.media.neutralFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue );
cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_1flag.wav", qtrue );
cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_1flag.wav", qtrue );
#endif
}
@ -996,10 +993,9 @@ static void CG_RegisterGraphics( void ) {
cgs.media.invulnerabilityJuicedModel = trap_R_RegisterModel( "models/powerups/shield/juicer.md3" );
cgs.media.medkitUsageModel = trap_R_RegisterModel( "models/powerups/regen.md3" );
cgs.media.heartShader = trap_R_RegisterShaderNoMip( "ui/assets/statusbar/selectedhealth.tga" );
cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel( "models/powerups/shield/shield.md3" );
#endif
cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel( "models/powerups/shield/shield.md3" );
cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" );
cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" );
cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" );