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https://github.com/UberGames/lilium-voyager.git
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Rename ioST:V to Lilium Voyager
I'd like to avoid confusion with 'official' ioSTVEF releases.
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2 changed files with 5 additions and 5 deletions
4
Makefile
4
Makefile
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@ -127,7 +127,7 @@ endif
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ifndef CLIENTBIN
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ifndef CLIENTBIN
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ifeq ($(BUILD_ELITEFORCE),1)
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ifeq ($(BUILD_ELITEFORCE),1)
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CLIENTBIN=iostvoyHM
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CLIENTBIN=liliumvoyhm
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else
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else
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CLIENTBIN=ioquake3
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CLIENTBIN=ioquake3
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endif
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endif
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@ -135,7 +135,7 @@ endif
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ifndef SERVERBIN
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ifndef SERVERBIN
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ifeq ($(BUILD_ELITEFORCE),1)
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ifeq ($(BUILD_ELITEFORCE),1)
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SERVERBIN=iostvefded
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SERVERBIN=liliumvoyded
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else
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else
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SERVERBIN=ioq3ded
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SERVERBIN=ioq3ded
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endif
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endif
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@ -38,10 +38,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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#else
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#else
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#ifdef ELITEFORCE
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#ifdef ELITEFORCE
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#define PRODUCT_NAME "ioST:V HM"
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#define PRODUCT_NAME "Lilium Voyager HM"
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#define BASEGAME "baseEF"
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#define BASEGAME "baseEF"
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#define CLIENT_WINDOW_TITLE "iostvoyHM"
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#define CLIENT_WINDOW_TITLE "Lilium Voyager Holomatch"
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#define CLIENT_WINDOW_MIN_TITLE "iostvoyHM"
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#define CLIENT_WINDOW_MIN_TITLE "liliumvoy"
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#define HOMEPATH_NAME_UNIX ".stvef"
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#define HOMEPATH_NAME_UNIX ".stvef"
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#define HOMEPATH_NAME_WIN "STVEF"
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#define HOMEPATH_NAME_WIN "STVEF"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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