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https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
Added option for selecting sound system (SDL or OpenAL) and option for setting SDL sound quality to q3_ui sound menu.
Sound settings must now be applied before they take affect (needed for sound system and SDL sound quality changes).
This commit is contained in:
parent
af4607c026
commit
2943488927
1 changed files with 178 additions and 13 deletions
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@ -35,6 +35,8 @@ SOUND OPTIONS MENU
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#define ART_FRAMER "menu/art/frame1_r"
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define ART_ACCEPT0 "menu/art/accept_0"
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#define ART_ACCEPT1 "menu/art/accept_1"
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#define ID_GRAPHICS 10
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#define ID_DISPLAY 11
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@ -42,9 +44,24 @@ SOUND OPTIONS MENU
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#define ID_NETWORK 13
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#define ID_EFFECTSVOLUME 14
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#define ID_MUSICVOLUME 15
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//#define ID_A3D 17
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#define ID_BACK 18
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#define ID_QUALITY 16
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#define ID_SOUNDSYSTEM 17
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//#define ID_A3D 18
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#define ID_BACK 19
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#define ID_APPLY 20
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#define DEFAULT_SDL_SND_SPEED 22050
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static const char *quality_items[] = {
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"Low", "Medium", "High", NULL
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};
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#define UISND_SDL 0
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#define UISND_OPENAL 1
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static const char *soundSystem_items[] = {
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"SDL", "OpenAL", NULL
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};
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typedef struct {
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menuframework_s menu;
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@ -60,9 +77,17 @@ typedef struct {
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menuslider_s sfxvolume;
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menuslider_s musicvolume;
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menulist_s soundSystem;
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menulist_s quality;
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// menuradiobutton_s a3d;
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menubitmap_s back;
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menubitmap_s apply;
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float sfxvolume_original;
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float musicvolume_original;
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int soundSystem_original;
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int quality_original;
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} soundOptionsInfo_t;
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static soundOptionsInfo_t soundOptionsInfo;
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@ -96,14 +121,6 @@ static void UI_SoundOptionsMenu_Event( void* ptr, int event ) {
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UI_PopMenu();
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UI_NetworkOptionsMenu();
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break;
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case ID_EFFECTSVOLUME:
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trap_Cvar_SetValue( "s_volume", soundOptionsInfo.sfxvolume.curvalue / 10 );
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break;
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case ID_MUSICVOLUME:
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trap_Cvar_SetValue( "s_musicvolume", soundOptionsInfo.musicvolume.curvalue / 10 );
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break;
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/*
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case ID_A3D:
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if( soundOptionsInfo.a3d.curvalue ) {
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@ -118,9 +135,98 @@ static void UI_SoundOptionsMenu_Event( void* ptr, int event ) {
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case ID_BACK:
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UI_PopMenu();
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break;
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case ID_APPLY:
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trap_Cvar_SetValue( "s_volume", soundOptionsInfo.sfxvolume.curvalue / 10 );
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soundOptionsInfo.sfxvolume_original = soundOptionsInfo.sfxvolume.curvalue;
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trap_Cvar_SetValue( "s_musicvolume", soundOptionsInfo.musicvolume.curvalue / 10 );
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soundOptionsInfo.musicvolume_original = soundOptionsInfo.musicvolume.curvalue;
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// Check if something changed that requires the sound system to be restarted.
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if (soundOptionsInfo.quality_original != soundOptionsInfo.quality.curvalue
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|| soundOptionsInfo.soundSystem_original != soundOptionsInfo.soundSystem.curvalue)
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{
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int speed;
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switch ( soundOptionsInfo.quality.curvalue )
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{
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default:
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case 0:
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speed = 11025;
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break;
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case 1:
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speed = 22050;
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break;
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case 2:
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speed = 44100;
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break;
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}
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if (speed == DEFAULT_SDL_SND_SPEED)
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speed = 0;
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trap_Cvar_SetValue( "s_sdlSpeed", speed );
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soundOptionsInfo.quality_original = soundOptionsInfo.quality.curvalue;
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trap_Cvar_SetValue( "s_useOpenAL", (soundOptionsInfo.soundSystem.curvalue == UISND_OPENAL) );
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soundOptionsInfo.soundSystem_original = soundOptionsInfo.soundSystem.curvalue;
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UI_ForceMenuOff();
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trap_Cmd_ExecuteText( EXEC_APPEND, "snd_restart\n" );
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}
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break;
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}
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}
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/*
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=================
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SoundOptions_UpdateMenuItems
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=================
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*/
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static void SoundOptions_UpdateMenuItems( void )
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{
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if ( soundOptionsInfo.soundSystem.curvalue == UISND_SDL )
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{
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soundOptionsInfo.quality.generic.flags &= ~QMF_GRAYED;
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}
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else
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{
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soundOptionsInfo.quality.generic.flags |= QMF_GRAYED;
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}
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soundOptionsInfo.apply.generic.flags |= QMF_HIDDEN|QMF_INACTIVE;
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if ( soundOptionsInfo.sfxvolume_original != soundOptionsInfo.sfxvolume.curvalue )
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{
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soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
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}
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if ( soundOptionsInfo.musicvolume_original != soundOptionsInfo.musicvolume.curvalue )
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{
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soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
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}
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if ( soundOptionsInfo.soundSystem_original != soundOptionsInfo.soundSystem.curvalue )
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{
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soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
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}
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if ( soundOptionsInfo.quality_original != soundOptionsInfo.quality.curvalue )
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{
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soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
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}
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}
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/*
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================
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SoundOptions_MenuDraw
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================
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*/
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void SoundOptions_MenuDraw (void)
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{
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//APSFIX - rework this
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SoundOptions_UpdateMenuItems();
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Menu_Draw( &soundOptionsInfo.menu );
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}
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/*
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===============
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@ -129,12 +235,14 @@ UI_SoundOptionsMenu_Init
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*/
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static void UI_SoundOptionsMenu_Init( void ) {
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int y;
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int speed;
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memset( &soundOptionsInfo, 0, sizeof(soundOptionsInfo) );
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UI_SoundOptionsMenu_Cache();
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soundOptionsInfo.menu.wrapAround = qtrue;
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soundOptionsInfo.menu.fullscreen = qtrue;
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soundOptionsInfo.menu.draw = SoundOptions_MenuDraw;
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soundOptionsInfo.banner.generic.type = MTYPE_BTEXT;
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soundOptionsInfo.banner.generic.flags = QMF_CENTER_JUSTIFY;
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@ -200,7 +308,7 @@ static void UI_SoundOptionsMenu_Init( void ) {
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soundOptionsInfo.network.style = UI_RIGHT;
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soundOptionsInfo.network.color = color_red;
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y = 240 - 1.5 * (BIGCHAR_HEIGHT + 2);
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y = 240 - 2 * (BIGCHAR_HEIGHT + 2);
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soundOptionsInfo.sfxvolume.generic.type = MTYPE_SLIDER;
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soundOptionsInfo.sfxvolume.generic.name = "Effects Volume:";
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soundOptionsInfo.sfxvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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@ -221,6 +329,27 @@ static void UI_SoundOptionsMenu_Init( void ) {
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soundOptionsInfo.musicvolume.generic.y = y;
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soundOptionsInfo.musicvolume.minvalue = 0;
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soundOptionsInfo.musicvolume.maxvalue = 10;
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.soundSystem.generic.type = MTYPE_SPINCONTROL;
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soundOptionsInfo.soundSystem.generic.name = "Sound System:";
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soundOptionsInfo.soundSystem.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.soundSystem.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.soundSystem.generic.id = ID_SOUNDSYSTEM;
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soundOptionsInfo.soundSystem.generic.x = 400;
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soundOptionsInfo.soundSystem.generic.y = y;
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soundOptionsInfo.soundSystem.itemnames = soundSystem_items;
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.quality.generic.type = MTYPE_SPINCONTROL;
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soundOptionsInfo.quality.generic.name = "SDL Sound Quality:";
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soundOptionsInfo.quality.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.quality.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.quality.generic.id = ID_QUALITY;
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soundOptionsInfo.quality.generic.x = 400;
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soundOptionsInfo.quality.generic.y = y;
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soundOptionsInfo.quality.itemnames = quality_items;
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/*
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.a3d.generic.type = MTYPE_RADIOBUTTON;
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@ -242,6 +371,17 @@ static void UI_SoundOptionsMenu_Init( void ) {
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soundOptionsInfo.back.height = 64;
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soundOptionsInfo.back.focuspic = ART_BACK1;
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soundOptionsInfo.apply.generic.type = MTYPE_BITMAP;
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soundOptionsInfo.apply.generic.name = ART_ACCEPT0;
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soundOptionsInfo.apply.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_HIDDEN|QMF_INACTIVE;
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soundOptionsInfo.apply.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.apply.generic.id = ID_APPLY;
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soundOptionsInfo.apply.generic.x = 640;
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soundOptionsInfo.apply.generic.y = 480-64;
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soundOptionsInfo.apply.width = 128;
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soundOptionsInfo.apply.height = 64;
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soundOptionsInfo.apply.focuspic = ART_ACCEPT1;
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.banner );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framel );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framer );
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@ -251,11 +391,34 @@ static void UI_SoundOptionsMenu_Init( void ) {
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.network );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sfxvolume );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.musicvolume );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.soundSystem );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.quality );
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// Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.a3d );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.back );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.apply );
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soundOptionsInfo.sfxvolume.curvalue = soundOptionsInfo.sfxvolume_original = trap_Cvar_VariableValue( "s_volume" ) * 10;
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soundOptionsInfo.musicvolume.curvalue = soundOptionsInfo.musicvolume_original = trap_Cvar_VariableValue( "s_musicvolume" ) * 10;
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if (trap_Cvar_VariableValue( "s_useOpenAL" ))
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soundOptionsInfo.soundSystem_original = UISND_OPENAL;
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else
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soundOptionsInfo.soundSystem_original = UISND_SDL;
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soundOptionsInfo.soundSystem.curvalue = soundOptionsInfo.soundSystem_original;
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speed = trap_Cvar_VariableValue( "s_sdlSpeed" );
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if (!speed) // Check for default
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speed = DEFAULT_SDL_SND_SPEED;
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if (speed <= 11025)
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soundOptionsInfo.quality_original = 0;
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else if (speed <= 22050)
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soundOptionsInfo.quality_original = 1;
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else // 44100
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soundOptionsInfo.quality_original = 2;
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soundOptionsInfo.quality.curvalue = soundOptionsInfo.quality_original;
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soundOptionsInfo.sfxvolume.curvalue = trap_Cvar_VariableValue( "s_volume" ) * 10;
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soundOptionsInfo.musicvolume.curvalue = trap_Cvar_VariableValue( "s_musicvolume" ) * 10;
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// soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
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}
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@ -270,6 +433,8 @@ void UI_SoundOptionsMenu_Cache( void ) {
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trap_R_RegisterShaderNoMip( ART_FRAMER );
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trap_R_RegisterShaderNoMip( ART_BACK0 );
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trap_R_RegisterShaderNoMip( ART_BACK1 );
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trap_R_RegisterShaderNoMip( ART_ACCEPT0 );
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trap_R_RegisterShaderNoMip( ART_ACCEPT1 );
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}
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