Add hack to allow server the setting of game cvar values that are important for playerstate prediction for legacy gamecode.

This commit is contained in:
Thilo Schulz 2011-08-09 12:19:27 +00:00
parent 5d24905c8d
commit 3b642f9032
2 changed files with 9 additions and 3 deletions

View file

@ -417,8 +417,14 @@ void CL_SystemInfoChanged( void ) {
// If this cvar may not be modified by a server discard the value.
if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED | CVAR_USER_CREATED)))
{
Com_Printf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value);
continue;
#ifndef STANDALONE
if(Q_stricmp(key, "g_synchronousClients") && Q_stricmp(key, "pmove_fixed") &&
Q_stricmp(key, "pmove_msec"))
#endif
{
Com_Printf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value);
continue;
}
}
Cvar_SetSafe(key, value);

View file

@ -629,7 +629,7 @@ void Cvar_SetSafe( const char *var_name, const char *value )
{
int flags = Cvar_Flags( var_name );
if( flags != CVAR_NONEXISTENT && flags & CVAR_PROTECTED )
if((flags != CVAR_NONEXISTENT) && (flags & CVAR_PROTECTED))
{
if( value )
Com_Error( ERR_DROP, "Restricted source tried to set "