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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
349 lines
9.9 KiB
C
349 lines
9.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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INGAME MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define INGAME_FRAME "menu/art/addbotframe"
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//#define INGAME_FRAME "menu/art/cut_frame"
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#define INGAME_MENU_VERTICAL_SPACING 28
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#define ID_TEAM 10
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#define ID_ADDBOTS 11
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#define ID_REMOVEBOTS 12
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#define ID_SETUP 13
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#define ID_SERVERINFO 14
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#define ID_LEAVEARENA 15
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#define ID_RESTART 16
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#define ID_QUIT 17
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#define ID_RESUME 18
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#define ID_TEAMORDERS 19
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typedef struct {
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menuframework_s menu;
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menubitmap_s frame;
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menutext_s team;
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menutext_s setup;
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menutext_s server;
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menutext_s leave;
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menutext_s restart;
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menutext_s addbots;
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menutext_s removebots;
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menutext_s teamorders;
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menutext_s quit;
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menutext_s resume;
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} ingamemenu_t;
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static ingamemenu_t s_ingame;
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/*
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=================
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InGame_RestartAction
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=================
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*/
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static void InGame_RestartAction( qboolean result ) {
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if( !result ) {
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return;
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}
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UI_PopMenu();
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trap_Cmd_ExecuteText( EXEC_APPEND, "map_restart 0\n" );
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}
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/*
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=================
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InGame_QuitAction
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=================
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*/
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static void InGame_QuitAction( qboolean result ) {
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if( !result ) {
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return;
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}
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UI_PopMenu();
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UI_CreditMenu();
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}
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/*
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=================
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InGame_Event
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=================
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*/
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void InGame_Event( void *ptr, int notification ) {
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if( notification != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_TEAM:
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UI_TeamMainMenu();
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break;
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case ID_SETUP:
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UI_SetupMenu();
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break;
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case ID_LEAVEARENA:
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trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
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break;
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case ID_RESTART:
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UI_ConfirmMenu( "RESTART ARENA?", 0, InGame_RestartAction );
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break;
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case ID_QUIT:
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UI_ConfirmMenu( "EXIT GAME?", 0, InGame_QuitAction );
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break;
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case ID_SERVERINFO:
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UI_ServerInfoMenu();
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break;
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case ID_ADDBOTS:
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UI_AddBotsMenu();
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break;
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case ID_REMOVEBOTS:
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UI_RemoveBotsMenu();
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break;
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case ID_TEAMORDERS:
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UI_TeamOrdersMenu();
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break;
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case ID_RESUME:
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UI_PopMenu();
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break;
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}
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}
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/*
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=================
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InGame_MenuInit
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=================
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*/
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void InGame_MenuInit( void ) {
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int y;
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uiClientState_t cs;
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char info[MAX_INFO_STRING];
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int team;
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memset( &s_ingame, 0 ,sizeof(ingamemenu_t) );
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InGame_Cache();
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s_ingame.menu.wrapAround = qtrue;
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s_ingame.menu.fullscreen = qfalse;
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s_ingame.frame.generic.type = MTYPE_BITMAP;
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s_ingame.frame.generic.flags = QMF_INACTIVE;
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s_ingame.frame.generic.name = INGAME_FRAME;
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s_ingame.frame.generic.x = 320-233;//142;
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s_ingame.frame.generic.y = 240-166;//118;
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s_ingame.frame.width = 466;//359;
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s_ingame.frame.height = 332;//256;
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//y = 96;
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y = 88;
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s_ingame.team.generic.type = MTYPE_PTEXT;
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s_ingame.team.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.team.generic.x = 320;
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s_ingame.team.generic.y = y;
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s_ingame.team.generic.id = ID_TEAM;
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s_ingame.team.generic.callback = InGame_Event;
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s_ingame.team.string = "START";
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s_ingame.team.color = color_red;
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s_ingame.team.style = UI_CENTER|UI_SMALLFONT;
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y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.addbots.generic.type = MTYPE_PTEXT;
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s_ingame.addbots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.addbots.generic.x = 320;
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s_ingame.addbots.generic.y = y;
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s_ingame.addbots.generic.id = ID_ADDBOTS;
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s_ingame.addbots.generic.callback = InGame_Event;
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s_ingame.addbots.string = "ADD BOTS";
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s_ingame.addbots.color = color_red;
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s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT;
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if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) {
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s_ingame.addbots.generic.flags |= QMF_GRAYED;
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}
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y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.removebots.generic.type = MTYPE_PTEXT;
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s_ingame.removebots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.removebots.generic.x = 320;
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s_ingame.removebots.generic.y = y;
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s_ingame.removebots.generic.id = ID_REMOVEBOTS;
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s_ingame.removebots.generic.callback = InGame_Event;
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s_ingame.removebots.string = "REMOVE BOTS";
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s_ingame.removebots.color = color_red;
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s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT;
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if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) {
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s_ingame.removebots.generic.flags |= QMF_GRAYED;
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}
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y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.teamorders.generic.type = MTYPE_PTEXT;
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s_ingame.teamorders.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.teamorders.generic.x = 320;
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s_ingame.teamorders.generic.y = y;
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s_ingame.teamorders.generic.id = ID_TEAMORDERS;
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s_ingame.teamorders.generic.callback = InGame_Event;
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s_ingame.teamorders.string = "TEAM ORDERS";
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s_ingame.teamorders.color = color_red;
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s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT;
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if( !(trap_Cvar_VariableValue( "g_gametype" ) >= GT_TEAM) ) {
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s_ingame.teamorders.generic.flags |= QMF_GRAYED;
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}
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else {
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trap_GetClientState( &cs );
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trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
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team = atoi( Info_ValueForKey( info, "t" ) );
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if( team == TEAM_SPECTATOR ) {
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s_ingame.teamorders.generic.flags |= QMF_GRAYED;
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}
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}
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y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.setup.generic.type = MTYPE_PTEXT;
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s_ingame.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.setup.generic.x = 320;
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s_ingame.setup.generic.y = y;
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s_ingame.setup.generic.id = ID_SETUP;
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s_ingame.setup.generic.callback = InGame_Event;
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s_ingame.setup.string = "SETUP";
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s_ingame.setup.color = color_red;
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s_ingame.setup.style = UI_CENTER|UI_SMALLFONT;
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y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.server.generic.type = MTYPE_PTEXT;
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s_ingame.server.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.server.generic.x = 320;
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s_ingame.server.generic.y = y;
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s_ingame.server.generic.id = ID_SERVERINFO;
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s_ingame.server.generic.callback = InGame_Event;
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s_ingame.server.string = "SERVER INFO";
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s_ingame.server.color = color_red;
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s_ingame.server.style = UI_CENTER|UI_SMALLFONT;
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y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.restart.generic.type = MTYPE_PTEXT;
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s_ingame.restart.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.restart.generic.x = 320;
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s_ingame.restart.generic.y = y;
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s_ingame.restart.generic.id = ID_RESTART;
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s_ingame.restart.generic.callback = InGame_Event;
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s_ingame.restart.string = "RESTART ARENA";
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s_ingame.restart.color = color_red;
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s_ingame.restart.style = UI_CENTER|UI_SMALLFONT;
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if( !trap_Cvar_VariableValue( "sv_running" ) ) {
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s_ingame.restart.generic.flags |= QMF_GRAYED;
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}
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y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.resume.generic.type = MTYPE_PTEXT;
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s_ingame.resume.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.resume.generic.x = 320;
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s_ingame.resume.generic.y = y;
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s_ingame.resume.generic.id = ID_RESUME;
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s_ingame.resume.generic.callback = InGame_Event;
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s_ingame.resume.string = "RESUME GAME";
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s_ingame.resume.color = color_red;
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s_ingame.resume.style = UI_CENTER|UI_SMALLFONT;
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y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.leave.generic.type = MTYPE_PTEXT;
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s_ingame.leave.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.leave.generic.x = 320;
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s_ingame.leave.generic.y = y;
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s_ingame.leave.generic.id = ID_LEAVEARENA;
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s_ingame.leave.generic.callback = InGame_Event;
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s_ingame.leave.string = "LEAVE ARENA";
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s_ingame.leave.color = color_red;
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s_ingame.leave.style = UI_CENTER|UI_SMALLFONT;
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y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.quit.generic.type = MTYPE_PTEXT;
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s_ingame.quit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_ingame.quit.generic.x = 320;
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s_ingame.quit.generic.y = y;
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s_ingame.quit.generic.id = ID_QUIT;
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s_ingame.quit.generic.callback = InGame_Event;
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s_ingame.quit.string = "EXIT GAME";
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s_ingame.quit.color = color_red;
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s_ingame.quit.style = UI_CENTER|UI_SMALLFONT;
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Menu_AddItem( &s_ingame.menu, &s_ingame.frame );
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Menu_AddItem( &s_ingame.menu, &s_ingame.team );
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Menu_AddItem( &s_ingame.menu, &s_ingame.addbots );
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Menu_AddItem( &s_ingame.menu, &s_ingame.removebots );
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Menu_AddItem( &s_ingame.menu, &s_ingame.teamorders );
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Menu_AddItem( &s_ingame.menu, &s_ingame.setup );
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Menu_AddItem( &s_ingame.menu, &s_ingame.server );
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Menu_AddItem( &s_ingame.menu, &s_ingame.restart );
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Menu_AddItem( &s_ingame.menu, &s_ingame.resume );
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Menu_AddItem( &s_ingame.menu, &s_ingame.leave );
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Menu_AddItem( &s_ingame.menu, &s_ingame.quit );
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}
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/*
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=================
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InGame_Cache
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=================
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*/
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void InGame_Cache( void ) {
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trap_R_RegisterShaderNoMip( INGAME_FRAME );
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}
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/*
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=================
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UI_InGameMenu
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=================
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*/
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void UI_InGameMenu( void ) {
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// force as top level menu
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uis.menusp = 0;
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// set menu cursor to a nice location
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uis.cursorx = 319;
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uis.cursory = 80;
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InGame_MenuInit();
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UI_PushMenu( &s_ingame.menu );
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}
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