ioef/q3map/patch.c

286 lines
6.7 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qbsp.h"
void PrintCtrl( vec3_t ctrl[9] ) {
int i, j;
for ( i = 0 ; i < 3 ; i++ ) {
for ( j = 0 ; j < 3 ; j++ ) {
_printf("(%5.2f %5.2f %5.2f) ", ctrl[i*3+j][0], ctrl[i*3+j][1], ctrl[i*3+j][2] );
}
_printf("\n");
}
}
/*
================
DrawSurfaceForMesh
================
*/
mapDrawSurface_t *DrawSurfaceForMesh( mesh_t *m ) {
mapDrawSurface_t *ds;
int i, j;
mesh_t *copy;
// to make valid normals for patches with degenerate edges,
// we need to make a copy of the mesh and put the aproximating
// points onto the curve
copy = CopyMesh( m );
PutMeshOnCurve( *copy );
MakeMeshNormals( *copy );
for ( j = 0 ; j < m->width ; j++ ) {
for ( i = 0 ; i < m->height ; i++ ) {
VectorCopy( copy->verts[i*m->width+j].normal, m->verts[i*m->width+j].normal );
}
}
FreeMesh( copy );
ds = AllocDrawSurf();
ds->mapBrush = NULL;
ds->side = NULL;
ds->patch = qtrue;
ds->patchWidth = m->width;
ds->patchHeight = m->height;
ds->numVerts = ds->patchWidth * ds->patchHeight;
ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
memcpy( ds->verts, m->verts, ds->numVerts * sizeof( *ds->verts ) );
ds->lightmapNum = -1;
ds->fogNum = -1;
return ds;
}
/*
=================
ParsePatch
Creates a mapDrawSurface_t from the patch text
=================
*/
void ParsePatch( void ) {
vec_t info[5];
int i, j;
parseMesh_t *pm;
char texture[MAX_QPATH];
char shader[MAX_QPATH];
mesh_t m;
drawVert_t *verts;
epair_t *ep;
MatchToken( "{" );
// get texture
GetToken (qtrue);
strcpy( texture, token );
// save the shader name for retexturing
if ( numMapIndexedShaders == MAX_MAP_BRUSHSIDES ) {
Error( "MAX_MAP_BRUSHSIDES" );
}
strcpy( mapIndexedShaders[numMapIndexedShaders], texture );
numMapIndexedShaders++;
Parse1DMatrix( 5, info );
m.width = info[0];
m.height = info[1];
m.verts = verts = malloc( m.width * m.height * sizeof( m.verts[0] ) );
if ( m.width < 0 || m.width > MAX_PATCH_SIZE
|| m.height < 0 || m.height > MAX_PATCH_SIZE ) {
Error("ParsePatch: bad size");
}
MatchToken( "(" );
for ( j = 0 ; j < m.width ; j++ ) {
MatchToken( "(" );
for ( i = 0 ; i < m.height ; i++ ) {
Parse1DMatrix( 5, verts[i*m.width+j].xyz );
}
MatchToken( ")" );
}
MatchToken( ")" );
// if brush primitives format, we may have some epairs to ignore here
GetToken(qtrue);
if (g_bBrushPrimit!=BPRIMIT_OLDBRUSHES && strcmp(token,"}"))
{
// NOTE: we leak that!
ep = ParseEpair();
}
else
UnGetToken();
MatchToken( "}" );
MatchToken( "}" );
if ( noCurveBrushes ) {
return;
}
// find default flags and values
pm = malloc( sizeof( *pm ) );
memset( pm, 0, sizeof( *pm ) );
sprintf( shader, "textures/%s", texture );
pm->shaderInfo = ShaderInfoForShader( shader );
pm->mesh = m;
// link to the entity
pm->next = mapent->patches;
mapent->patches = pm;
}
void GrowGroup_r( int patchNum, int patchCount, const byte *bordering, byte *group ) {
int i;
const byte *row;
if ( group[patchNum] ) {
return;
}
group[patchNum] = 1;
row = bordering + patchNum * patchCount;
for ( i = 0 ; i < patchCount ; i++ ) {
if ( row[i] ) {
GrowGroup_r( i, patchCount, bordering, group );
}
}
}
/*
=====================
PatchMapDrawSurfs
Any patches that share an edge need to choose their
level of detail as a unit, otherwise the edges would
pull apart.
=====================
*/
void PatchMapDrawSurfs( entity_t *e ) {
parseMesh_t *pm;
parseMesh_t *check, *scan;
mapDrawSurface_t *ds;
int patchCount, groupCount;
int i, j, k, l, c1, c2;
drawVert_t *v1, *v2;
vec3_t bounds[2];
byte *bordering;
parseMesh_t *meshes[MAX_MAP_DRAW_SURFS];
qboolean grouped[MAX_MAP_DRAW_SURFS];
byte group[MAX_MAP_DRAW_SURFS];
qprintf( "----- PatchMapDrawSurfs -----\n" );
patchCount = 0;
for ( pm = e->patches ; pm ; pm = pm->next ) {
meshes[patchCount] = pm;
patchCount++;
}
if ( !patchCount ) {
return;
}
bordering = malloc( patchCount * patchCount );
memset( bordering, 0, patchCount * patchCount );
// build the bordering matrix
for ( k = 0 ; k < patchCount ; k++ ) {
bordering[k*patchCount+k] = 1;
for ( l = k+1 ; l < patchCount ; l++ ) {
check = meshes[k];
scan = meshes[l];
c1 = scan->mesh.width * scan->mesh.height;
v1 = scan->mesh.verts;
for ( i = 0 ; i < c1 ; i++, v1++ ) {
c2 = check->mesh.width * check->mesh.height;
v2 = check->mesh.verts;
for ( j = 0 ; j < c2 ; j++, v2++ ) {
if ( fabs( v1->xyz[0] - v2->xyz[0] ) < 1.0
&& fabs( v1->xyz[1] - v2->xyz[1] ) < 1.0
&& fabs( v1->xyz[2] - v2->xyz[2] ) < 1.0 ) {
break;
}
}
if ( j != c2 ) {
break;
}
}
if ( i != c1 ) {
// we have a connection
bordering[k*patchCount+l] =
bordering[l*patchCount+k] = 1;
} else {
// no connection
bordering[k*patchCount+l] =
bordering[l*patchCount+k] = 0;
}
}
}
// build groups
memset( grouped, 0, sizeof(grouped) );
groupCount = 0;
for ( i = 0 ; i < patchCount ; i++ ) {
if ( !grouped[i] ) {
groupCount++;
}
// recursively find all patches that belong in the same group
memset( group, 0, patchCount );
GrowGroup_r( i, patchCount, bordering, group );
// bound them
ClearBounds( bounds[0], bounds[1] );
for ( j = 0 ; j < patchCount ; j++ ) {
if ( group[j] ) {
grouped[j] = qtrue;
scan = meshes[j];
c1 = scan->mesh.width * scan->mesh.height;
v1 = scan->mesh.verts;
for ( k = 0 ; k < c1 ; k++, v1++ ) {
AddPointToBounds( v1->xyz, bounds[0], bounds[1] );
}
}
}
// create drawsurf
scan = meshes[i];
scan->grouped = qtrue;
ds = DrawSurfaceForMesh( &scan->mesh );
ds->shaderInfo = scan->shaderInfo;
VectorCopy( bounds[0], ds->lightmapVecs[0] );
VectorCopy( bounds[1], ds->lightmapVecs[1] );
}
qprintf( "%5i patches\n", patchCount );
qprintf( "%5i patch LOD groups\n", groupCount );
}