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https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
* Remove the SDL patch as it has since been incorporated into SDL svn
This commit is contained in:
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2 changed files with 0 additions and 616 deletions
20
README
20
README
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@ -425,26 +425,6 @@ SDL Keyboard Differences
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text. Also, in addition to the nominated console keys, Shift-ESC is hard
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text. Also, in addition to the nominated console keys, Shift-ESC is hard
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coded to always toggle the console.
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coded to always toggle the console.
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Mouse Input On Windows
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ioq3 uses SDL to abstract away as much as possible from platform specific
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implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs
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and limitations with respect to mouse input on the Windows platform. We
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provide a patch against the SDL subversion 1.2 branch which fixes the
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following problems:
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* DirectX (and thus DirectInput) driver not functional when using an
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OpenGL SDL_Surface.
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* DirectX (and thus DirectInput) driver not functional in windowed mode.
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* Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5
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not exposing the required functionality. Use DirectInput 7 instead.
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* Low quality mouse input data when using the windib driver due to use of
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WM_MOUSEMOVE events. Use GetCursorPos API call instead.
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The patch can be found in misc/sdl-win32-fixes.diff.
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PNG support
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PNG support
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ioquake3 supports the use of PNG (Portable Network Graphic) images as
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ioquake3 supports the use of PNG (Portable Network Graphic) images as
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textures. It should be noted that the use of such images in a map will
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textures. It should be noted that the use of such images in a map will
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@ -1,596 +0,0 @@
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Index: src/video/wincommon/SDL_lowvideo.h
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===================================================================
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--- src/video/wincommon/SDL_lowvideo.h (revision 4067)
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+++ src/video/wincommon/SDL_lowvideo.h (working copy)
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@@ -51,10 +51,13 @@
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/* Hidden "this" pointer for the video functions */
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#define _THIS SDL_VideoDevice *this
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+#define FULLSCREEN() \
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+ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
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+
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#define WINDIB_FULLSCREEN() \
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( \
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SDL_VideoSurface && \
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- ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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+ FULLSCREEN() && \
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(((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
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((SDL_strcmp(this->name, "windib") == 0) || \
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(SDL_strcmp(this->name, "gapi") == 0))) \
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@@ -62,13 +65,19 @@
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#define DDRAW_FULLSCREEN() \
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( \
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SDL_VideoSurface && \
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- ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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+ FULLSCREEN() && \
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((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
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(SDL_strcmp(this->name, "directx") == 0) \
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)
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-#define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
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+#define DINPUT_FULLSCREEN() \
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+( \
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+ FULLSCREEN() && \
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+ (strcmp(this->name, "directx") == 0) \
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+)
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+#define DINPUT() (strcmp(this->name, "directx") == 0)
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+
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/* The main window -- and a function to set it for the audio */
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#ifdef _WIN32_WCE
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extern LPWSTR SDL_Appname;
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Index: src/video/wincommon/SDL_sysevents.c
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===================================================================
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--- src/video/wincommon/SDL_sysevents.c (revision 4067)
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+++ src/video/wincommon/SDL_sysevents.c (working copy)
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@@ -335,7 +335,6 @@
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{
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SDL_VideoDevice *this = current_video;
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static int mouse_pressed = 0;
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- static int in_window = 0;
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#ifdef WMMSG_DEBUG
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fprintf(stderr, "Received windows message: ");
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if ( msg > MAX_WMMSG ) {
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@@ -411,62 +410,41 @@
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break;
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case WM_MOUSEMOVE: {
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-
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- /* Mouse is handled by DirectInput when fullscreen */
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- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
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- Sint16 x, y;
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- /* mouse has entered the window */
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- if ( ! in_window ) {
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#ifdef WM_MOUSELEAVE
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+ /* No need to handle SDL_APPMOUSEFOCUS when fullscreen */
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+ if ( SDL_VideoSurface && !FULLSCREEN() ) {
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+ /* mouse has entered the window */
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+
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+ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
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TRACKMOUSEEVENT tme;
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tme.cbSize = sizeof(tme);
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tme.dwFlags = TME_LEAVE;
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tme.hwndTrack = SDL_Window;
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_TrackMouseEvent(&tme);
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+ }
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+ }
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#endif /* WM_MOUSELEAVE */
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- in_window = TRUE;
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- posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
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- }
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+ /* Mouse motion is handled in DIB_PumpEvents or
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+ * DX5_PumpEvents, depending on the video driver
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+ * in use */
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- /* mouse has moved within the window */
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- x = LOWORD(lParam);
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- y = HIWORD(lParam);
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- if ( mouse_relative ) {
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- POINT center;
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- center.x = (SDL_VideoSurface->w/2);
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- center.y = (SDL_VideoSurface->h/2);
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- x -= (Sint16)center.x;
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- y -= (Sint16)center.y;
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- if ( x || y ) {
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- ClientToScreen(SDL_Window, ¢er);
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- SetCursorPos(center.x, center.y);
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- posted = SDL_PrivateMouseMotion(0, 1, x, y);
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- }
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- } else {
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-#ifdef _WIN32_WCE
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- if (SDL_VideoSurface)
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- GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
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-#endif
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- posted = SDL_PrivateMouseMotion(0, 0, x, y);
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- }
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- }
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+ posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
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}
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return(0);
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#ifdef WM_MOUSELEAVE
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case WM_MOUSELEAVE: {
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- /* Mouse is handled by DirectInput when fullscreen */
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- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
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+ /* No need to handle SDL_APPMOUSEFOCUS when fullscreen */
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+ if ( SDL_VideoSurface && !FULLSCREEN() ) {
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/* mouse has left the window */
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/* or */
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/* Elvis has left the building! */
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posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
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}
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- in_window = FALSE;
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}
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return(0);
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#endif /* WM_MOUSELEAVE */
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@@ -480,7 +458,7 @@
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP: {
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/* Mouse is handled by DirectInput when fullscreen */
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- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
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+ if ( SDL_VideoSurface && ! DINPUT() ) {
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WORD xbuttonval = 0;
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Sint16 x, y;
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Uint8 button, state;
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@@ -544,20 +522,8 @@
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mouse_pressed = 0;
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}
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}
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- if ( mouse_relative ) {
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- /* RJR: March 28, 2000
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- report internal mouse position if in relative mode */
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- x = 0; y = 0;
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- } else {
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- x = (Sint16)LOWORD(lParam);
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- y = (Sint16)HIWORD(lParam);
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-#ifdef _WIN32_WCE
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- if (SDL_VideoSurface)
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- GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
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-#endif
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- }
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posted = SDL_PrivateMouseButton(
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- state, button, x, y);
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+ state, button, 0, 0);
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/*
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* MSDN says:
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@@ -578,7 +544,7 @@
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#if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
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case WM_MOUSEWHEEL:
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- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
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+ if ( SDL_VideoSurface && ! DINPUT() ) {
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int move = (short)HIWORD(wParam);
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if ( move ) {
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Uint8 button;
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Index: src/video/wincommon/SDL_sysmouse.c
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===================================================================
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--- src/video/wincommon/SDL_sysmouse.c (revision 4067)
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+++ src/video/wincommon/SDL_sysmouse.c (working copy)
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@@ -188,8 +188,7 @@
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{
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POINT mouse_pos;
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- /* The fullscreen cursor must be done in software with DirectInput */
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- if ( !this->screen || DDRAW_FULLSCREEN() ) {
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+ if ( !this->screen ) {
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return(0);
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}
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@@ -208,15 +207,20 @@
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void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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{
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- if ( DDRAW_FULLSCREEN() ) {
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- SDL_PrivateMouseMotion(0, 0, x, y);
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- } else if ( mouse_relative) {
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+ if ( mouse_relative) {
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/* RJR: March 28, 2000
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leave physical cursor at center of screen if
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mouse hidden and grabbed */
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SDL_PrivateMouseMotion(0, 0, x, y);
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} else {
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POINT pt;
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+
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+ /* With DirectInput the position doesn't follow
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+ * the cursor, so it is set manually */
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+ if ( DINPUT() ) {
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+ SDL_PrivateMouseMotion(0, 0, x, y);
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+ }
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+
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pt.x = x;
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pt.y = y;
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ClientToScreen(SDL_Window, &pt);
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@@ -227,20 +231,15 @@
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/* Update the current mouse state and position */
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void WIN_UpdateMouse(_THIS)
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{
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- RECT rect;
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POINT pt;
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- if ( ! DDRAW_FULLSCREEN() ) {
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- GetClientRect(SDL_Window, &rect);
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- GetCursorPos(&pt);
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- MapWindowPoints(NULL, SDL_Window, &pt, 1);
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- if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){
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- SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
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- SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
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- } else {
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- SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
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- }
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- }
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+ /* Always unset SDL_APPMOUSEFOCUS to give the WM_MOUSEMOVE event
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+ * handler a chance to install a TRACKMOUSEEVENT */
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+ SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
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+
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+ GetCursorPos(&pt);
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+ ScreenToClient(SDL_Window, &pt);
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+ SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
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}
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/* Check to see if we need to enter or leave mouse relative mode */
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Index: src/video/windib/SDL_dibevents.c
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===================================================================
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--- src/video/windib/SDL_dibevents.c (revision 4067)
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+++ src/video/windib/SDL_dibevents.c (working copy)
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@@ -262,6 +262,36 @@
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return(DefWindowProc(hwnd, msg, wParam, lParam));
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}
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+static void DIB_GenerateMouseMotionEvent(void)
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+{
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+ extern int mouse_relative;
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+ extern int posted;
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+
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+ POINT mouse;
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+ GetCursorPos( &mouse );
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+
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+ if ( mouse_relative ) {
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+ POINT center;
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+ center.x = (SDL_VideoSurface->w/2);
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+ center.y = (SDL_VideoSurface->h/2);
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+ ClientToScreen(SDL_Window, ¢er);
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+
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+ mouse.x -= (Sint16)center.x;
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+ mouse.y -= (Sint16)center.y;
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+ if ( mouse.x || mouse.y ) {
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+ SetCursorPos(center.x, center.y);
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+ posted = SDL_PrivateMouseMotion(0, 1, mouse.x, mouse.y);
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+ }
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+ } else if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
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+ ScreenToClient(SDL_Window, &mouse);
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+#ifdef _WIN32_WCE
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+ if (SDL_VideoSurface)
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+ GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &mouse.x, &mouse.y);
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+#endif
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+ posted = SDL_PrivateMouseMotion(0, 0, mouse.x, mouse.y);
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+ }
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+}
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+
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void DIB_PumpEvents(_THIS)
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{
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MSG msg;
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@@ -271,6 +301,10 @@
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DispatchMessage(&msg);
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}
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}
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+
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+ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
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+ DIB_GenerateMouseMotionEvent( );
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+ }
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}
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static HKL hLayoutUS = NULL;
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@@ -494,7 +528,7 @@
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Uint16 wchars[2];
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GetKeyboardState(keystate);
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- if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
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+ if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
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{
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keysym->unicode = wchars[0];
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}
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Index: src/video/windx5/SDL_dx5events.c
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===================================================================
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--- src/video/windx5/SDL_dx5events.c (revision 4067)
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+++ src/video/windx5/SDL_dx5events.c (working copy)
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@@ -143,9 +143,14 @@
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard },
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{ "mouse",
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- &GUID_SysMouse, &c_dfDIMouse,
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+ &GUID_SysMouse,
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+#if DIRECTINPUT_VERSION >= 0x700
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+ &c_dfDIMouse2,
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+#else
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+ &c_dfDIMouse,
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+#endif
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
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- (DISCL_FOREGROUND|DISCL_EXCLUSIVE), handle_mouse },
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+ (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_mouse },
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{ NULL, NULL, NULL, 0, 0, NULL }
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};
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@@ -285,6 +290,76 @@
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}
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}
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}
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+
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+static void post_mouse_motion(int relative, Sint16 x, Sint16 y)
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+{
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+ extern int mouse_relative;
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+
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+ if ( SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ==
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+ (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ) {
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+ posted = SDL_PrivateMouseMotion(
|
|
||||||
+ 0, relative, x, y);
|
|
||||||
+
|
|
||||||
+ if ( !mouse_relative ) {
|
|
||||||
+ /* As DirectInput reads raw device coordinates, it has no notion of
|
|
||||||
+ * cursors or absolute position. We must assume responsibility for
|
|
||||||
+ * keeping track of this. */
|
|
||||||
+ int current_x, current_y;
|
|
||||||
+ POINT cursor;
|
|
||||||
+ RECT trap;
|
|
||||||
+ RECT window;
|
|
||||||
+ int at_edge;
|
|
||||||
+
|
|
||||||
+ /* Get the current cursor position */
|
|
||||||
+ SDL_GetMouseState(¤t_x, ¤t_y);
|
|
||||||
+ cursor.x = current_x;
|
|
||||||
+ cursor.y = current_y;
|
|
||||||
+ ClientToScreen(SDL_Window, &cursor);
|
|
||||||
+
|
|
||||||
+ /* Construct a 1 pixel square RECT that is used to confine the cursor
|
|
||||||
+ * pointer to a specific pixel using ClipCursor. This is used in
|
|
||||||
+ * preference to SetCursorPos as it avoids the cursor jumping around as
|
|
||||||
+ * both the OS and SDL attempt to move it simultaneously. */
|
|
||||||
+ trap.left = cursor.x;
|
|
||||||
+ trap.top = cursor.y;
|
|
||||||
+ trap.right = cursor.x + 1;
|
|
||||||
+ trap.bottom = cursor.y + 1;
|
|
||||||
+
|
|
||||||
+ GetClientRect(SDL_Window, &window);
|
|
||||||
+ window.right -= window.left; window.left = 0;
|
|
||||||
+ window.bottom -= window.top; window.top = 0;
|
|
||||||
+
|
|
||||||
+ /* As we're assuming control over the cursor, we need to know when to
|
|
||||||
+ * relinquish control of it back to the operating system. This is when
|
|
||||||
+ * the cursor reaches the edge of the window. */
|
|
||||||
+ at_edge = (current_x == window.left) ||
|
|
||||||
+ (current_x == (window.right - 1)) ||
|
|
||||||
+ (current_y == window.top) ||
|
|
||||||
+ (current_y == (window.bottom - 1));
|
|
||||||
+
|
|
||||||
+ if ( at_edge ) {
|
|
||||||
+ ClipCursor(NULL);
|
|
||||||
+ } else {
|
|
||||||
+ ClipCursor(&trap);
|
|
||||||
+ }
|
|
||||||
+ } else {
|
|
||||||
+ /* When in relative mode, warp the OS's idea of where the cursor is to
|
|
||||||
+ * the center of the screen. This isn't really necessary as DirectInput
|
|
||||||
+ * reads from the hardware itself, but in case things go wrong, the
|
|
||||||
+ * cursor will be left in a sensible place. */
|
|
||||||
+ POINT center;
|
|
||||||
+ center.x = (SDL_VideoSurface->w/2);
|
|
||||||
+ center.y = (SDL_VideoSurface->h/2);
|
|
||||||
+ ClientToScreen(SDL_Window, ¢er);
|
|
||||||
+ SetCursorPos(center.x, center.y);
|
|
||||||
+ }
|
|
||||||
+ } else {
|
|
||||||
+ /* No window or mouse focus, control is lost */
|
|
||||||
+ mouse_lost = 1;
|
|
||||||
+ ClipCursor(NULL);
|
|
||||||
+ }
|
|
||||||
+}
|
|
||||||
+
|
|
||||||
static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
@@ -298,14 +373,8 @@
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
- /* If we are in windowed mode, Windows is taking care of the mouse */
|
|
||||||
- if ( (SDL_PublicSurface->flags & SDL_OPENGL) ||
|
|
||||||
- !(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
|
|
||||||
- return;
|
|
||||||
- }
|
|
||||||
-
|
|
||||||
/* If the mouse was lost, regain some sense of mouse state */
|
|
||||||
- if ( mouse_lost ) {
|
|
||||||
+ if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
|
|
||||||
POINT mouse_pos;
|
|
||||||
Uint8 old_state;
|
|
||||||
Uint8 new_state;
|
|
||||||
@@ -313,14 +382,17 @@
|
|
||||||
/* Set ourselves up with the current cursor position */
|
|
||||||
GetCursorPos(&mouse_pos);
|
|
||||||
ScreenToClient(SDL_Window, &mouse_pos);
|
|
||||||
- posted = SDL_PrivateMouseMotion(0, 0,
|
|
||||||
- (Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
|
|
||||||
+ post_mouse_motion( 0, (Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
|
|
||||||
|
|
||||||
/* Check for mouse button changes */
|
|
||||||
old_state = SDL_GetMouseState(NULL, NULL);
|
|
||||||
new_state = 0;
|
|
||||||
{ /* Get the new DirectInput button state for the mouse */
|
|
||||||
+#if DIRECTINPUT_VERSION >= 0x700
|
|
||||||
+ DIMOUSESTATE2 distate;
|
|
||||||
+#else
|
|
||||||
DIMOUSESTATE distate;
|
|
||||||
+#endif
|
|
||||||
HRESULT result;
|
|
||||||
|
|
||||||
result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1],
|
|
||||||
@@ -341,14 +413,13 @@
|
|
||||||
for ( i=0; i<8; ++i ) {
|
|
||||||
if ( (old_state&0x01) != (new_state&0x01) ) {
|
|
||||||
button = (Uint8)(i+1);
|
|
||||||
- /* Button #2 on two button mice is button 3
|
|
||||||
- (the middle button is button 2)
|
|
||||||
- */
|
|
||||||
- if ( button == 2 ) {
|
|
||||||
- button = 3;
|
|
||||||
- } else
|
|
||||||
- if ( button == 3 ) {
|
|
||||||
- button = 2;
|
|
||||||
+ /* Map DI button numbers to SDL */
|
|
||||||
+ switch ( button ) {
|
|
||||||
+ case 2: button = SDL_BUTTON_RIGHT; break;
|
|
||||||
+ case 3: button = SDL_BUTTON_MIDDLE; break;
|
|
||||||
+ case 4: button = SDL_BUTTON_X1; break;
|
|
||||||
+ case 5: button = SDL_BUTTON_X2; break;
|
|
||||||
+ default: break;
|
|
||||||
}
|
|
||||||
if ( new_state & 0x01 ) {
|
|
||||||
/* Grab mouse so we get mouse-up */
|
|
||||||
@@ -387,8 +458,7 @@
|
|
||||||
case DIMOFS_X:
|
|
||||||
if ( timestamp != ptrbuf[i].dwTimeStamp ) {
|
|
||||||
if ( xrel || yrel ) {
|
|
||||||
- posted = SDL_PrivateMouseMotion(
|
|
||||||
- 0, 1, xrel, yrel);
|
|
||||||
+ post_mouse_motion(1, xrel, yrel);
|
|
||||||
xrel = 0;
|
|
||||||
yrel = 0;
|
|
||||||
}
|
|
||||||
@@ -399,8 +469,7 @@
|
|
||||||
case DIMOFS_Y:
|
|
||||||
if ( timestamp != ptrbuf[i].dwTimeStamp ) {
|
|
||||||
if ( xrel || yrel ) {
|
|
||||||
- posted = SDL_PrivateMouseMotion(
|
|
||||||
- 0, 1, xrel, yrel);
|
|
||||||
+ post_mouse_motion(1, xrel, yrel);
|
|
||||||
xrel = 0;
|
|
||||||
yrel = 0;
|
|
||||||
}
|
|
||||||
@@ -410,8 +479,7 @@
|
|
||||||
break;
|
|
||||||
case DIMOFS_Z:
|
|
||||||
if ( xrel || yrel ) {
|
|
||||||
- posted = SDL_PrivateMouseMotion(
|
|
||||||
- 0, 1, xrel, yrel);
|
|
||||||
+ post_mouse_motion(1, xrel, yrel);
|
|
||||||
xrel = 0;
|
|
||||||
yrel = 0;
|
|
||||||
}
|
|
||||||
@@ -429,22 +497,26 @@
|
|
||||||
case DIMOFS_BUTTON1:
|
|
||||||
case DIMOFS_BUTTON2:
|
|
||||||
case DIMOFS_BUTTON3:
|
|
||||||
+#if DIRECTINPUT_VERSION >= 0x700
|
|
||||||
+ case DIMOFS_BUTTON4:
|
|
||||||
+ case DIMOFS_BUTTON5:
|
|
||||||
+ case DIMOFS_BUTTON6:
|
|
||||||
+ case DIMOFS_BUTTON7:
|
|
||||||
+#endif
|
|
||||||
if ( xrel || yrel ) {
|
|
||||||
- posted = SDL_PrivateMouseMotion(
|
|
||||||
- 0, 1, xrel, yrel);
|
|
||||||
+ post_mouse_motion(1, xrel, yrel);
|
|
||||||
xrel = 0;
|
|
||||||
yrel = 0;
|
|
||||||
}
|
|
||||||
timestamp = 0;
|
|
||||||
button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1;
|
|
||||||
- /* Button #2 on two button mice is button 3
|
|
||||||
- (the middle button is button 2)
|
|
||||||
- */
|
|
||||||
- if ( button == 2 ) {
|
|
||||||
- button = 3;
|
|
||||||
- } else
|
|
||||||
- if ( button == 3 ) {
|
|
||||||
- button = 2;
|
|
||||||
+ /* Map DI button numbers to SDL */
|
|
||||||
+ switch ( button ) {
|
|
||||||
+ case 2: button = SDL_BUTTON_RIGHT; break;
|
|
||||||
+ case 3: button = SDL_BUTTON_MIDDLE; break;
|
|
||||||
+ case 4: button = SDL_BUTTON_X1; break;
|
|
||||||
+ case 5: button = SDL_BUTTON_X2; break;
|
|
||||||
+ default: break;
|
|
||||||
}
|
|
||||||
if ( ptrbuf[i].dwData & 0x80 ) {
|
|
||||||
/* Grab mouse so we get mouse-up */
|
|
||||||
@@ -471,7 +543,7 @@
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ( xrel || yrel ) {
|
|
||||||
- posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel);
|
|
||||||
+ post_mouse_motion(1, xrel, yrel);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -516,10 +588,7 @@
|
|
||||||
|
|
||||||
/* The keyboard is handled via DirectInput */
|
|
||||||
case WM_SYSKEYUP:
|
|
||||||
- case WM_SYSKEYDOWN: {
|
|
||||||
- /* Pass syskey to DefWindwoProc (ALT-F4, etc.) */
|
|
||||||
- }
|
|
||||||
- break;
|
|
||||||
+ case WM_SYSKEYDOWN:
|
|
||||||
case WM_KEYUP:
|
|
||||||
case WM_KEYDOWN: {
|
|
||||||
/* Ignore windows keyboard messages */;
|
|
||||||
@@ -840,7 +909,7 @@
|
|
||||||
keysym->unicode = vkey;
|
|
||||||
#else
|
|
||||||
GetKeyboardState(keystate);
|
|
||||||
- if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
|
|
||||||
+ if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
|
|
||||||
{
|
|
||||||
keysym->unicode = wchars[0];
|
|
||||||
}
|
|
||||||
Index: src/video/windx5/directx.h
|
|
||||||
===================================================================
|
|
||||||
--- src/video/windx5/directx.h (revision 4067)
|
|
||||||
+++ src/video/windx5/directx.h (working copy)
|
|
||||||
@@ -72,7 +72,7 @@
|
|
||||||
/* We need these defines to mark what version of DirectX API we use */
|
|
||||||
#define DIRECTDRAW_VERSION 0x0700
|
|
||||||
#define DIRECTSOUND_VERSION 0x0500
|
|
||||||
-#define DIRECTINPUT_VERSION 0x0500
|
|
||||||
+#define DIRECTINPUT_VERSION 0x0700
|
|
||||||
|
|
||||||
#ifdef __GNUC__
|
|
||||||
#define NONAMELESSUNION
|
|
||||||
@@ -81,4 +81,20 @@
|
|
||||||
#include <dsound.h>
|
|
||||||
#include <dinput.h>
|
|
||||||
|
|
||||||
+#if DIRECTINPUT_VERSION >= 0x0700 && !defined(DIMOFS_BUTTON4)
|
|
||||||
+typedef struct _DIMOUSESTATE2 {
|
|
||||||
+ LONG lX;
|
|
||||||
+ LONG lY;
|
|
||||||
+ LONG lZ;
|
|
||||||
+ BYTE rgbButtons[8];
|
|
||||||
+} DIMOUSESTATE2, *LPDIMOUSESTATE2;
|
|
||||||
+
|
|
||||||
+#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
|
|
||||||
+#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
|
|
||||||
+#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
|
|
||||||
+#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
|
|
||||||
+
|
|
||||||
+extern const DIDATAFORMAT c_dfDIMouse2;
|
|
||||||
+#endif
|
|
||||||
+
|
|
||||||
#endif /* _directx_h */
|
|
||||||
Index: configure.in
|
|
||||||
===================================================================
|
|
||||||
--- configure.in (revision 4067)
|
|
||||||
+++ configure.in (working copy)
|
|
||||||
@@ -2442,7 +2442,7 @@
|
|
||||||
# Set up the system libraries we need
|
|
||||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm"
|
|
||||||
if test x$have_directx = xyes; then
|
|
||||||
- EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldxguid"
|
|
||||||
+ EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldxguid -ldinput8"
|
|
||||||
fi
|
|
||||||
# The Win32 platform requires special setup
|
|
||||||
SOURCES="$SOURCES $srcdir/src/main/win32/*.rc"
|
|
Loading…
Reference in a new issue