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https://github.com/UberGames/lilium-voyager.git
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* Fixed a bug with QVM loading on big endian architectures
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parent
d5af2e3d45
commit
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1 changed files with 29 additions and 20 deletions
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@ -373,16 +373,16 @@ vmHeader_t *VM_LoadQVM( vm_t *vm, qboolean alloc ) {
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return NULL;
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return NULL;
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}
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}
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if( LittleLong( header->vmMagic ) == VM_MAGIC_VER2 ) {
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Com_Printf( "...which has vmMagic VM_MAGIC_VER2\n" );
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// byte swap the header
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// byte swap the header
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for ( i = 0 ; i < sizeof( *header ) / 4 ; i++ ) {
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for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
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((int *)header)[i] = LittleLong( ((int *)header)[i] );
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((int *)header)[i] = LittleLong( ((int *)header)[i] );
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}
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}
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if( header->vmMagic == VM_MAGIC_VER2 ) {
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Com_Printf( "...which has vmMagic VM_MAGIC_VER2\n" );
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// validate
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// validate
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if ( header->vmMagic != VM_MAGIC_VER2
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if ( header->jtrgLength < 0
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|| header->jtrgLength < 0
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|| header->bssLength < 0
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|| header->bssLength < 0
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|| header->dataLength < 0
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|| header->dataLength < 0
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|| header->litLength < 0
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|| header->litLength < 0
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@ -390,16 +390,25 @@ vmHeader_t *VM_LoadQVM( vm_t *vm, qboolean alloc ) {
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VM_Free( vm );
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VM_Free( vm );
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Com_Error( ERR_FATAL, "%s has bad header", filename );
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Com_Error( ERR_FATAL, "%s has bad header", filename );
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}
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}
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} else if( LittleLong( header->vmMagic ) == VM_MAGIC ) {
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// byte swap the header
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// sizeof( vmHeader_t ) - sizeof( int ) is the 1.32b vm header size
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for ( i = 0 ; i < ( sizeof( vmHeader_t ) - sizeof( int ) ) / 4 ; i++ ) {
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((int *)header)[i] = LittleLong( ((int *)header)[i] );
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}
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// validate
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if ( header->bssLength < 0
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|| header->dataLength < 0
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|| header->litLength < 0
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|| header->codeLength <= 0 ) {
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VM_Free( vm );
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Com_Error( ERR_FATAL, "%s has bad header", filename );
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}
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} else {
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} else {
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// validate
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if ( header->vmMagic != VM_MAGIC
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|| header->bssLength < 0
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|| header->dataLength < 0
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|| header->litLength < 0
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|| header->codeLength <= 0 ) {
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VM_Free( vm );
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VM_Free( vm );
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Com_Error( ERR_FATAL, "%s has bad header", filename );
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Com_Error( ERR_FATAL, "%s does not have a recognisable "
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}
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"magic number in its header", filename );
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}
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}
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// round up to next power of 2 so all data operations can
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// round up to next power of 2 so all data operations can
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