This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.

This commit is contained in:
Thilo Schulz 2008-04-27 19:07:57 +00:00
parent 782b890caa
commit ae08d1a6d8
2 changed files with 12 additions and 3 deletions

View file

@ -91,9 +91,6 @@ void R_InitCommandBuffers( void ) {
ri.Printf( PRINT_ALL, "...failed.\n" );
}
}
if(r_stereoEnabled->integer)
glConfig.stereoEnabled = qtrue;
}
/*

View file

@ -316,6 +316,18 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
if(r_stereoEnabled->integer)
{
glConfig.stereoEnabled = qtrue;
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
}
else
{
glConfig.stereoEnabled = qfalse;
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
}
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526