Update README.md

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Zack Middleton 2018-06-10 03:32:36 -05:00
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<img src="https://raw.githubusercontent.com/zturtleman/lilium-voyager/master/misc/lilium.png" width="64"> <img src="https://raw.githubusercontent.com/zturtleman/lilium-voyager/master/misc/lilium.png" width="64">
**Lilium Voyager** is a fork of [ioquake3](https://github.com/ioquake/ioq3) for running _Star Trek Voyager: Elite Force_ multiplayer. It is based on Thilo Schulz' [ioEF engine](http://thilo.kickchat.com/efport-progress/) (also known as iostvoyHM). The focus for Lilium Voyager is to maintain Elite Force multiplayer support on newer ioquake3 versions. **Lilium Voyager** is a fork of [ioquake3](https://github.com/ioquake/ioq3) for running _Star Trek Voyager: Elite Force Holomatch_ (multiplayer). It is based on Thilo Schulz' [ioEF engine](http://thilo.kickchat.com/efport-progress/) (also known as iostvoyHM). The focus for Lilium Voyager is to maintain Elite Force multiplayer support on newer ioquake3 versions.
Differences from ioEF 1.38-rc1 (2011): Differences from ioEF 1.38-rc1 (2011):
* Player origin rounding is compatible with the original QVMs. * Player origin rounding is compatible with the original QVMs (x86, x86_64).
* Fixed "read past end of server message" error after downloading a pk3 using EF 1.2 protocol (24). * Fixed "read past end of server message" error after downloading a pk3 using EF 1.2 protocol (24).
* Network compatible with ioEF 1.37. * Network compatible with ioEF 1.37.
* Dedicated servers are listed on official Raven master server. * Dedicated servers are listed on official Raven master server.