mirror of
https://github.com/UberGames/ioef.git
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a21eb2bbcb
- Uses motion jpeg codec by default - Use cl_avidemo to set a framerate - \video [filename] to start capture - \stopvideo to stop capture - Audio capture is a bit ropey
437 lines
8.3 KiB
C
437 lines
8.3 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "client.h"
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#include "snd_codec.h"
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#include "snd_local.h"
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#include "snd_public.h"
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cvar_t *s_volume;
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cvar_t *s_musicVolume;
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cvar_t *s_doppler;
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cvar_t *s_backend;
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static soundInterface_t si;
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/*
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=================
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S_ValidateInterface
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=================
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*/
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static qboolean S_ValidSoundInterface( soundInterface_t *si )
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{
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if( !si->Shutdown ) return qfalse;
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if( !si->StartSound ) return qfalse;
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if( !si->StartLocalSound ) return qfalse;
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if( !si->StartBackgroundTrack ) return qfalse;
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if( !si->StopBackgroundTrack ) return qfalse;
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if( !si->RawSamples ) return qfalse;
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if( !si->StopAllSounds ) return qfalse;
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if( !si->ClearLoopingSounds ) return qfalse;
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if( !si->AddLoopingSound ) return qfalse;
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if( !si->AddRealLoopingSound ) return qfalse;
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if( !si->StopLoopingSound ) return qfalse;
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if( !si->Respatialize ) return qfalse;
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if( !si->UpdateEntityPosition ) return qfalse;
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if( !si->Update ) return qfalse;
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if( !si->DisableSounds ) return qfalse;
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if( !si->BeginRegistration ) return qfalse;
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if( !si->RegisterSound ) return qfalse;
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if( !si->ClearSoundBuffer ) return qfalse;
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if( !si->SoundInfo ) return qfalse;
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if( !si->SoundList ) return qfalse;
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return qtrue;
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}
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/*
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=================
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S_StartSound
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=================
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*/
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void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx )
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{
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if( si.StartSound ) {
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si.StartSound( origin, entnum, entchannel, sfx );
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}
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}
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/*
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=================
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S_StartLocalSound
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=================
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*/
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void S_StartLocalSound( sfxHandle_t sfx, int channelNum )
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{
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if( si.StartLocalSound ) {
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si.StartLocalSound( sfx, channelNum );
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}
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}
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/*
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=================
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S_StartBackgroundTrack
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=================
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*/
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void S_StartBackgroundTrack( const char *intro, const char *loop )
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{
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if( si.StartBackgroundTrack ) {
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si.StartBackgroundTrack( intro, loop );
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}
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}
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/*
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=================
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S_StopBackgroundTrack
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=================
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*/
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void S_StopBackgroundTrack( void )
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{
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if( si.StopBackgroundTrack ) {
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si.StopBackgroundTrack( );
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}
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}
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/*
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=================
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S_RawSamples
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=================
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*/
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void S_RawSamples (int samples, int rate, int width, int channels,
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const byte *data, float volume)
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{
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if( si.RawSamples ) {
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si.RawSamples( samples, rate, width, channels, data, volume );
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}
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}
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/*
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=================
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S_StopAllSounds
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=================
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*/
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void S_StopAllSounds( void )
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{
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if( si.StopAllSounds ) {
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si.StopAllSounds( );
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}
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}
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/*
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=================
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S_ClearLoopingSounds
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=================
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*/
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void S_ClearLoopingSounds( qboolean killall )
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{
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if( si.ClearLoopingSounds ) {
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si.ClearLoopingSounds( killall );
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}
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}
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/*
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=================
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S_AddLoopingSound
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=================
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*/
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void S_AddLoopingSound( int entityNum, const vec3_t origin,
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const vec3_t velocity, sfxHandle_t sfx )
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{
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if( si.AddLoopingSound ) {
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si.AddLoopingSound( entityNum, origin, velocity, sfx );
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}
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}
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/*
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=================
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S_AddRealLoopingSound
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=================
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*/
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void S_AddRealLoopingSound( int entityNum, const vec3_t origin,
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const vec3_t velocity, sfxHandle_t sfx )
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{
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if( si.AddRealLoopingSound ) {
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si.AddRealLoopingSound( entityNum, origin, velocity, sfx );
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}
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}
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/*
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=================
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S_StopLoopingSound
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=================
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*/
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void S_StopLoopingSound( int entityNum )
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{
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if( si.StopLoopingSound ) {
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si.StopLoopingSound( entityNum );
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}
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}
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/*
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=================
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S_Respatialize
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=================
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*/
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void S_Respatialize( int entityNum, const vec3_t origin,
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vec3_t axis[3], int inwater )
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{
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if( si.Respatialize ) {
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si.Respatialize( entityNum, origin, axis, inwater );
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}
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}
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/*
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=================
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S_UpdateEntityPosition
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=================
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*/
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void S_UpdateEntityPosition( int entityNum, const vec3_t origin )
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{
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if( si.UpdateEntityPosition ) {
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si.UpdateEntityPosition( entityNum, origin );
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}
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}
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/*
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=================
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S_Update
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=================
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*/
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void S_Update( void )
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{
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if( si.Update ) {
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si.Update( );
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}
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}
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/*
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=================
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S_DisableSounds
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=================
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*/
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void S_DisableSounds( void )
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{
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if( si.DisableSounds ) {
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si.DisableSounds( );
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}
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}
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/*
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=================
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S_BeginRegistration
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=================
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*/
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void S_BeginRegistration( void )
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{
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if( si.BeginRegistration ) {
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si.BeginRegistration( );
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}
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}
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/*
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=================
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S_RegisterSound
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=================
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*/
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sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed )
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{
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if( si.RegisterSound ) {
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return si.RegisterSound( sample, compressed );
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} else {
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return 0;
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}
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}
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/*
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=================
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S_ClearSoundBuffer
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=================
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*/
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void S_ClearSoundBuffer( void )
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{
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if( si.ClearSoundBuffer ) {
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si.ClearSoundBuffer( );
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}
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}
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/*
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=================
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S_SoundInfo
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=================
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*/
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void S_SoundInfo( void )
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{
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if( si.SoundInfo ) {
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si.SoundInfo( );
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}
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}
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/*
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=================
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S_SoundList
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=================
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*/
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void S_SoundList( void )
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{
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if( si.SoundList ) {
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si.SoundList( );
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}
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}
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//=============================================================================
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/*
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=================
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S_Play_f
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=================
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*/
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void S_Play_f( void ) {
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int i;
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sfxHandle_t h;
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char name[256];
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if( !si.RegisterSound || !si.StartLocalSound ) {
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return;
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}
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i = 1;
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while ( i<Cmd_Argc() ) {
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if ( !Q_strrchr(Cmd_Argv(i), '.') ) {
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Com_sprintf( name, sizeof(name), "%s.wav", Cmd_Argv(1) );
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} else {
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Q_strncpyz( name, Cmd_Argv(i), sizeof(name) );
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}
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h = si.RegisterSound( name, qfalse );
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if( h ) {
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si.StartLocalSound( h, CHAN_LOCAL_SOUND );
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}
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i++;
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}
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}
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/*
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=================
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S_Music_f
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=================
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*/
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void S_Music_f( void ) {
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int c;
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if( !si.StartBackgroundTrack ) {
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return;
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}
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c = Cmd_Argc();
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if ( c == 2 ) {
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si.StartBackgroundTrack( Cmd_Argv(1), NULL );
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} else if ( c == 3 ) {
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si.StartBackgroundTrack( Cmd_Argv(1), Cmd_Argv(2) );
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} else {
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Com_Printf ("music <musicfile> [loopfile]\n");
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return;
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}
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}
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//=============================================================================
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/*
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=================
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S_Init
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=================
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*/
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void S_Init( void )
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{
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cvar_t *cv;
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qboolean started = qfalse;
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Com_Printf( "------ Initializing Sound ------\n" );
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s_volume = Cvar_Get( "s_volume", "0.8", CVAR_ARCHIVE );
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s_musicVolume = Cvar_Get( "s_musicvolume", "0.25", CVAR_ARCHIVE );
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s_doppler = Cvar_Get( "s_doppler", "1", CVAR_ARCHIVE );
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s_backend = Cvar_Get( "s_backend", "", CVAR_ROM );
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cv = Cvar_Get( "s_initsound", "1", 0 );
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if( !cv->integer ) {
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Com_Printf( "Sound disabled.\n" );
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} else {
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S_CodecInit( );
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Cmd_AddCommand( "play", S_Play_f );
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Cmd_AddCommand( "music", S_Music_f );
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Cmd_AddCommand( "s_list", S_SoundList );
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Cmd_AddCommand( "s_stop", S_StopAllSounds );
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Cmd_AddCommand( "s_info", S_SoundInfo );
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cv = Cvar_Get( "s_useOpenAL", "1", CVAR_ARCHIVE );
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if( cv->integer ) {
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//OpenAL
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started = S_AL_Init( &si );
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Cvar_Set( "s_backend", "OpenAL" );
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}
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if( !started ) {
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started = S_Base_Init( &si );
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Cvar_Set( "s_backend", "base" );
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}
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if( started ) {
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if( !S_ValidSoundInterface( &si ) ) {
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Com_Error( ERR_FATAL, "Sound interface invalid." );
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}
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S_SoundInfo( );
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Com_Printf( "Sound intialization successful.\n" );
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} else {
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Com_Printf( "Sound intialization failed.\n" );
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}
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}
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Com_Printf( "--------------------------------\n");
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}
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/*
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=================
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S_Shutdown
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=================
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*/
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void S_Shutdown( void )
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{
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if( si.Shutdown ) {
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si.Shutdown( );
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}
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Com_Memset( &si, 0, sizeof( soundInterface_t ) );
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Cmd_RemoveCommand( "play" );
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Cmd_RemoveCommand( "music");
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Cmd_RemoveCommand( "s_list" );
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Cmd_RemoveCommand( "s_stop" );
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Cmd_RemoveCommand( "s_info" );
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S_CodecShutdown( );
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}
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