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https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
Make Team Arena UI aspect correct in widescreen
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d9c2e91919
commit
21eeaee9c8
2 changed files with 25 additions and 21 deletions
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@ -420,18 +420,10 @@ Adjusted for resolution and screen aspect ratio
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*/
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void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
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// expect valid pointers
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#if 0
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*x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
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*y *= uiInfo.uiDC.scale;
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*w *= uiInfo.uiDC.scale;
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*h *= uiInfo.uiDC.scale;
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#endif
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*x *= uiInfo.uiDC.xscale;
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*x = *x * uiInfo.uiDC.xscale + uiInfo.uiDC.bias;
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*y *= uiInfo.uiDC.yscale;
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*w *= uiInfo.uiDC.xscale;
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*h *= uiInfo.uiDC.yscale;
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}
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void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
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@ -129,6 +129,7 @@ static void UI_ParseTeamInfo(const char *teamFile);
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static const char *UI_SelectedMap(int index, int *actual);
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static const char *UI_SelectedHead(int index, int *actual);
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static int UI_GetIndexFromSelection(int actual);
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static void UI_DrawCinematic(int handle, float x, float y, float w, float h);
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int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 );
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@ -1110,8 +1111,7 @@ static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) {
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}
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if (uiInfo.teamList[i].cinematic >= 0) {
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trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic);
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trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h);
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trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic);
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UI_DrawCinematic(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h);
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} else {
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trap_R_SetColor( color );
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UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal);
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@ -1132,8 +1132,7 @@ static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color)
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uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
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if (uiInfo.previewMovie >= 0) {
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trap_CIN_RunCinematic(uiInfo.previewMovie);
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trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h);
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trap_CIN_DrawCinematic(uiInfo.previewMovie);
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UI_DrawCinematic(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h);
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} else {
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uiInfo.previewMovie = -2;
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}
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@ -1256,8 +1255,7 @@ static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboo
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}
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if (uiInfo.mapList[map].cinematic >= 0) {
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trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic);
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trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h);
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trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic);
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UI_DrawCinematic(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h);
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} else {
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uiInfo.mapList[map].cinematic = -2;
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}
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@ -1337,8 +1335,7 @@ static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) {
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if (uiInfo.serverStatus.currentServerCinematic >= 0) {
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trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic);
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trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h);
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trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic);
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UI_DrawCinematic(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h);
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} else {
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UI_DrawNetMapPreview(rect, scale, color);
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}
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@ -4974,6 +4971,15 @@ static void UI_StopCinematic(int handle) {
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}
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static void UI_DrawCinematic(int handle, float x, float y, float w, float h) {
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// adjust coords to get correct placement in wide screen
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UI_AdjustFrom640( &x, &y, &w, &h );
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// CIN_SetExtents takes stretched 640x480 virtualized coords
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x *= SCREEN_WIDTH / (float)uiInfo.uiDC.glconfig.vidWidth;
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w *= SCREEN_WIDTH / (float)uiInfo.uiDC.glconfig.vidWidth;
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y *= SCREEN_HEIGHT / (float)uiInfo.uiDC.glconfig.vidHeight;
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h *= SCREEN_HEIGHT / (float)uiInfo.uiDC.glconfig.vidHeight;
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trap_CIN_SetExtents(handle, x, y, w, h);
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trap_CIN_DrawCinematic(handle);
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}
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@ -5077,6 +5083,7 @@ void _UI_Init( qboolean inGameLoad ) {
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if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
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// wide screen
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uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
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uiInfo.uiDC.xscale = uiInfo.uiDC.yscale;
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}
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else {
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// no wide screen
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@ -5234,12 +5241,17 @@ UI_MouseEvent
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*/
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void _UI_MouseEvent( int dx, int dy )
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{
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int bias;
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// convert X bias to 640 coords
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bias = uiInfo.uiDC.bias / uiInfo.uiDC.xscale;
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// update mouse screen position
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uiInfo.uiDC.cursorx += dx;
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if (uiInfo.uiDC.cursorx < 0)
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uiInfo.uiDC.cursorx = 0;
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else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH)
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uiInfo.uiDC.cursorx = SCREEN_WIDTH;
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if (uiInfo.uiDC.cursorx < -bias)
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uiInfo.uiDC.cursorx = -bias;
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else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH+bias)
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uiInfo.uiDC.cursorx = SCREEN_WIDTH+bias;
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uiInfo.uiDC.cursory += dy;
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if (uiInfo.uiDC.cursory < 0)
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