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Remove unused renderCommandList variable from renderers
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4 changed files with 0 additions and 8 deletions
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@ -21,8 +21,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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*/
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#include "tr_local.h"
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#include "tr_local.h"
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volatile renderCommandList_t *renderCommandList;
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/*
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/*
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=====================
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=====================
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R_PerformanceCounters
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R_PerformanceCounters
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@ -1593,8 +1593,6 @@ extern int max_polyverts;
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extern backEndData_t *backEndData; // the second one may not be allocated
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extern backEndData_t *backEndData; // the second one may not be allocated
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extern volatile renderCommandList_t *renderCommandList;
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void *R_GetCommandBuffer( int bytes );
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void *R_GetCommandBuffer( int bytes );
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void RB_ExecuteRenderCommands( const void *data );
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void RB_ExecuteRenderCommands( const void *data );
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@ -21,8 +21,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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*/
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#include "tr_local.h"
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#include "tr_local.h"
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volatile renderCommandList_t *renderCommandList;
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/*
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/*
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=====================
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=====================
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R_PerformanceCounters
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R_PerformanceCounters
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@ -2651,8 +2651,6 @@ extern int max_polyverts;
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extern backEndData_t *backEndData; // the second one may not be allocated
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extern backEndData_t *backEndData; // the second one may not be allocated
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extern volatile renderCommandList_t *renderCommandList;
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void *R_GetCommandBuffer( int bytes );
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void *R_GetCommandBuffer( int bytes );
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void RB_ExecuteRenderCommands( const void *data );
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void RB_ExecuteRenderCommands( const void *data );
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