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Fix compiling against macOS system OpenAL and SDL2 frameworks
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commit
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1 changed files with 18 additions and 11 deletions
19
Makefile
19
Makefile
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@ -480,6 +480,9 @@ ifeq ($(PLATFORM),darwin)
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BASE_CFLAGS += -fno-strict-aliasing -fno-common -pipe
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ifeq ($(USE_OPENAL),1)
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ifneq ($(USE_LOCAL_HEADERS),1)
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CLIENT_CFLAGS += -I/System/Library/Frameworks/OpenAL.framework/Headers
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endif
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ifneq ($(USE_OPENAL_DLOPEN),1)
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CLIENT_LIBS += -framework OpenAL
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endif
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@ -494,9 +497,9 @@ ifeq ($(PLATFORM),darwin)
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BASE_CFLAGS += -D_THREAD_SAFE=1
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# FIXME: It is not possible to build using system SDL2 framework
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# 1. IF you try, this Makefile will still drop libSDL-2.0.0.dylib into the builddir
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# 2. Debugger warns that you have 2- which one will be used is undefined
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CLIENT_LIBS += -framework IOKit
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RENDERER_LIBS += -framework OpenGL
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ifeq ($(USE_LOCAL_HEADERS),1)
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# libSDL2-2.0.0.dylib for PPC is SDL 2.0.1 + changes to compile
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ifeq ($(ARCH),ppc)
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@ -510,10 +513,14 @@ ifeq ($(PLATFORM),darwin)
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# the file has been modified by each build.
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LIBSDLMAIN=$(B)/libSDL2main.a
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LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDL2main.a
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CLIENT_LIBS += -framework IOKit \
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$(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
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RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
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CLIENT_LIBS += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
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RENDERER_LIBS += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
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CLIENT_EXTRA_FILES += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
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else
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BASE_CFLAGS += -I/Library/Frameworks/SDL2.framework/Headers
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CLIENT_LIBS += -framework SDL2
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RENDERER_LIBS += -framework SDL2
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endif
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OPTIMIZE = $(OPTIMIZEVM) -ffast-math
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