ioef/code/botlib/be_interface.h
Tim Angus 05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00

57 lines
1.9 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_interface.h
*
* desc: botlib interface
*
* $Archive: /source/code/botlib/be_interface.h $
*
*****************************************************************************/
//#define DEBUG //debug code
#define RANDOMIZE //randomize bot behaviour
//FIXME: get rid of this global structure
typedef struct botlib_globals_s
{
int botlibsetup; //true when the bot library has been setup
int maxentities; //maximum number of entities
int maxclients; //maximum number of clients
float time; //the global time
#ifdef DEBUG
qboolean debug; //true if debug is on
int goalareanum;
vec3_t goalorigin;
int runai;
#endif
} botlib_globals_t;
extern botlib_globals_t botlibglobals;
extern botlib_import_t botimport;
extern int bot_developer; //true if developer is on
//
int Sys_MilliSeconds(void);