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https://github.com/UberGames/lilium-voyager.git
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64 lines
2.1 KiB
C
64 lines
2.1 KiB
C
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//===========================================================================
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//
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// Name: _files.c
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// Function:
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// Programmer: Mr Elusive
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// Last update: 1999-12-02
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// Tab Size: 4
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//===========================================================================
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/*
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aas_areamerging.c //AAS area merging
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aas_cfg.c //AAS configuration for different games
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aas_create.c //AAS creating
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aas_edgemelting.c //AAS edge melting
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aas_facemerging.c //AAS face merging
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aas_file.c //AAS file writing
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aas_gsubdiv.c //AAS gravitational and ladder subdivision
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aas_map.c //AAS map brush creation
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aas_prunenodes.c //AAS node pruning
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aas_store.c //AAS file storing
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map.c //map file loading and writing
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map_hl.c //Half-Life map loading
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map_q1.c //Quake1 map loading
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map_q2.c //Quake2 map loading
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map_q3.c //Quake3 map loading
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map_sin.c //Sin map loading
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tree.c //BSP tree management + node pruning (*)
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brushbsp.c //brush bsp creation (*)
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portals.c //BSP portal creation and leaf filling (*)
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csg.c //Constructive Solid Geometry brush chopping (*)
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leakfile.c //leak file writing (*)
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textures.c //Quake2 BSP textures (*)
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l_bsp_ent.c //BSP entity parsing
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l_bsp_hl.c //Half-Life BSP loading and writing
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l_bsp_q1.c //Quake1 BSP loading and writing
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l_bsp_q2.c //Quake2 BSP loading and writing
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l_bsp_q3.c //Quake2 BSP loading and writing
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l_bsp_sin.c //Sin BSP loading and writing
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l_cmd.c //cmd library
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l_log.c //log file library
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l_math.c //math library
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l_mem.c //memory management library
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l_poly.c //polygon (winding) library
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l_script.c //script file parsing library
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l_threads.c //multi-threading library
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l_utils.c //utility library
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l_qfiles.c //loading of quake files
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gldraw.c //GL drawing (*)
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glfile.c //GL file writing (*)
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nodraw.c //no draw module (*)
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bspc.c //BSPC Win32 console version
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winbspc.c //WinBSPC Win32 GUI version
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win32_terminal.c //Win32 terminal output
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win32_qfiles.c //Win32 game file management (also .pak .sin)
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win32_font.c //Win32 fonts
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win32_folder.c //Win32 folder dialogs
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*/
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