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https://github.com/UberGames/lilium-voyager.git
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Better handling of "voip" console command.
Prints usage info and current gain values, and catches a case where we report an error where no error exists. Fixes Bugzilla #4018.
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7bc22c631d
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2bd4c89203
1 changed files with 19 additions and 1 deletions
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@ -192,8 +192,10 @@ void CL_UpdateVoipIgnore(const char *idstr, qboolean ignore)
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ignore ? "ignore" : "unignore", id));
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ignore ? "ignore" : "unignore", id));
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Com_Printf("VoIP: %s ignoring player #%d\n",
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Com_Printf("VoIP: %s ignoring player #%d\n",
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ignore ? "Now" : "No longer", id);
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ignore ? "Now" : "No longer", id);
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return;
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}
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}
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}
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}
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Com_Printf("VoIP: invalid player ID#\n");
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}
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}
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static
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static
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@ -234,7 +236,19 @@ void CL_Voip_f( void )
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} else if (strcmp(cmd, "unignore") == 0) {
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} else if (strcmp(cmd, "unignore") == 0) {
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CL_UpdateVoipIgnore(Cmd_Argv(2), qfalse);
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CL_UpdateVoipIgnore(Cmd_Argv(2), qfalse);
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} else if (strcmp(cmd, "gain") == 0) {
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} else if (strcmp(cmd, "gain") == 0) {
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if (Cmd_Argc() > 3) {
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CL_UpdateVoipGain(Cmd_Argv(2), atof(Cmd_Argv(3)));
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CL_UpdateVoipGain(Cmd_Argv(2), atof(Cmd_Argv(3)));
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} else if (Q_isanumber(Cmd_Argv(2))) {
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int id = atoi(Cmd_Argv(2));
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if (id >= 0 && id < MAX_CLIENTS) {
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Com_Printf("VoIP: current gain for player #%d "
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"is %f\n", id, clc.voipGain[id]);
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} else {
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Com_Printf("VoIP: invalid player ID#\n");
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}
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} else {
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Com_Printf("usage: voip gain <playerID#> [value]\n");
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}
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} else if (strcmp(cmd, "muteall") == 0) {
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} else if (strcmp(cmd, "muteall") == 0) {
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Com_Printf("VoIP: muting incoming voice\n");
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Com_Printf("VoIP: muting incoming voice\n");
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CL_AddReliableCommand("voip muteall");
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CL_AddReliableCommand("voip muteall");
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@ -243,6 +257,10 @@ void CL_Voip_f( void )
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Com_Printf("VoIP: unmuting incoming voice\n");
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Com_Printf("VoIP: unmuting incoming voice\n");
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CL_AddReliableCommand("voip unmuteall");
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CL_AddReliableCommand("voip unmuteall");
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clc.voipMuteAll = qfalse;
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clc.voipMuteAll = qfalse;
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} else {
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Com_Printf("usage: voip [un]ignore <playerID#>\n"
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" voip [un]muteall\n"
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" voip gain <playerID#> [value]\n");
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}
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}
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}
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}
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