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34 lines
987 B
Text
34 lines
987 B
Text
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# setup
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Import qw( INSTALL_BASEDIR );
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$env = new cons(
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# add this path so setup script finds brandelf
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ENV => { PATH => $ENV{PATH} . ":" . $ENV{HOME} . "./usr/bin", },
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);
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sub launch {
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# need to get the correct version (i.e. from SP source)
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$version = `cat game/q_shared.h | grep Q3_VERSION`;
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chomp $version;
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$version =~ s/.*Q3\ (.*)\"/$1/;
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print("version: $version\n");
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system("cd unix ; ./build_setup.sh $version");
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return 1;
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}
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# no dependency to PB, we get it directly from the tree and not in install/
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Depends $env "$INSTALL_BASEDIR/foo",
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"$INSTALL_BASEDIR/linuxq3ded",
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"$INSTALL_BASEDIR/linuxquake3-smp",
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"$INSTALL_BASEDIR/linuxquake3";
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# during developement phase, we generate and copy the pk3 on the fly
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# then those should move to the media tree
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# those have been finalized and moved to the media tree
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# "$INSTALL_BASEDIR/baseq3/pak8.pk3",
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# "$INSTALL_BASEDIR/missionpack/pak3.pk3";
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Command $env "$INSTALL_BASEDIR/foo", "[perl] &launch()";
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