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- add note about 64bit mods and the demo
- fix mod functions for 64bit
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5 changed files with 27 additions and 6 deletions
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@ -28,10 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "cg_local.h"
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static long (QDECL *syscall)( int arg, ... ) = (long (QDECL *)( int, ...))-1;
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static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
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void dllEntry( long (QDECL *syscallptr)( int arg,... ) ) {
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void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) {
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syscall = syscallptr;
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}
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@ -28,10 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#error "Do not use in VM build"
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#endif
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static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
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static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
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void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
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void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) {
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syscall = syscallptr;
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}
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@ -716,8 +716,10 @@ long QDECL VM_Call( vm_t *vm, long callnum, ... ) {
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args[4], args[5], args[6], args[7],
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args[8], args[9], args[10], args[11],
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args[12], args[13], args[14], args[15]);
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#if defined(HAVE_VM_COMPILED)
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} else if ( vm->compiled ) {
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r = VM_CallCompiled( vm, &callnum );
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#endif
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} else {
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struct {
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int callnum;
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@ -28,9 +28,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#error "Do not use in VM build"
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#endif
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static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
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static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
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void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
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void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) {
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syscall = syscallptr;
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}
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@ -12,3 +12,22 @@ http://www.qeradiant.com/
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cd code/unix && make
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Refer to the web-site for updated status, enjoy!
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Using shared libraries instead of qvm
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To make quake3 prefer shared libraries instead of qvm run it with
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the following parameters:
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+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
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Using Demo Data Files
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~~~~~~~~~~~~~~~~~~~~~
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you only need demoq3/pak0.pk3 from the demo installer. The qvm files inside
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pak0.pk3 will not work, you have to use the native shared libraries from this
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project. To do so copy or link ui*.so, qagame*.so, cgame*.so from baseq3 to
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demoq3 and run quake3 with the parameters described above.
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64bit mods
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~~~~~~~~~~
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To compile working(!) shared libraries for 64bit mods the vmMain and
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dllEntry functions as well as the syscall pointer have to be changed
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to accept and return long instead of int.
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