Client shouldn't try to capture audio data if voip cvar is disabled.

This commit is contained in:
Ryan C. Gordon 2008-06-01 17:43:58 +00:00
parent 12326a9eac
commit a948f7cf69

View file

@ -259,6 +259,8 @@ void CL_CaptureVoip(void)
dontCapture = qtrue; // server doesn't support VoIP.
else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
dontCapture = qtrue; // single player game.
else if ( voip->integer == 0 )
dontCapture = qtrue; // client has VoIP support disabled.
cl_voipSend->modified = qfalse;