mirror of
https://github.com/UberGames/ioef.git
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1297 lines
32 KiB
C
1297 lines
32 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qbsp.h"
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#include "l_mem.h"
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int c_active_portals;
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int c_peak_portals;
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int c_boundary;
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int c_boundary_sides;
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int c_portalmemory;
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//portal_t *portallist = NULL;
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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portal_t *AllocPortal (void)
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{
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portal_t *p;
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p = GetMemory(sizeof(portal_t));
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memset (p, 0, sizeof(portal_t));
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if (numthreads == 1)
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{
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c_active_portals++;
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if (c_active_portals > c_peak_portals)
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{
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c_peak_portals = c_active_portals;
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} //end if
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c_portalmemory += MemorySize(p);
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} //end if
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// p->nextportal = portallist;
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// portallist = p;
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return p;
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} //end of the function AllocPortal
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void FreePortal (portal_t *p)
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{
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if (p->winding) FreeWinding(p->winding);
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if (numthreads == 1)
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{
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c_active_portals--;
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c_portalmemory -= MemorySize(p);
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} //end if
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FreeMemory(p);
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} //end of the function FreePortal
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//===========================================================================
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// Returns the single content bit of the
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// strongest visible content present
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int VisibleContents (int contents)
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{
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int i;
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for (i=1 ; i<=LAST_VISIBLE_CONTENTS ; i<<=1)
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if (contents & i )
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return i;
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return 0;
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} //end of the function VisibleContents
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int ClusterContents (node_t *node)
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{
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int c1, c2, c;
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if (node->planenum == PLANENUM_LEAF)
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return node->contents;
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c1 = ClusterContents(node->children[0]);
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c2 = ClusterContents(node->children[1]);
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c = c1|c2;
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// a cluster may include some solid detail areas, but
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// still be seen into
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if ( ! (c1&CONTENTS_SOLID) || ! (c2&CONTENTS_SOLID) )
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c &= ~CONTENTS_SOLID;
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return c;
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} //end of the function ClusterContents
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//===========================================================================
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// Returns true if the portal is empty or translucent, allowing
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// the PVS calculation to see through it.
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// The nodes on either side of the portal may actually be clusters,
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// not leaves, so all contents should be ored together
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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qboolean Portal_VisFlood (portal_t *p)
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{
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int c1, c2;
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if (!p->onnode)
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return false; // to global outsideleaf
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c1 = ClusterContents(p->nodes[0]);
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c2 = ClusterContents(p->nodes[1]);
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if (!VisibleContents (c1^c2))
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return true;
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if (c1 & (CONTENTS_Q2TRANSLUCENT|CONTENTS_DETAIL))
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c1 = 0;
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if (c2 & (CONTENTS_Q2TRANSLUCENT|CONTENTS_DETAIL))
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c2 = 0;
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if ( (c1|c2) & CONTENTS_SOLID )
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return false; // can't see through solid
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if (! (c1 ^ c2))
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return true; // identical on both sides
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if (!VisibleContents (c1^c2))
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return true;
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return false;
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} //end of the function Portal_VisFlood
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//===========================================================================
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// The entity flood determines which areas are
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// "outside" on the map, which are then filled in.
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// Flowing from side s to side !s
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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qboolean Portal_EntityFlood (portal_t *p, int s)
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{
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if (p->nodes[0]->planenum != PLANENUM_LEAF
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|| p->nodes[1]->planenum != PLANENUM_LEAF)
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Error ("Portal_EntityFlood: not a leaf");
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// can never cross to a solid
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if ( (p->nodes[0]->contents & CONTENTS_SOLID)
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|| (p->nodes[1]->contents & CONTENTS_SOLID) )
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return false;
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// can flood through everything else
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return true;
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}
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//=============================================================================
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int c_tinyportals;
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
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{
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if (p->nodes[0] || p->nodes[1])
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Error ("AddPortalToNode: allready included");
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p->nodes[0] = front;
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p->next[0] = front->portals;
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front->portals = p;
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p->nodes[1] = back;
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p->next[1] = back->portals;
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back->portals = p;
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} //end of the function AddPortalToNodes
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void RemovePortalFromNode (portal_t *portal, node_t *l)
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{
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portal_t **pp, *t;
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int s, i, n;
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portal_t *p;
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portal_t *portals[4096];
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// remove reference to the current portal
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pp = &l->portals;
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while (1)
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{
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t = *pp;
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if (!t)
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Error ("RemovePortalFromNode: portal not in leaf");
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if ( t == portal )
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break;
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if (t->nodes[0] == l)
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pp = &t->next[0];
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else if (t->nodes[1] == l)
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pp = &t->next[1];
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else
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Error ("RemovePortalFromNode: portal not bounding leaf");
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}
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if (portal->nodes[0] == l)
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{
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*pp = portal->next[0];
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portal->nodes[0] = NULL;
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} //end if
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else if (portal->nodes[1] == l)
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{
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*pp = portal->next[1];
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portal->nodes[1] = NULL;
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} //end else if
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else
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{
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Error("RemovePortalFromNode: mislinked portal");
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} //end else
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//#ifdef ME
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n = 0;
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for (p = l->portals; p; p = p->next[s])
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{
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for (i = 0; i < n; i++)
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{
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if (p == portals[i]) Error("RemovePortalFromNode: circular linked\n");
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} //end for
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if (p->nodes[0] != l && p->nodes[1] != l)
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{
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Error("RemovePortalFromNodes: portal does not belong to node\n");
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} //end if
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portals[n] = p;
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s = (p->nodes[1] == l);
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// if (++n >= 4096) Error("RemovePortalFromNode: more than 4096 portals\n");
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} //end for
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//#endif
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} //end of the function RemovePortalFromNode
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void PrintPortal (portal_t *p)
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{
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int i;
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winding_t *w;
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w = p->winding;
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for (i=0 ; i<w->numpoints ; i++)
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printf ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
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, w->p[i][1], w->p[i][2]);
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} //end of the function PrintPortal
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//===========================================================================
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// The created portals will face the global outside_node
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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#define SIDESPACE 8
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void MakeHeadnodePortals (tree_t *tree)
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{
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vec3_t bounds[2];
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int i, j, n;
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portal_t *p, *portals[6];
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plane_t bplanes[6], *pl;
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node_t *node;
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node = tree->headnode;
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// pad with some space so there will never be null volume leaves
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for (i=0 ; i<3 ; i++)
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{
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bounds[0][i] = tree->mins[i] - SIDESPACE;
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bounds[1][i] = tree->maxs[i] + SIDESPACE;
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if ( bounds[0][i] > bounds[1][i] ) {
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Error("empty BSP tree");
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}
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}
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tree->outside_node.planenum = PLANENUM_LEAF;
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tree->outside_node.brushlist = NULL;
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tree->outside_node.portals = NULL;
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tree->outside_node.contents = 0;
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for (i=0 ; i<3 ; i++)
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for (j=0 ; j<2 ; j++)
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{
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n = j*3 + i;
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p = AllocPortal ();
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portals[n] = p;
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pl = &bplanes[n];
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memset (pl, 0, sizeof(*pl));
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if (j)
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{
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pl->normal[i] = -1;
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pl->dist = -bounds[j][i];
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}
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else
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{
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pl->normal[i] = 1;
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pl->dist = bounds[j][i];
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}
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p->plane = *pl;
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p->winding = BaseWindingForPlane (pl->normal, pl->dist);
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AddPortalToNodes (p, node, &tree->outside_node);
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}
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// clip the basewindings by all the other planes
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for (i=0 ; i<6 ; i++)
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{
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for (j=0 ; j<6 ; j++)
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{
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if (j == i) continue;
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ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);
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} //end for
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} //end for
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} //end of the function MakeHeadNodePortals
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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#define BASE_WINDING_EPSILON 0.001
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#define SPLIT_WINDING_EPSILON 0.001
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winding_t *BaseWindingForNode (node_t *node)
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{
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winding_t *w;
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node_t *n;
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plane_t *plane;
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vec3_t normal;
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vec_t dist;
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w = BaseWindingForPlane (mapplanes[node->planenum].normal
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, mapplanes[node->planenum].dist);
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// clip by all the parents
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for (n=node->parent ; n && w ; )
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{
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plane = &mapplanes[n->planenum];
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if (n->children[0] == node)
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{ // take front
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ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON);
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}
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else
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{ // take back
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VectorSubtract (vec3_origin, plane->normal, normal);
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dist = -plane->dist;
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ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON);
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}
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node = n;
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n = n->parent;
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}
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return w;
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} //end of the function BaseWindingForNode
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//===========================================================================
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// create the new portal by taking the full plane winding for the cutting
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// plane and clipping it by all of parents of this node
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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qboolean WindingIsTiny (winding_t *w);
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void MakeNodePortal (node_t *node)
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{
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portal_t *new_portal, *p;
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winding_t *w;
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vec3_t normal;
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float dist;
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int side;
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w = BaseWindingForNode (node);
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// clip the portal by all the other portals in the node
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for (p = node->portals; p && w; p = p->next[side])
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{
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if (p->nodes[0] == node)
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{
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side = 0;
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VectorCopy (p->plane.normal, normal);
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dist = p->plane.dist;
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} //end if
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else if (p->nodes[1] == node)
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{
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side = 1;
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VectorSubtract (vec3_origin, p->plane.normal, normal);
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dist = -p->plane.dist;
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} //end else if
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else
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{
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Error ("MakeNodePortal: mislinked portal");
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} //end else
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ChopWindingInPlace (&w, normal, dist, 0.1);
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} //end for
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if (!w)
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{
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return;
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} //end if
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if (WindingIsTiny (w))
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{
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c_tinyportals++;
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FreeWinding(w);
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return;
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} //end if
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#ifdef DEBUG
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/* //NOTE: don't use this winding ok check
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// all the invalid windings only have a degenerate edge
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if (WindingError(w))
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{
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Log_Print("MakeNodePortal: %s\n", WindingErrorString());
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FreeWinding(w);
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return;
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} //end if*/
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#endif //DEBUG
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new_portal = AllocPortal();
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new_portal->plane = mapplanes[node->planenum];
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#ifdef ME
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new_portal->planenum = node->planenum;
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#endif //ME
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new_portal->onnode = node;
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new_portal->winding = w;
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AddPortalToNodes (new_portal, node->children[0], node->children[1]);
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} //end of the function MakeNodePortal
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//===========================================================================
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// Move or split the portals that bound node so that the node's
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// children have portals instead of node.
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void SplitNodePortals (node_t *node)
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{
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portal_t *p, *next_portal, *new_portal;
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node_t *f, *b, *other_node;
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int side;
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plane_t *plane;
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winding_t *frontwinding, *backwinding;
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plane = &mapplanes[node->planenum];
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f = node->children[0];
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b = node->children[1];
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for (p = node->portals ; p ; p = next_portal)
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{
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if (p->nodes[0] == node) side = 0;
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else if (p->nodes[1] == node) side = 1;
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else Error ("SplitNodePortals: mislinked portal");
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next_portal = p->next[side];
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other_node = p->nodes[!side];
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RemovePortalFromNode (p, p->nodes[0]);
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RemovePortalFromNode (p, p->nodes[1]);
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//
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// cut the portal into two portals, one on each side of the cut plane
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//
|
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ClipWindingEpsilon (p->winding, plane->normal, plane->dist,
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SPLIT_WINDING_EPSILON, &frontwinding, &backwinding);
|
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if (frontwinding && WindingIsTiny(frontwinding))
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{
|
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FreeWinding (frontwinding);
|
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frontwinding = NULL;
|
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c_tinyportals++;
|
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} //end if
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if (backwinding && WindingIsTiny(backwinding))
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{
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FreeWinding (backwinding);
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backwinding = NULL;
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c_tinyportals++;
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} //end if
|
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|
|
#ifdef DEBUG
|
|
/* //NOTE: don't use this winding ok check
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// all the invalid windings only have a degenerate edge
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if (frontwinding && WindingError(frontwinding))
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{
|
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Log_Print("SplitNodePortals: front %s\n", WindingErrorString());
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FreeWinding(frontwinding);
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frontwinding = NULL;
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} //end if
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|
if (backwinding && WindingError(backwinding))
|
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{
|
|
Log_Print("SplitNodePortals: back %s\n", WindingErrorString());
|
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FreeWinding(backwinding);
|
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backwinding = NULL;
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} //end if*/
|
|
#endif //DEBUG
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|
|
if (!frontwinding && !backwinding)
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{ // tiny windings on both sides
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continue;
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}
|
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|
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if (!frontwinding)
|
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{
|
|
FreeWinding (backwinding);
|
|
if (side == 0) AddPortalToNodes (p, b, other_node);
|
|
else AddPortalToNodes (p, other_node, b);
|
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continue;
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}
|
|
if (!backwinding)
|
|
{
|
|
FreeWinding (frontwinding);
|
|
if (side == 0) AddPortalToNodes (p, f, other_node);
|
|
else AddPortalToNodes (p, other_node, f);
|
|
continue;
|
|
}
|
|
|
|
// the winding is split
|
|
new_portal = AllocPortal();
|
|
*new_portal = *p;
|
|
new_portal->winding = backwinding;
|
|
FreeWinding (p->winding);
|
|
p->winding = frontwinding;
|
|
|
|
if (side == 0)
|
|
{
|
|
AddPortalToNodes (p, f, other_node);
|
|
AddPortalToNodes (new_portal, b, other_node);
|
|
} //end if
|
|
else
|
|
{
|
|
AddPortalToNodes (p, other_node, f);
|
|
AddPortalToNodes (new_portal, other_node, b);
|
|
} //end else
|
|
}
|
|
|
|
node->portals = NULL;
|
|
} //end of the function SplitNodePortals
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void CalcNodeBounds (node_t *node)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
int i;
|
|
|
|
// calc mins/maxs for both leaves and nodes
|
|
ClearBounds (node->mins, node->maxs);
|
|
for (p = node->portals ; p ; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
for (i=0 ; i<p->winding->numpoints ; i++)
|
|
AddPointToBounds (p->winding->p[i], node->mins, node->maxs);
|
|
}
|
|
} //end of the function CalcNodeBounds
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int c_numportalizednodes;
|
|
|
|
void MakeTreePortals_r (node_t *node)
|
|
{
|
|
int i;
|
|
|
|
#ifdef ME
|
|
qprintf("\r%6d", ++c_numportalizednodes);
|
|
if (cancelconversion) return;
|
|
#endif //ME
|
|
|
|
CalcNodeBounds (node);
|
|
if (node->mins[0] >= node->maxs[0])
|
|
{
|
|
Log_Print("WARNING: node without a volume\n");
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (node->mins[i] < -MAX_MAP_BOUNDS || node->maxs[i] > MAX_MAP_BOUNDS)
|
|
{
|
|
Log_Print("WARNING: node with unbounded volume\n");
|
|
break;
|
|
}
|
|
}
|
|
if (node->planenum == PLANENUM_LEAF)
|
|
return;
|
|
|
|
MakeNodePortal (node);
|
|
SplitNodePortals (node);
|
|
|
|
MakeTreePortals_r (node->children[0]);
|
|
MakeTreePortals_r (node->children[1]);
|
|
} //end of the function MakeTreePortals_r
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void MakeTreePortals(tree_t *tree)
|
|
{
|
|
|
|
#ifdef ME
|
|
Log_Print("---- Node Portalization ----\n");
|
|
c_numportalizednodes = 0;
|
|
c_portalmemory = 0;
|
|
qprintf("%6d nodes portalized", c_numportalizednodes);
|
|
#endif //ME
|
|
|
|
MakeHeadnodePortals(tree);
|
|
MakeTreePortals_r(tree->headnode);
|
|
|
|
#ifdef ME
|
|
qprintf("\n");
|
|
Log_Write("%6d nodes portalized\r\n", c_numportalizednodes);
|
|
Log_Print("%6d tiny portals\r\n", c_tinyportals);
|
|
Log_Print("%6d KB of portal memory\r\n", c_portalmemory >> 10);
|
|
Log_Print("%6i KB of winding memory\r\n", WindingMemory() >> 10);
|
|
#endif //ME
|
|
} //end of the function MakeTreePortals
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
FLOOD ENTITIES
|
|
|
|
=========================================================
|
|
*/
|
|
//#define P_NODESTACK
|
|
|
|
node_t *p_firstnode;
|
|
node_t *p_lastnode;
|
|
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
#ifdef P_NODESTACK
|
|
void P_AddNodeToList(node_t *node)
|
|
{
|
|
node->next = p_firstnode;
|
|
p_firstnode = node;
|
|
if (!p_lastnode) p_lastnode = node;
|
|
} //end of the function P_AddNodeToList
|
|
#else //it's a node queue
|
|
//add the node to the end of the node list
|
|
void P_AddNodeToList(node_t *node)
|
|
{
|
|
node->next = NULL;
|
|
if (p_lastnode) p_lastnode->next = node;
|
|
else p_firstnode = node;
|
|
p_lastnode = node;
|
|
} //end of the function P_AddNodeToList
|
|
#endif //P_NODESTACK
|
|
//===========================================================================
|
|
// get the first node from the front of the node list
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
node_t *P_NextNodeFromList(void)
|
|
{
|
|
node_t *node;
|
|
|
|
node = p_firstnode;
|
|
if (p_firstnode) p_firstnode = p_firstnode->next;
|
|
if (!p_firstnode) p_lastnode = NULL;
|
|
return node;
|
|
} //end of the function P_NextNodeFromList
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void FloodPortals(node_t *firstnode)
|
|
{
|
|
node_t *node;
|
|
portal_t *p;
|
|
int s;
|
|
|
|
firstnode->occupied = 1;
|
|
P_AddNodeToList(firstnode);
|
|
|
|
for (node = P_NextNodeFromList(); node; node = P_NextNodeFromList())
|
|
{
|
|
for (p = node->portals; p; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
//if the node at the other side of the portal is occupied already
|
|
if (p->nodes[!s]->occupied) continue;
|
|
//if it isn't possible to flood through this portal
|
|
if (!Portal_EntityFlood(p, s)) continue;
|
|
//
|
|
p->nodes[!s]->occupied = node->occupied + 1;
|
|
//
|
|
P_AddNodeToList(p->nodes[!s]);
|
|
} //end for
|
|
} //end for
|
|
} //end of the function FloodPortals
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int numrec;
|
|
|
|
void FloodPortals_r (node_t *node, int dist)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
// int i;
|
|
|
|
Log_Print("\r%6d", ++numrec);
|
|
|
|
if (node->occupied) Error("FloodPortals_r: node already occupied\n");
|
|
if (!node)
|
|
{
|
|
Error("FloodPortals_r: NULL node\n");
|
|
} //end if*/
|
|
node->occupied = dist;
|
|
|
|
for (p = node->portals; p; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
//if the node at the other side of the portal is occupied already
|
|
if (p->nodes[!s]->occupied) continue;
|
|
//if it isn't possible to flood through this portal
|
|
if (!Portal_EntityFlood(p, s)) continue;
|
|
//flood recursively through the current portal
|
|
FloodPortals_r(p->nodes[!s], dist+1);
|
|
} //end for
|
|
Log_Print("\r%6d", --numrec);
|
|
} //end of the function FloodPortals_r
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
qboolean PlaceOccupant (node_t *headnode, vec3_t origin, entity_t *occupant)
|
|
{
|
|
node_t *node;
|
|
vec_t d;
|
|
plane_t *plane;
|
|
|
|
//find the leaf to start in
|
|
node = headnode;
|
|
while(node->planenum != PLANENUM_LEAF)
|
|
{
|
|
if (node->planenum < 0 || node->planenum > nummapplanes)
|
|
{
|
|
Error("PlaceOccupant: invalid node->planenum\n");
|
|
} //end if
|
|
plane = &mapplanes[node->planenum];
|
|
d = DotProduct(origin, plane->normal) - plane->dist;
|
|
if (d >= 0) node = node->children[0];
|
|
else node = node->children[1];
|
|
if (!node)
|
|
{
|
|
Error("PlaceOccupant: invalid child %d\n", d < 0);
|
|
} //end if
|
|
} //end while
|
|
//don't start in solid
|
|
// if (node->contents == CONTENTS_SOLID)
|
|
//ME: replaced because in LeafNode in brushbsp.c
|
|
// some nodes have contents solid with other contents
|
|
if (node->contents & CONTENTS_SOLID) return false;
|
|
//if the node is already occupied
|
|
if (node->occupied) return false;
|
|
|
|
//place the occupant in the first leaf
|
|
node->occupant = occupant;
|
|
|
|
numrec = 0;
|
|
// Log_Print("%6d recurses", numrec);
|
|
// FloodPortals_r(node, 1);
|
|
// Log_Print("\n");
|
|
FloodPortals(node);
|
|
|
|
return true;
|
|
} //end of the function PlaceOccupant
|
|
//===========================================================================
|
|
// Marks all nodes that can be reached by entites
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
qboolean FloodEntities (tree_t *tree)
|
|
{
|
|
int i;
|
|
int x, y;
|
|
vec3_t origin;
|
|
char *cl;
|
|
qboolean inside;
|
|
node_t *headnode;
|
|
|
|
headnode = tree->headnode;
|
|
Log_Print("------ FloodEntities -------\n");
|
|
inside = false;
|
|
tree->outside_node.occupied = 0;
|
|
|
|
//start at entity 1 not the world ( = 0)
|
|
for (i = 1; i < num_entities; i++)
|
|
{
|
|
GetVectorForKey(&entities[i], "origin", origin);
|
|
if (VectorCompare(origin, vec3_origin)) continue;
|
|
|
|
cl = ValueForKey(&entities[i], "classname");
|
|
origin[2] += 1; //so objects on floor are ok
|
|
|
|
// Log_Print("flooding from entity %d: %s\n", i, cl);
|
|
//nudge playerstart around if needed so clipping hulls allways
|
|
//have a valid point
|
|
if (!strcmp(cl, "info_player_start"))
|
|
{
|
|
for (x = -16; x <= 16; x += 16)
|
|
{
|
|
for (y = -16; y <= 16; y += 16)
|
|
{
|
|
origin[0] += x;
|
|
origin[1] += y;
|
|
if (PlaceOccupant(headnode, origin, &entities[i]))
|
|
{
|
|
inside = true;
|
|
x = 999; //stop for this info_player_start
|
|
break;
|
|
} //end if
|
|
origin[0] -= x;
|
|
origin[1] -= y;
|
|
} //end for
|
|
} //end for
|
|
} //end if
|
|
else
|
|
{
|
|
if (PlaceOccupant(headnode, origin, &entities[i]))
|
|
{
|
|
inside = true;
|
|
} //end if
|
|
} //end else
|
|
} //end for
|
|
|
|
if (!inside)
|
|
{
|
|
Log_Print("WARNING: no entities inside\n");
|
|
} //end if
|
|
else if (tree->outside_node.occupied)
|
|
{
|
|
Log_Print("WARNING: entity reached from outside\n");
|
|
} //end else if
|
|
|
|
return (qboolean)(inside && !tree->outside_node.occupied);
|
|
} //end of the function FloodEntities
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
FILL OUTSIDE
|
|
|
|
=========================================================
|
|
*/
|
|
|
|
int c_outside;
|
|
int c_inside;
|
|
int c_solid;
|
|
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void FillOutside_r (node_t *node)
|
|
{
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
FillOutside_r (node->children[0]);
|
|
FillOutside_r (node->children[1]);
|
|
return;
|
|
} //end if
|
|
// anything not reachable by an entity
|
|
// can be filled away (by setting solid contents)
|
|
if (!node->occupied)
|
|
{
|
|
if (!(node->contents & CONTENTS_SOLID))
|
|
{
|
|
c_outside++;
|
|
node->contents |= CONTENTS_SOLID;
|
|
} //end if
|
|
else
|
|
{
|
|
c_solid++;
|
|
} //end else
|
|
} //end if
|
|
else
|
|
{
|
|
c_inside++;
|
|
} //end else
|
|
} //end of the function FillOutside_r
|
|
//===========================================================================
|
|
// Fill all nodes that can't be reached by entities
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void FillOutside (node_t *headnode)
|
|
{
|
|
c_outside = 0;
|
|
c_inside = 0;
|
|
c_solid = 0;
|
|
Log_Print("------- FillOutside --------\n");
|
|
FillOutside_r (headnode);
|
|
Log_Print("%5i solid leaves\n", c_solid);
|
|
Log_Print("%5i leaves filled\n", c_outside);
|
|
Log_Print("%5i inside leaves\n", c_inside);
|
|
} //end of the function FillOutside
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
FLOOD AREAS
|
|
|
|
=========================================================
|
|
*/
|
|
|
|
int c_areas;
|
|
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void FloodAreas_r (node_t *node)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
bspbrush_t *b;
|
|
entity_t *e;
|
|
|
|
if (node->contents == CONTENTS_AREAPORTAL)
|
|
{
|
|
// this node is part of an area portal
|
|
b = node->brushlist;
|
|
e = &entities[b->original->entitynum];
|
|
|
|
// if the current area has allready touched this
|
|
// portal, we are done
|
|
if (e->portalareas[0] == c_areas || e->portalareas[1] == c_areas)
|
|
return;
|
|
|
|
// note the current area as bounding the portal
|
|
if (e->portalareas[1])
|
|
{
|
|
Log_Print("WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum);
|
|
return;
|
|
}
|
|
if (e->portalareas[0])
|
|
e->portalareas[1] = c_areas;
|
|
else
|
|
e->portalareas[0] = c_areas;
|
|
|
|
return;
|
|
} //end if
|
|
|
|
if (node->area)
|
|
return; // allready got it
|
|
node->area = c_areas;
|
|
|
|
for (p=node->portals ; p ; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
#if 0
|
|
if (p->nodes[!s]->occupied)
|
|
continue;
|
|
#endif
|
|
if (!Portal_EntityFlood (p, s))
|
|
continue;
|
|
|
|
FloodAreas_r (p->nodes[!s]);
|
|
} //end for
|
|
} //end of the function FloodAreas_r
|
|
//===========================================================================
|
|
// Just decend the tree, and for each node that hasn't had an
|
|
// area set, flood fill out from there
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void FindAreas_r (node_t *node)
|
|
{
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
FindAreas_r (node->children[0]);
|
|
FindAreas_r (node->children[1]);
|
|
return;
|
|
}
|
|
|
|
if (node->area)
|
|
return; // allready got it
|
|
|
|
if (node->contents & CONTENTS_SOLID)
|
|
return;
|
|
|
|
if (!node->occupied)
|
|
return; // not reachable by entities
|
|
|
|
// area portals are allways only flooded into, never
|
|
// out of
|
|
if (node->contents == CONTENTS_AREAPORTAL)
|
|
return;
|
|
|
|
c_areas++;
|
|
FloodAreas_r (node);
|
|
} //end of the function FindAreas_r
|
|
//===========================================================================
|
|
// Just decend the tree, and for each node that hasn't had an
|
|
// area set, flood fill out from there
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void SetAreaPortalAreas_r (node_t *node)
|
|
{
|
|
bspbrush_t *b;
|
|
entity_t *e;
|
|
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
SetAreaPortalAreas_r (node->children[0]);
|
|
SetAreaPortalAreas_r (node->children[1]);
|
|
return;
|
|
} //end if
|
|
|
|
if (node->contents == CONTENTS_AREAPORTAL)
|
|
{
|
|
if (node->area)
|
|
return; // allready set
|
|
|
|
b = node->brushlist;
|
|
e = &entities[b->original->entitynum];
|
|
node->area = e->portalareas[0];
|
|
if (!e->portalareas[1])
|
|
{
|
|
Log_Print("WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum);
|
|
return;
|
|
} //end if
|
|
} //end if
|
|
} //end of the function SetAreaPortalAreas_r
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
/*
|
|
void EmitAreaPortals(node_t *headnode)
|
|
{
|
|
int i, j;
|
|
entity_t *e;
|
|
dareaportal_t *dp;
|
|
|
|
if (c_areas > MAX_MAP_AREAS)
|
|
Error ("MAX_MAP_AREAS");
|
|
numareas = c_areas+1;
|
|
numareaportals = 1; // leave 0 as an error
|
|
|
|
for (i=1 ; i<=c_areas ; i++)
|
|
{
|
|
dareas[i].firstareaportal = numareaportals;
|
|
for (j=0 ; j<num_entities ; j++)
|
|
{
|
|
e = &entities[j];
|
|
if (!e->areaportalnum)
|
|
continue;
|
|
dp = &dareaportals[numareaportals];
|
|
if (e->portalareas[0] == i)
|
|
{
|
|
dp->portalnum = e->areaportalnum;
|
|
dp->otherarea = e->portalareas[1];
|
|
numareaportals++;
|
|
} //end if
|
|
else if (e->portalareas[1] == i)
|
|
{
|
|
dp->portalnum = e->areaportalnum;
|
|
dp->otherarea = e->portalareas[0];
|
|
numareaportals++;
|
|
} //end else if
|
|
} //end for
|
|
dareas[i].numareaportals = numareaportals - dareas[i].firstareaportal;
|
|
} //end for
|
|
|
|
Log_Print("%5i numareas\n", numareas);
|
|
Log_Print("%5i numareaportals\n", numareaportals);
|
|
} //end of the function EmitAreaPortals
|
|
*/
|
|
//===========================================================================
|
|
// Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void FloodAreas (tree_t *tree)
|
|
{
|
|
Log_Print("--- FloodAreas ---\n");
|
|
FindAreas_r (tree->headnode);
|
|
SetAreaPortalAreas_r (tree->headnode);
|
|
Log_Print("%5i areas\n", c_areas);
|
|
} //end of the function FloodAreas
|
|
//===========================================================================
|
|
// Finds a brush side to use for texturing the given portal
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void FindPortalSide (portal_t *p)
|
|
{
|
|
int viscontents;
|
|
bspbrush_t *bb;
|
|
mapbrush_t *brush;
|
|
node_t *n;
|
|
int i,j;
|
|
int planenum;
|
|
side_t *side, *bestside;
|
|
float dot, bestdot;
|
|
plane_t *p1, *p2;
|
|
|
|
// decide which content change is strongest
|
|
// solid > lava > water, etc
|
|
viscontents = VisibleContents (p->nodes[0]->contents ^ p->nodes[1]->contents);
|
|
if (!viscontents)
|
|
return;
|
|
|
|
planenum = p->onnode->planenum;
|
|
bestside = NULL;
|
|
bestdot = 0;
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
n = p->nodes[j];
|
|
p1 = &mapplanes[p->onnode->planenum];
|
|
for (bb=n->brushlist ; bb ; bb=bb->next)
|
|
{
|
|
brush = bb->original;
|
|
if ( !(brush->contents & viscontents) )
|
|
continue;
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = &brush->original_sides[i];
|
|
if (side->flags & SFL_BEVEL)
|
|
continue;
|
|
if (side->texinfo == TEXINFO_NODE)
|
|
continue; // non-visible
|
|
if ((side->planenum&~1) == planenum)
|
|
{ // exact match
|
|
bestside = &brush->original_sides[i];
|
|
goto gotit;
|
|
} //end if
|
|
// see how close the match is
|
|
p2 = &mapplanes[side->planenum&~1];
|
|
dot = DotProduct (p1->normal, p2->normal);
|
|
if (dot > bestdot)
|
|
{
|
|
bestdot = dot;
|
|
bestside = side;
|
|
} //end if
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
|
|
gotit:
|
|
if (!bestside)
|
|
Log_Print("WARNING: side not found for portal\n");
|
|
|
|
p->sidefound = true;
|
|
p->side = bestside;
|
|
} //end of the function FindPortalSide
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void MarkVisibleSides_r (node_t *node)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
MarkVisibleSides_r (node->children[0]);
|
|
MarkVisibleSides_r (node->children[1]);
|
|
return;
|
|
} //end if
|
|
|
|
// empty leaves are never boundary leaves
|
|
if (!node->contents) return;
|
|
|
|
// see if there is a visible face
|
|
for (p=node->portals ; p ; p = p->next[!s])
|
|
{
|
|
s = (p->nodes[0] == node);
|
|
if (!p->onnode)
|
|
continue; // edge of world
|
|
if (!p->sidefound)
|
|
FindPortalSide (p);
|
|
if (p->side)
|
|
p->side->flags |= SFL_VISIBLE;
|
|
} //end for
|
|
} //end of the function MarkVisibleSides_r
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void MarkVisibleSides(tree_t *tree, int startbrush, int endbrush)
|
|
{
|
|
int i, j;
|
|
mapbrush_t *mb;
|
|
int numsides;
|
|
|
|
Log_Print("--- MarkVisibleSides ---\n");
|
|
|
|
// clear all the visible flags
|
|
for (i=startbrush ; i<endbrush ; i++)
|
|
{
|
|
mb = &mapbrushes[i];
|
|
|
|
numsides = mb->numsides;
|
|
for (j=0 ; j<numsides ; j++)
|
|
mb->original_sides[j].flags &= ~SFL_VISIBLE;
|
|
}
|
|
|
|
// set visible flags on the sides that are used by portals
|
|
MarkVisibleSides_r (tree->headnode);
|
|
} //end of the function MarkVisibleSides
|
|
|