ioef/code/rend2/glsl/fogpass_fp.glsl
2012-12-04 01:56:52 +00:00

9 lines
153 B
GLSL

uniform vec4 u_Color;
varying float var_Scale;
void main()
{
gl_FragColor = u_Color;
gl_FragColor.a *= sqrt(clamp(var_Scale, 0.0, 1.0));
}