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https://github.com/UberGames/lilium-voyager.git
synced 2025-02-07 06:11:01 +00:00
Removed some tab chars.
This commit is contained in:
parent
fc76f7d4cc
commit
0cf1494497
1 changed files with 15 additions and 15 deletions
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@ -196,7 +196,7 @@ static const char *XLateKey(SDL_keysym *keysym, int *key)
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case SDLK_PAUSE: *key = K_PAUSE; break;
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case SDLK_PAUSE: *key = K_PAUSE; break;
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case SDLK_LSHIFT:
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case SDLK_LSHIFT:
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case SDLK_RSHIFT: *key = K_SHIFT; break;
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case SDLK_RSHIFT: *key = K_SHIFT; break;
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case SDLK_LCTRL:
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case SDLK_LCTRL:
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case SDLK_RCTRL: *key = K_CTRL; break;
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case SDLK_RCTRL: *key = K_CTRL; break;
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@ -220,9 +220,9 @@ static const char *XLateKey(SDL_keysym *keysym, int *key)
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{
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{
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char ch = (char) keysym->unicode;
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char ch = (char) keysym->unicode;
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if (ch == '~')
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if (ch == '~')
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*key = '~'; // console HACK
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*key = '~'; // console HACK
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else if (ch >= 'A' && ch <= 'Z')
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else if (ch >= 'A' && ch <= 'Z')
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ch = ch - 'A' + 'a';
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ch = ch - 'A' + 'a';
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buf[0] = ch;
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buf[0] = ch;
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}
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}
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@ -252,7 +252,7 @@ static void printkey(const SDL_Event* event)
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{
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{
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printf(" unicode: %hx", event->key.keysym.unicode);
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printf(" unicode: %hx", event->key.keysym.unicode);
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if (event->key.keysym.unicode >= '0'
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if (event->key.keysym.unicode >= '0'
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&& event->key.keysym.unicode <= '~') // printable?
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&& event->key.keysym.unicode <= '~') // printable?
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printf(" (%c)", (unsigned char)(event->key.keysym.unicode));
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printf(" (%c)", (unsigned char)(event->key.keysym.unicode));
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}
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}
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puts("");
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puts("");
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@ -629,18 +629,18 @@ static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
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if (tcolorbits == 24)
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if (tcolorbits == 24)
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sdlcolorbits = 8;
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sdlcolorbits = 8;
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SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF);
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SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF);
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SDL_ShowCursor(0);
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SDL_ShowCursor(0);
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SDL_EnableUNICODE(1);
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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sdlrepeatenabled = qtrue;
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sdlrepeatenabled = qtrue;
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if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
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if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
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{
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{
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