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* (bug 2893) OpenAL was not tracking one-shot sound effects to the entity's
position
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1 changed files with 1 additions and 2 deletions
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@ -866,8 +866,6 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx
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// Set up the effect
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if( origin == NULL )
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{
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srcList[ src ].isTracking = qtrue;
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if( S_AL_HearingThroughEntity( entnum ) )
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{
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// Where the entity is the local player, play a local sound
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@ -879,6 +877,7 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx
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S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse );
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VectorCopy( entityList[ entnum ].origin, sorigin );
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}
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srcList[ src ].isTracking = qtrue;
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}
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else
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{
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