mirror of
https://github.com/UberGames/ioef.git
synced 2024-12-03 09:32:15 +00:00
2db73231eb
From /dev/humancontroller.
541 lines
14 KiB
C
541 lines
14 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/**********************************************************************
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UI_ATOMS.C
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User interface building blocks and support functions.
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**********************************************************************/
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#include "ui_local.h"
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qboolean m_entersound; // after a frame, so caching won't disrupt the sound
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void QDECL Com_Error( int level, const char *error, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, error);
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Q_vsnprintf (text, sizeof(text), error, argptr);
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va_end (argptr);
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trap_Error( text );
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}
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void QDECL Com_Printf( const char *msg, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, msg);
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Q_vsnprintf (text, sizeof(text), msg, argptr);
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va_end (argptr);
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trap_Print( text );
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}
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qboolean newUI = qfalse;
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/*
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=================
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UI_ClampCvar
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=================
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*/
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float UI_ClampCvar( float min, float max, float value )
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{
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if ( value < min ) return min;
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if ( value > max ) return max;
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return value;
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}
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/*
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=================
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UI_StartDemoLoop
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=================
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*/
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void UI_StartDemoLoop( void ) {
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trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
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}
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#ifndef MISSIONPACK
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static void NeedCDAction( qboolean result ) {
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if ( !result ) {
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trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
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}
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}
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#endif // MISSIONPACK
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#ifndef MISSIONPACK
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static void NeedCDKeyAction( qboolean result ) {
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if ( !result ) {
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trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
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}
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}
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#endif // MISSIONPACK
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char *UI_Argv( int arg ) {
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static char buffer[MAX_STRING_CHARS];
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trap_Argv( arg, buffer, sizeof( buffer ) );
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return buffer;
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}
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char *UI_Cvar_VariableString( const char *var_name ) {
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static char buffer[MAX_STRING_CHARS];
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trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
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return buffer;
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}
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void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) {
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trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy));
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trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives));
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trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents));
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trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends));
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trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists));
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trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets));
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trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score));
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trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects));
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trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore));
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trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore));
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trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus));
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trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus));
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trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus));
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trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
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trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures));
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if (postGame) {
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trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy));
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trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives));
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trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents));
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trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends));
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trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists));
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trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets));
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trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score));
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trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects));
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trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore));
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trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore));
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trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus));
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trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus));
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trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus));
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trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
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trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures));
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}
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}
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void UI_LoadBestScores(const char *map, int game)
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{
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char fileName[MAX_QPATH];
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fileHandle_t f;
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postGameInfo_t newInfo;
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int protocol, protocolLegacy;
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memset(&newInfo, 0, sizeof(postGameInfo_t));
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Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
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if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
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int size = 0;
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trap_FS_Read(&size, sizeof(int), f);
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if (size == sizeof(postGameInfo_t)) {
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trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);
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}
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trap_FS_FCloseFile(f);
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}
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UI_SetBestScores(&newInfo, qfalse);
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uiInfo.demoAvailable = qfalse;
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protocolLegacy = trap_Cvar_VariableValue("com_legacyprotocol");
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protocol = trap_Cvar_VariableValue("com_protocol");
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if(!protocol)
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protocol = trap_Cvar_VariableValue("protocol");
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if(protocolLegacy == protocol)
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protocolLegacy = 0;
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Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocol);
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if(trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)
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{
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uiInfo.demoAvailable = qtrue;
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trap_FS_FCloseFile(f);
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}
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else if(protocolLegacy > 0)
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{
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Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocolLegacy);
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if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)
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{
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uiInfo.demoAvailable = qtrue;
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trap_FS_FCloseFile(f);
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}
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}
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}
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/*
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===============
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UI_ClearScores
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===============
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*/
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void UI_ClearScores(void) {
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char gameList[4096];
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char *gameFile;
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int i, len, count, size;
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fileHandle_t f;
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postGameInfo_t newInfo;
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count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) );
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size = sizeof(postGameInfo_t);
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memset(&newInfo, 0, size);
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if (count > 0) {
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gameFile = gameList;
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for ( i = 0; i < count; i++ ) {
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len = strlen(gameFile);
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if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) {
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trap_FS_Write(&size, sizeof(int), f);
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trap_FS_Write(&newInfo, size, f);
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trap_FS_FCloseFile(f);
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}
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gameFile += len + 1;
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}
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}
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UI_SetBestScores(&newInfo, qfalse);
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}
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static void UI_Cache_f( void ) {
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Display_CacheAll();
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}
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/*
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=======================
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UI_CalcPostGameStats
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=======================
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*/
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static void UI_CalcPostGameStats( void ) {
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char map[MAX_QPATH];
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char fileName[MAX_QPATH];
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char info[MAX_INFO_STRING];
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fileHandle_t f;
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int size, game, time, adjustedTime;
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postGameInfo_t oldInfo;
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postGameInfo_t newInfo;
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qboolean newHigh = qfalse;
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trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
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Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
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game = atoi(Info_ValueForKey(info, "g_gametype"));
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// compose file name
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Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
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// see if we have one already
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memset(&oldInfo, 0, sizeof(postGameInfo_t));
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if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
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// if so load it
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size = 0;
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trap_FS_Read(&size, sizeof(int), f);
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if (size == sizeof(postGameInfo_t)) {
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trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f);
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}
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trap_FS_FCloseFile(f);
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}
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newInfo.accuracy = atoi(UI_Argv(3));
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newInfo.impressives = atoi(UI_Argv(4));
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newInfo.excellents = atoi(UI_Argv(5));
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newInfo.defends = atoi(UI_Argv(6));
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newInfo.assists = atoi(UI_Argv(7));
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newInfo.gauntlets = atoi(UI_Argv(8));
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newInfo.baseScore = atoi(UI_Argv(9));
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newInfo.perfects = atoi(UI_Argv(10));
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newInfo.redScore = atoi(UI_Argv(11));
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newInfo.blueScore = atoi(UI_Argv(12));
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time = atoi(UI_Argv(13));
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newInfo.captures = atoi(UI_Argv(14));
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newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000;
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adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
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if (newInfo.time < adjustedTime) {
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newInfo.timeBonus = (adjustedTime - newInfo.time) * 10;
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} else {
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newInfo.timeBonus = 0;
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}
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if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) {
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newInfo.shutoutBonus = 100;
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} else {
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newInfo.shutoutBonus = 0;
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}
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newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill");
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if (newInfo.skillBonus <= 0) {
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newInfo.skillBonus = 1;
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}
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newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
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newInfo.score *= newInfo.skillBonus;
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// see if the score is higher for this one
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newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score);
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if (newHigh) {
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// if so write out the new one
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uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
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if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) {
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size = sizeof(postGameInfo_t);
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trap_FS_Write(&size, sizeof(int), f);
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trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f);
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trap_FS_FCloseFile(f);
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}
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}
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if (newInfo.time < oldInfo.time) {
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uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
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}
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// put back all the ui overrides
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trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit"));
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trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit"));
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trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer"));
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trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup"));
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trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup"));
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trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure"));
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trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire"));
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UI_SetBestScores(&newInfo, qtrue);
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UI_ShowPostGame(newHigh);
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}
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/*
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=================
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UI_ConsoleCommand
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=================
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*/
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qboolean UI_ConsoleCommand( int realTime ) {
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char *cmd;
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uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
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uiInfo.uiDC.realTime = realTime;
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cmd = UI_Argv( 0 );
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// ensure minimum menu data is available
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//Menu_Cache();
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if ( Q_stricmp (cmd, "ui_test") == 0 ) {
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UI_ShowPostGame(qtrue);
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}
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if ( Q_stricmp (cmd, "ui_report") == 0 ) {
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UI_Report();
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return qtrue;
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}
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if ( Q_stricmp (cmd, "ui_load") == 0 ) {
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UI_Load();
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return qtrue;
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}
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if ( Q_stricmp (cmd, "remapShader") == 0 ) {
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if (trap_Argc() == 4) {
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char shader1[MAX_QPATH];
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char shader2[MAX_QPATH];
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char shader3[MAX_QPATH];
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Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
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Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
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Q_strncpyz(shader3, UI_Argv(3), sizeof(shader3));
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trap_R_RemapShader(shader1, shader2, shader3);
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return qtrue;
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}
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}
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if ( Q_stricmp (cmd, "postgame") == 0 ) {
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UI_CalcPostGameStats();
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return qtrue;
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}
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if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
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UI_Cache_f();
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return qtrue;
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}
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if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
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//UI_TeamOrdersMenu_f();
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return qtrue;
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}
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if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
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//UI_CDKeyMenu_f();
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return qtrue;
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}
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return qfalse;
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}
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/*
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=================
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UI_Shutdown
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=================
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*/
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void UI_Shutdown( void ) {
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}
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/*
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================
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UI_AdjustFrom640
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Adjusted for resolution and screen aspect ratio
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================
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*/
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void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
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// expect valid pointers
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#if 0
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*x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
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*y *= uiInfo.uiDC.scale;
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*w *= uiInfo.uiDC.scale;
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*h *= uiInfo.uiDC.scale;
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#endif
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*x *= uiInfo.uiDC.xscale;
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*y *= uiInfo.uiDC.yscale;
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*w *= uiInfo.uiDC.xscale;
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*h *= uiInfo.uiDC.yscale;
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}
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void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
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qhandle_t hShader;
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hShader = trap_R_RegisterShaderNoMip( picname );
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UI_AdjustFrom640( &x, &y, &width, &height );
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trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
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}
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void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
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float s0;
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float s1;
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float t0;
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float t1;
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if( w < 0 ) { // flip about vertical
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w = -w;
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s0 = 1;
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s1 = 0;
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}
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else {
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s0 = 0;
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s1 = 1;
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}
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if( h < 0 ) { // flip about horizontal
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h = -h;
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t0 = 1;
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t1 = 0;
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}
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else {
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t0 = 0;
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t1 = 1;
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}
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UI_AdjustFrom640( &x, &y, &w, &h );
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trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
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}
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/*
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================
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UI_FillRect
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Coordinates are 640*480 virtual values
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=================
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*/
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void UI_FillRect( float x, float y, float width, float height, const float *color ) {
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trap_R_SetColor( color );
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UI_AdjustFrom640( &x, &y, &width, &height );
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trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
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trap_R_SetColor( NULL );
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}
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void UI_DrawSides(float x, float y, float w, float h) {
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UI_AdjustFrom640( &x, &y, &w, &h );
|
|
trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
|
trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
|
}
|
|
|
|
void UI_DrawTopBottom(float x, float y, float w, float h) {
|
|
UI_AdjustFrom640( &x, &y, &w, &h );
|
|
trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
|
trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
|
}
|
|
/*
|
|
================
|
|
UI_DrawRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
|
|
trap_R_SetColor( color );
|
|
|
|
UI_DrawTopBottom(x, y, width, height);
|
|
UI_DrawSides(x, y, width, height);
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
void UI_SetColor( const float *rgba ) {
|
|
trap_R_SetColor( rgba );
|
|
}
|
|
|
|
void UI_UpdateScreen( void ) {
|
|
trap_UpdateScreen();
|
|
}
|
|
|
|
|
|
void UI_DrawTextBox (int x, int y, int width, int lines)
|
|
{
|
|
UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
|
|
UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
|
|
}
|
|
|
|
qboolean UI_CursorInRect (int x, int y, int width, int height)
|
|
{
|
|
if (uiInfo.uiDC.cursorx < x ||
|
|
uiInfo.uiDC.cursory < y ||
|
|
uiInfo.uiDC.cursorx > x+width ||
|
|
uiInfo.uiDC.cursory > y+height)
|
|
return qfalse;
|
|
|
|
return qtrue;
|
|
}
|