mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-12 13:12:07 +00:00
Added "all game" and "all ioquake3" schemes to Xcode workspace so that they build properly.
This commit is contained in:
parent
90dcf34eee
commit
9c2ce77d98
4 changed files with 289 additions and 5 deletions
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@ -21,7 +21,7 @@
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<key>CFBundleSignature</key>
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<key>CFBundleSignature</key>
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<string>????</string>
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<string>????</string>
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<key>CFBundleVersion</key>
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<key>CFBundleVersion</key>
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<string>0f9eca6-2013-07-13</string>
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<string>90dcf34-2013-07-17</string>
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<key>CGDisableCoalescedUpdates</key>
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<key>CGDisableCoalescedUpdates</key>
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<true/>
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<true/>
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<key>LSMinimumSystemVersion</key>
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<key>LSMinimumSystemVersion</key>
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@ -994,9 +994,8 @@
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INFOPLIST_FILE = "ioquake3-Info.plist";
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INFOPLIST_FILE = "ioquake3-Info.plist";
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LIBRARY_SEARCH_PATHS = (
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LIBRARY_SEARCH_PATHS = (
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"$(inherited)",
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"$(inherited)",
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"\"$(BUILT_PRODUCTS_DIR)\"",
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"\"$(SRCROOT)/../../code/libs/macosx\"",
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"\"$(SRCROOT)/../../code/libs/macosx\"",
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"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-dqrqeayrbnbwitdwenoviousqwyc/Build/Products/Debug\"",
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"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-bwsysqgnnblpppgnczkimhgcpjhj/Build/Products/Debug\"",
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);
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);
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MACOSX_DEPLOYMENT_TARGET = 10.4;
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MACOSX_DEPLOYMENT_TARGET = 10.4;
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PRODUCT_NAME = ioquake3;
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PRODUCT_NAME = ioquake3;
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@ -1020,9 +1019,8 @@
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INFOPLIST_FILE = "ioquake3-Info.plist";
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INFOPLIST_FILE = "ioquake3-Info.plist";
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LIBRARY_SEARCH_PATHS = (
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LIBRARY_SEARCH_PATHS = (
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"$(inherited)",
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"$(inherited)",
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"\"$(BUILT_PRODUCTS_DIR)\"",
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"\"$(SRCROOT)/../../code/libs/macosx\"",
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"\"$(SRCROOT)/../../code/libs/macosx\"",
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"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-dqrqeayrbnbwitdwenoviousqwyc/Build/Products/Debug\"",
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"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-bwsysqgnnblpppgnczkimhgcpjhj/Build/Products/Debug\"",
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);
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);
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MACOSX_DEPLOYMENT_TARGET = 10.4;
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MACOSX_DEPLOYMENT_TARGET = 10.4;
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PRODUCT_NAME = ioquake3;
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PRODUCT_NAME = ioquake3;
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@ -0,0 +1,101 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0460"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "2735319414D125FD00EB7BD6"
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BuildableName = "cgame.dylib"
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BlueprintName = "cgame"
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ReferencedContainer = "container:cgame.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "273531B314D126C300EB7BD6"
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BuildableName = "game.dylib"
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BlueprintName = "game"
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ReferencedContainer = "container:game.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "273531C614D1270700EB7BD6"
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BuildableName = "q3_ui.dylib"
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BlueprintName = "q3_ui"
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ReferencedContainer = "container:q3_ui.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "273531D814D1272300EB7BD6"
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BuildableName = "ui.dylib"
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BlueprintName = "ui"
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ReferencedContainer = "container:ui.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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buildConfiguration = "Debug">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Debug"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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allowLocationSimulation = "YES">
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Release"
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debugDocumentVersioning = "YES">
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -0,0 +1,185 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0460"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "2735319414D125FD00EB7BD6"
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BuildableName = "cgame.dylib"
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BlueprintName = "cgame"
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ReferencedContainer = "container:cgame.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "273531B314D126C300EB7BD6"
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BuildableName = "game.dylib"
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BlueprintName = "game"
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ReferencedContainer = "container:game.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "273531C614D1270700EB7BD6"
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BuildableName = "q3_ui.dylib"
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BlueprintName = "q3_ui"
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ReferencedContainer = "container:q3_ui.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "273531D814D1272300EB7BD6"
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BuildableName = "ui.dylib"
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BlueprintName = "ui"
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ReferencedContainer = "container:ui.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "274FAC0C178FAEFC00B17C7A"
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BuildableName = "renderer_opengl1.dylib"
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BlueprintName = "renderer_opengl1"
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ReferencedContainer = "container:renderer_opengl1.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "274FAC1C178FAF0C00B17C7A"
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BuildableName = "renderer_opengl2.dylib"
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BlueprintName = "renderer_opengl2"
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ReferencedContainer = "container:renderer_opengl2.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "2735306514D11F8B00EB7BD6"
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BuildableName = "botlib.a"
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BlueprintName = "botlib"
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ReferencedContainer = "container:botlib.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "2737EBE114D13F2300675E9F"
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BuildableName = "libjpeg8.a"
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BlueprintName = "jpeg8"
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ReferencedContainer = "container:jpeg8.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "2758BA56179059C1007F6582"
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BuildableName = "libspeex.a"
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BlueprintName = "speex"
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ReferencedContainer = "container:speex.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "273531EA14D1275D00EB7BD6"
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BuildableName = "ioquake3.app"
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BlueprintName = "ioquake3"
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ReferencedContainer = "container:ioquake3.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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buildConfiguration = "Debug">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Debug"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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allowLocationSimulation = "YES">
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Release"
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debugDocumentVersioning = "YES">
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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Loading…
Reference in a new issue