mirror of
https://github.com/UberGames/ioef.git
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805 lines
22 KiB
C
805 lines
22 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#ifndef __UI_LOCAL_H__
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#define __UI_LOCAL_H__
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#include "../qcommon/q_shared.h"
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#include "../renderercommon/tr_types.h"
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//NOTE: include the ui_public.h from the new UI
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#include "../ui/ui_public.h"
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//redefine to old API version
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#undef UI_API_VERSION
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#define UI_API_VERSION 4
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#include "../client/keycodes.h"
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#include "../game/bg_public.h"
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typedef void (*voidfunc_f)(void);
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extern vmCvar_t ui_ffa_fraglimit;
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extern vmCvar_t ui_ffa_timelimit;
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extern vmCvar_t ui_tourney_fraglimit;
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extern vmCvar_t ui_tourney_timelimit;
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extern vmCvar_t ui_team_fraglimit;
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extern vmCvar_t ui_team_timelimit;
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extern vmCvar_t ui_team_friendly;
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extern vmCvar_t ui_ctf_capturelimit;
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extern vmCvar_t ui_ctf_timelimit;
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extern vmCvar_t ui_ctf_friendly;
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extern vmCvar_t ui_arenasFile;
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extern vmCvar_t ui_botsFile;
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extern vmCvar_t ui_spScores1;
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extern vmCvar_t ui_spScores2;
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extern vmCvar_t ui_spScores3;
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extern vmCvar_t ui_spScores4;
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extern vmCvar_t ui_spScores5;
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extern vmCvar_t ui_spAwards;
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extern vmCvar_t ui_spVideos;
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extern vmCvar_t ui_spSkill;
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extern vmCvar_t ui_spSelection;
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extern vmCvar_t ui_browserMaster;
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extern vmCvar_t ui_browserGameType;
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extern vmCvar_t ui_browserSortKey;
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extern vmCvar_t ui_browserShowFull;
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extern vmCvar_t ui_browserShowEmpty;
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extern vmCvar_t ui_brassTime;
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extern vmCvar_t ui_drawCrosshair;
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extern vmCvar_t ui_drawCrosshairNames;
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extern vmCvar_t ui_marks;
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extern vmCvar_t ui_server1;
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extern vmCvar_t ui_server2;
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extern vmCvar_t ui_server3;
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extern vmCvar_t ui_server4;
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extern vmCvar_t ui_server5;
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extern vmCvar_t ui_server6;
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extern vmCvar_t ui_server7;
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extern vmCvar_t ui_server8;
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extern vmCvar_t ui_server9;
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extern vmCvar_t ui_server10;
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extern vmCvar_t ui_server11;
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extern vmCvar_t ui_server12;
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extern vmCvar_t ui_server13;
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extern vmCvar_t ui_server14;
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extern vmCvar_t ui_server15;
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extern vmCvar_t ui_server16;
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extern vmCvar_t ui_cdkey;
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extern vmCvar_t ui_cdkeychecked;
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extern vmCvar_t ui_ioq3;
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//
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// ui_qmenu.c
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//
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#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
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#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
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#define SLIDER_RANGE 10
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#define MAX_EDIT_LINE 256
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#define MAX_MENUDEPTH 8
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#define MAX_MENUITEMS 64
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#define MTYPE_NULL 0
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#define MTYPE_SLIDER 1
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#define MTYPE_ACTION 2
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#define MTYPE_SPINCONTROL 3
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#define MTYPE_FIELD 4
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#define MTYPE_RADIOBUTTON 5
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#define MTYPE_BITMAP 6
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#define MTYPE_TEXT 7
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#define MTYPE_SCROLLLIST 8
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#define MTYPE_PTEXT 9
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#define MTYPE_BTEXT 10
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#define QMF_BLINK ((unsigned int) 0x00000001)
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#define QMF_SMALLFONT ((unsigned int) 0x00000002)
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#define QMF_LEFT_JUSTIFY ((unsigned int) 0x00000004)
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#define QMF_CENTER_JUSTIFY ((unsigned int) 0x00000008)
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#define QMF_RIGHT_JUSTIFY ((unsigned int) 0x00000010)
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#define QMF_NUMBERSONLY ((unsigned int) 0x00000020) // edit field is only numbers
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#define QMF_HIGHLIGHT ((unsigned int) 0x00000040)
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#define QMF_HIGHLIGHT_IF_FOCUS ((unsigned int) 0x00000080) // steady focus
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#define QMF_PULSEIFFOCUS ((unsigned int) 0x00000100) // pulse if focus
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#define QMF_HASMOUSEFOCUS ((unsigned int) 0x00000200)
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#define QMF_NOONOFFTEXT ((unsigned int) 0x00000400)
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#define QMF_MOUSEONLY ((unsigned int) 0x00000800) // only mouse input allowed
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#define QMF_HIDDEN ((unsigned int) 0x00001000) // skips drawing
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#define QMF_GRAYED ((unsigned int) 0x00002000) // grays and disables
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#define QMF_INACTIVE ((unsigned int) 0x00004000) // disables any input
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#define QMF_NODEFAULTINIT ((unsigned int) 0x00008000) // skip default initialization
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#define QMF_OWNERDRAW ((unsigned int) 0x00010000)
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#define QMF_PULSE ((unsigned int) 0x00020000)
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#define QMF_LOWERCASE ((unsigned int) 0x00040000) // edit field is all lower case
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#define QMF_UPPERCASE ((unsigned int) 0x00080000) // edit field is all upper case
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#define QMF_SILENT ((unsigned int) 0x00100000)
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// callback notifications
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#define QM_GOTFOCUS 1
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#define QM_LOSTFOCUS 2
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#define QM_ACTIVATED 3
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typedef struct _tag_menuframework
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{
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int cursor;
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int cursor_prev;
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int nitems;
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void *items[MAX_MENUITEMS];
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void (*draw) (void);
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sfxHandle_t (*key) (int key);
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qboolean wrapAround;
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qboolean fullscreen;
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qboolean showlogo;
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} menuframework_s;
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typedef struct
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{
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int type;
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const char *name;
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int id;
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int x, y;
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int left;
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int top;
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int right;
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int bottom;
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menuframework_s *parent;
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int menuPosition;
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unsigned int flags;
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void (*callback)( void *self, int event );
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void (*statusbar)( void *self );
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void (*ownerdraw)( void *self );
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} menucommon_s;
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typedef struct {
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int cursor;
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int scroll;
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int widthInChars;
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char buffer[MAX_EDIT_LINE];
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int maxchars;
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} mfield_t;
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typedef struct
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{
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menucommon_s generic;
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mfield_t field;
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} menufield_s;
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typedef struct
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{
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menucommon_s generic;
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float minvalue;
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float maxvalue;
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float curvalue;
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float range;
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} menuslider_s;
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typedef struct
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{
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menucommon_s generic;
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int oldvalue;
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int curvalue;
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int numitems;
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int top;
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const char **itemnames;
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int width;
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int height;
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int columns;
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int seperation;
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} menulist_s;
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typedef struct
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{
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menucommon_s generic;
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} menuaction_s;
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typedef struct
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{
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menucommon_s generic;
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int curvalue;
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} menuradiobutton_s;
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typedef struct
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{
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menucommon_s generic;
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char* focuspic;
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char* errorpic;
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qhandle_t shader;
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qhandle_t focusshader;
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int width;
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int height;
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float* focuscolor;
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} menubitmap_s;
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typedef struct
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{
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menucommon_s generic;
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char* string;
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int style;
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float* color;
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} menutext_s;
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extern void Menu_Cache( void );
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extern void Menu_Focus( menucommon_s *m );
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extern void Menu_AddItem( menuframework_s *menu, void *item );
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extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
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extern void Menu_Draw( menuframework_s *menu );
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extern void *Menu_ItemAtCursor( menuframework_s *m );
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extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
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extern void Menu_SetCursor( menuframework_s *s, int cursor );
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extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
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extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
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extern void Bitmap_Init( menubitmap_s *b );
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extern void Bitmap_Draw( menubitmap_s *b );
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extern void ScrollList_Draw( menulist_s *l );
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extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
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extern sfxHandle_t menu_in_sound;
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extern sfxHandle_t menu_move_sound;
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extern sfxHandle_t menu_out_sound;
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extern sfxHandle_t menu_buzz_sound;
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extern sfxHandle_t menu_null_sound;
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extern sfxHandle_t weaponChangeSound;
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extern vec4_t menu_text_color;
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extern vec4_t menu_grayed_color;
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extern vec4_t menu_dark_color;
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extern vec4_t menu_highlight_color;
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extern vec4_t menu_red_color;
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extern vec4_t menu_black_color;
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extern vec4_t menu_dim_color;
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extern vec4_t color_black;
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extern vec4_t color_white;
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extern vec4_t color_yellow;
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extern vec4_t color_blue;
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extern vec4_t color_orange;
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extern vec4_t color_red;
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extern vec4_t color_dim;
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extern vec4_t name_color;
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extern vec4_t list_color;
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extern vec4_t listbar_color;
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extern vec4_t text_color_disabled;
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extern vec4_t text_color_normal;
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extern vec4_t text_color_highlight;
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extern char *ui_medalNames[];
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extern char *ui_medalPicNames[];
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extern char *ui_medalSounds[];
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//
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// ui_mfield.c
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//
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extern void MField_Clear( mfield_t *edit );
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extern void MField_KeyDownEvent( mfield_t *edit, int key );
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extern void MField_CharEvent( mfield_t *edit, int ch );
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extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
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extern void MenuField_Init( menufield_s* m );
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extern void MenuField_Draw( menufield_s *f );
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extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
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//
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// ui_menu.c
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//
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extern void MainMenu_Cache( void );
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extern void UI_MainMenu(void);
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extern void UI_RegisterCvars( void );
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extern void UI_UpdateCvars( void );
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//
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// ui_credits.c
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//
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extern void UI_CreditMenu( void );
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//
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// ui_ingame.c
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//
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extern void InGame_Cache( void );
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extern void UI_InGameMenu(void);
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//
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// ui_confirm.c
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//
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extern void ConfirmMenu_Cache( void );
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extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
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extern void UI_ConfirmMenu_Style( const char *question, int style, void (*draw)( void ), void (*action)( qboolean result ) );
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extern void UI_Message( const char **lines );
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//
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// ui_setup.c
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//
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extern void UI_SetupMenu_Cache( void );
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extern void UI_SetupMenu(void);
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//
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// ui_team.c
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//
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extern void UI_TeamMainMenu( void );
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extern void TeamMain_Cache( void );
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//
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// ui_connect.c
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//
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extern void UI_DrawConnectScreen( qboolean overlay );
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//
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// ui_controls2.c
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//
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extern void UI_ControlsMenu( void );
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extern void Controls_Cache( void );
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//
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// ui_demo2.c
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//
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extern void UI_DemosMenu( void );
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extern void Demos_Cache( void );
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//
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// ui_cinematics.c
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//
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extern void UI_CinematicsMenu( void );
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extern void UI_CinematicsMenu_f( void );
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extern void UI_CinematicsMenu_Cache( void );
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//
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// ui_mods.c
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//
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extern void UI_ModsMenu( void );
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extern void UI_ModsMenu_Cache( void );
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//
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// ui_cdkey.c
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//
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extern void UI_CDKeyMenu( void );
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extern void UI_CDKeyMenu_Cache( void );
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extern void UI_CDKeyMenu_f( void );
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//
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// ui_playermodel.c
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//
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extern void UI_PlayerModelMenu( void );
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extern void PlayerModel_Cache( void );
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//
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// ui_playersettings.c
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//
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extern void UI_PlayerSettingsMenu( void );
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extern void PlayerSettings_Cache( void );
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//
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// ui_preferences.c
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//
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extern void UI_PreferencesMenu( void );
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extern void Preferences_Cache( void );
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//
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// ui_specifyleague.c
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//
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extern void UI_SpecifyLeagueMenu( void );
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extern void SpecifyLeague_Cache( void );
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//
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// ui_specifyserver.c
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//
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extern void UI_SpecifyServerMenu( void );
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extern void SpecifyServer_Cache( void );
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//
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// ui_servers2.c
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//
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#define MAX_FAVORITESERVERS 16
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extern void UI_ArenaServersMenu( void );
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extern void ArenaServers_Cache( void );
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//
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// ui_startserver.c
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//
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extern void UI_StartServerMenu( qboolean multiplayer );
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extern void StartServer_Cache( void );
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extern void ServerOptions_Cache( void );
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extern void UI_BotSelectMenu( char *bot );
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extern void UI_BotSelectMenu_Cache( void );
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//
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// ui_serverinfo.c
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//
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extern void UI_ServerInfoMenu( void );
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extern void ServerInfo_Cache( void );
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//
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// ui_video.c
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//
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extern void UI_GraphicsOptionsMenu( void );
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extern void GraphicsOptions_Cache( void );
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extern void DriverInfo_Cache( void );
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//
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// ui_players.c
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//
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//FIXME ripped from cg_local.h
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typedef struct {
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int oldFrame;
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int oldFrameTime; // time when ->oldFrame was exactly on
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int frame;
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int frameTime; // time when ->frame will be exactly on
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float backlerp;
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float yawAngle;
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qboolean yawing;
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float pitchAngle;
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qboolean pitching;
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int animationNumber; // may include ANIM_TOGGLEBIT
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animation_t *animation;
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int animationTime; // time when the first frame of the animation will be exact
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} lerpFrame_t;
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typedef struct {
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// model info
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qhandle_t legsModel;
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qhandle_t legsSkin;
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lerpFrame_t legs;
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qhandle_t torsoModel;
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qhandle_t torsoSkin;
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lerpFrame_t torso;
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qhandle_t headModel;
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qhandle_t headSkin;
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animation_t animations[MAX_ANIMATIONS];
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qhandle_t weaponModel;
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qhandle_t barrelModel;
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qhandle_t flashModel;
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vec3_t flashDlightColor;
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int muzzleFlashTime;
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vec3_t color1;
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byte c1RGBA[4];
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// currently in use drawing parms
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vec3_t viewAngles;
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vec3_t moveAngles;
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weapon_t currentWeapon;
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int legsAnim;
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int torsoAnim;
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// animation vars
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weapon_t weapon;
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weapon_t lastWeapon;
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weapon_t pendingWeapon;
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int weaponTimer;
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int pendingLegsAnim;
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int torsoAnimationTimer;
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int pendingTorsoAnim;
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int legsAnimationTimer;
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qboolean chat;
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qboolean newModel;
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qboolean barrelSpinning;
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float barrelAngle;
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int barrelTime;
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int realWeapon;
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} playerInfo_t;
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void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
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void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model );
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void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
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qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName );
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//
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// ui_atoms.c
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//
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typedef struct {
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int frametime;
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int realtime;
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int cursorx;
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int cursory;
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int menusp;
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menuframework_s* activemenu;
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menuframework_s* stack[MAX_MENUDEPTH];
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glconfig_t glconfig;
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qboolean debug;
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qhandle_t whiteShader;
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qhandle_t menuBackShader;
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qhandle_t menuBackNoLogoShader;
|
|
qhandle_t charset;
|
|
qhandle_t charsetProp;
|
|
qhandle_t charsetPropGlow;
|
|
qhandle_t charsetPropB;
|
|
qhandle_t cursor;
|
|
qhandle_t rb_on;
|
|
qhandle_t rb_off;
|
|
float xscale;
|
|
float yscale;
|
|
float bias;
|
|
qboolean demoversion;
|
|
qboolean firstdraw;
|
|
} uiStatic_t;
|
|
|
|
extern void UI_Init( void );
|
|
extern void UI_Shutdown( void );
|
|
extern void UI_KeyEvent( int key, int down );
|
|
extern void UI_MouseEvent( int dx, int dy );
|
|
extern void UI_Refresh( int realtime );
|
|
extern qboolean UI_ConsoleCommand( int realTime );
|
|
extern float UI_ClampCvar( float min, float max, float value );
|
|
extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
|
|
extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
|
|
extern void UI_FillRect( float x, float y, float width, float height, const float *color );
|
|
extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
|
|
extern void UI_UpdateScreen( void );
|
|
extern void UI_SetColor( const float *rgba );
|
|
extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
|
|
extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
|
|
extern float UI_ProportionalSizeScale( int style );
|
|
extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
|
|
extern void UI_DrawProportionalString_AutoWrapped( int x, int ystart, int xmax, int ystep, const char* str, int style, vec4_t color );
|
|
extern int UI_ProportionalStringWidth( const char* str );
|
|
extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
|
|
extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
|
|
extern qboolean UI_CursorInRect (int x, int y, int width, int height);
|
|
extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
|
|
extern void UI_DrawTextBox (int x, int y, int width, int lines);
|
|
extern qboolean UI_IsFullscreen( void );
|
|
extern void UI_SetActiveMenu( uiMenuCommand_t menu );
|
|
extern void UI_PushMenu ( menuframework_s *menu );
|
|
extern void UI_PopMenu (void);
|
|
extern void UI_ForceMenuOff (void);
|
|
extern char *UI_Argv( int arg );
|
|
extern char *UI_Cvar_VariableString( const char *var_name );
|
|
extern void UI_Refresh( int time );
|
|
extern void UI_StartDemoLoop( void );
|
|
extern qboolean m_entersound;
|
|
extern uiStatic_t uis;
|
|
|
|
//
|
|
// ui_spLevel.c
|
|
//
|
|
void UI_SPLevelMenu_Cache( void );
|
|
void UI_SPLevelMenu( void );
|
|
void UI_SPLevelMenu_f( void );
|
|
void UI_SPLevelMenu_ReInit( void );
|
|
|
|
//
|
|
// ui_spArena.c
|
|
//
|
|
void UI_SPArena_Start( const char *arenaInfo );
|
|
|
|
//
|
|
// ui_spPostgame.c
|
|
//
|
|
void UI_SPPostgameMenu_Cache( void );
|
|
void UI_SPPostgameMenu_f( void );
|
|
|
|
//
|
|
// ui_spSkill.c
|
|
//
|
|
void UI_SPSkillMenu( const char *arenaInfo );
|
|
void UI_SPSkillMenu_Cache( void );
|
|
|
|
//
|
|
// ui_syscalls.c
|
|
//
|
|
void trap_Print( const char *string );
|
|
void trap_Error( const char *string ) __attribute__((noreturn));
|
|
int trap_Milliseconds( void );
|
|
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
|
|
void trap_Cvar_Update( vmCvar_t *vmCvar );
|
|
void trap_Cvar_Set( const char *var_name, const char *value );
|
|
float trap_Cvar_VariableValue( const char *var_name );
|
|
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
|
|
void trap_Cvar_SetValue( const char *var_name, float value );
|
|
void trap_Cvar_Reset( const char *name );
|
|
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
|
|
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
|
|
int trap_Argc( void );
|
|
void trap_Argv( int n, char *buffer, int bufferLength );
|
|
void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
|
|
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
|
|
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_FCloseFile( fileHandle_t f );
|
|
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
|
|
int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
|
|
qhandle_t trap_R_RegisterModel( const char *name );
|
|
qhandle_t trap_R_RegisterSkin( const char *name );
|
|
qhandle_t trap_R_RegisterShaderNoMip( const char *name );
|
|
void trap_R_ClearScene( void );
|
|
void trap_R_AddRefEntityToScene( const refEntity_t *re );
|
|
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
|
|
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
|
|
void trap_R_RenderScene( const refdef_t *fd );
|
|
void trap_R_SetColor( const float *rgba );
|
|
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
|
void trap_UpdateScreen( void );
|
|
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
|
|
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
|
|
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed );
|
|
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
|
|
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
|
|
void trap_Key_SetBinding( int keynum, const char *binding );
|
|
qboolean trap_Key_IsDown( int keynum );
|
|
qboolean trap_Key_GetOverstrikeMode( void );
|
|
void trap_Key_SetOverstrikeMode( qboolean state );
|
|
void trap_Key_ClearStates( void );
|
|
int trap_Key_GetCatcher( void );
|
|
void trap_Key_SetCatcher( int catcher );
|
|
void trap_GetClipboardData( char *buf, int bufsize );
|
|
void trap_GetClientState( uiClientState_t *state );
|
|
void trap_GetGlconfig( glconfig_t *glconfig );
|
|
int trap_GetConfigString( int index, char* buff, int buffsize );
|
|
int trap_LAN_GetServerCount( int source );
|
|
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen );
|
|
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen );
|
|
int trap_LAN_GetPingQueueCount( void );
|
|
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen );
|
|
void trap_LAN_ClearPing( int n );
|
|
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
|
|
void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
|
|
int trap_MemoryRemaining( void );
|
|
void trap_GetCDKey( char *buf, int buflen );
|
|
void trap_SetCDKey( char *buf );
|
|
|
|
qboolean trap_VerifyCDKey( const char *key, const char *chksum);
|
|
|
|
void trap_SetPbClStatus( int status );
|
|
|
|
//
|
|
// ui_addbots.c
|
|
//
|
|
void UI_AddBots_Cache( void );
|
|
void UI_AddBotsMenu( void );
|
|
|
|
//
|
|
// ui_removebots.c
|
|
//
|
|
void UI_RemoveBots_Cache( void );
|
|
void UI_RemoveBotsMenu( void );
|
|
|
|
//
|
|
// ui_teamorders.c
|
|
//
|
|
extern void UI_TeamOrdersMenu( void );
|
|
extern void UI_TeamOrdersMenu_f( void );
|
|
extern void UI_TeamOrdersMenu_Cache( void );
|
|
|
|
//
|
|
// ui_loadconfig.c
|
|
//
|
|
void UI_LoadConfig_Cache( void );
|
|
void UI_LoadConfigMenu( void );
|
|
|
|
//
|
|
// ui_saveconfig.c
|
|
//
|
|
void UI_SaveConfigMenu_Cache( void );
|
|
void UI_SaveConfigMenu( void );
|
|
|
|
//
|
|
// ui_display.c
|
|
//
|
|
void UI_DisplayOptionsMenu_Cache( void );
|
|
void UI_DisplayOptionsMenu( void );
|
|
|
|
//
|
|
// ui_sound.c
|
|
//
|
|
void UI_SoundOptionsMenu_Cache( void );
|
|
void UI_SoundOptionsMenu( void );
|
|
|
|
//
|
|
// ui_network.c
|
|
//
|
|
void UI_NetworkOptionsMenu_Cache( void );
|
|
void UI_NetworkOptionsMenu( void );
|
|
|
|
//
|
|
// ui_gameinfo.c
|
|
//
|
|
typedef enum {
|
|
AWARD_ACCURACY,
|
|
AWARD_IMPRESSIVE,
|
|
AWARD_EXCELLENT,
|
|
AWARD_GAUNTLET,
|
|
AWARD_FRAGS,
|
|
AWARD_PERFECT
|
|
} awardType_t;
|
|
|
|
const char *UI_GetArenaInfoByNumber( int num );
|
|
const char *UI_GetArenaInfoByMap( const char *map );
|
|
const char *UI_GetSpecialArenaInfo( const char *tag );
|
|
int UI_GetNumArenas( void );
|
|
int UI_GetNumSPArenas( void );
|
|
int UI_GetNumSPTiers( void );
|
|
|
|
char *UI_GetBotInfoByNumber( int num );
|
|
char *UI_GetBotInfoByName( const char *name );
|
|
int UI_GetNumBots( void );
|
|
|
|
void UI_GetBestScore( int level, int *score, int *skill );
|
|
void UI_SetBestScore( int level, int score );
|
|
int UI_TierCompleted( int levelWon );
|
|
qboolean UI_ShowTierVideo( int tier );
|
|
qboolean UI_CanShowTierVideo( int tier );
|
|
int UI_GetCurrentGame( void );
|
|
void UI_NewGame( void );
|
|
void UI_LogAwardData( int award, int data );
|
|
int UI_GetAwardLevel( int award );
|
|
|
|
void UI_SPUnlock_f( void );
|
|
void UI_SPUnlockMedals_f( void );
|
|
|
|
void UI_InitGameinfo( void );
|
|
|
|
//GRank
|
|
|
|
//
|
|
// ui_rankings.c
|
|
//
|
|
void Rankings_DrawText( void* self );
|
|
void Rankings_DrawName( void* self );
|
|
void Rankings_DrawPassword( void* self );
|
|
void Rankings_Cache( void );
|
|
void UI_RankingsMenu( void );
|
|
|
|
//
|
|
// ui_login.c
|
|
//
|
|
void Login_Cache( void );
|
|
void UI_LoginMenu( void );
|
|
|
|
//
|
|
// ui_signup.c
|
|
//
|
|
void Signup_Cache( void );
|
|
void UI_SignupMenu( void );
|
|
|
|
//
|
|
// ui_rankstatus.c
|
|
//
|
|
void RankStatus_Cache( void );
|
|
void UI_RankStatusMenu( void );
|
|
|
|
#endif
|