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https://github.com/UberGames/lilium-voyager.git
synced 2024-12-14 22:20:58 +00:00
Fix removing/creating PID file for base game when switching to/from mods
This commit is contained in:
parent
f7711a8119
commit
10f33b892b
1 changed files with 16 additions and 3 deletions
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@ -303,6 +303,8 @@ static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS]; // pk3 names
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// last valid game folder used
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// last valid game folder used
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char lastValidBase[MAX_OSPATH];
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char lastValidBase[MAX_OSPATH];
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char lastValidComBaseGame[MAX_OSPATH];
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char lastValidFsBaseGame[MAX_OSPATH];
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char lastValidGame[MAX_OSPATH];
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char lastValidGame[MAX_OSPATH];
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#ifdef FS_MISSING
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#ifdef FS_MISSING
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@ -3963,6 +3965,8 @@ void FS_InitFilesystem( void ) {
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}
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}
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Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
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Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
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Q_strncpyz(lastValidComBaseGame, com_basegame->string, sizeof(lastValidComBaseGame));
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Q_strncpyz(lastValidFsBaseGame, fs_basegame->string, sizeof(lastValidFsBaseGame));
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Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
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Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
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}
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}
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@ -3973,6 +3977,7 @@ FS_Restart
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================
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================
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*/
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*/
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void FS_Restart( int checksumFeed ) {
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void FS_Restart( int checksumFeed ) {
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const char *lastGameDir;
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// free anything we currently have loaded
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// free anything we currently have loaded
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FS_Shutdown(qfalse);
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FS_Shutdown(qfalse);
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@ -3999,8 +4004,12 @@ void FS_Restart( int checksumFeed ) {
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if (lastValidBase[0]) {
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if (lastValidBase[0]) {
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FS_PureServerSetLoadedPaks("", "");
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FS_PureServerSetLoadedPaks("", "");
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Cvar_Set("fs_basepath", lastValidBase);
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Cvar_Set("fs_basepath", lastValidBase);
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Cvar_Set("com_basegame", lastValidComBaseGame);
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Cvar_Set("fs_basegame", lastValidFsBaseGame);
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Cvar_Set("fs_game", lastValidGame);
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Cvar_Set("fs_game", lastValidGame);
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lastValidBase[0] = '\0';
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lastValidBase[0] = '\0';
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lastValidComBaseGame[0] = '\0';
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lastValidFsBaseGame[0] = '\0';
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lastValidGame[0] = '\0';
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lastValidGame[0] = '\0';
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FS_Restart(checksumFeed);
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FS_Restart(checksumFeed);
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Com_Error( ERR_DROP, "Invalid game folder" );
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Com_Error( ERR_DROP, "Invalid game folder" );
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@ -4009,9 +4018,11 @@ void FS_Restart( int checksumFeed ) {
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Com_Error( ERR_FATAL, "Couldn't load default.cfg" );
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Com_Error( ERR_FATAL, "Couldn't load default.cfg" );
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}
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}
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if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) ) {
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lastGameDir = ( lastValidGame[0] ) ? lastValidGame : lastValidComBaseGame;
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Sys_RemovePIDFile( lastValidGame );
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Sys_InitPIDFile( fs_gamedirvar->string );
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if ( Q_stricmp( FS_GetCurrentGameDir(), lastGameDir ) ) {
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Sys_RemovePIDFile( lastGameDir );
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Sys_InitPIDFile( FS_GetCurrentGameDir() );
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// skip the q3config.cfg if "safe" is on the command line
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// skip the q3config.cfg if "safe" is on the command line
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if ( !Com_SafeMode() ) {
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if ( !Com_SafeMode() ) {
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@ -4020,6 +4031,8 @@ void FS_Restart( int checksumFeed ) {
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}
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}
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Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
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Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
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Q_strncpyz(lastValidComBaseGame, com_basegame->string, sizeof(lastValidComBaseGame));
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Q_strncpyz(lastValidFsBaseGame, fs_basegame->string, sizeof(lastValidFsBaseGame));
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Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
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Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
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}
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}
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