ioef/code/macosx/macosx_local.h
2005-08-26 17:39:27 +00:00

129 lines
3.4 KiB
Objective-C
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __macosx_local_h
#define __macosx_local_h
#include "qcommon.h"
#ifdef __cplusplus
typedef void NSDictionary;
typedef void NSOpenGLContext;
typedef void NSWindow;
extern "C" {
#else
#import <Foundation/NSGeometry.h>
@class NSEvent, NSOpenGLContext, NSWindow;
#endif
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/CGLTypes.h>
// In macosx_input.m
extern void Sys_InitInput(void);
extern void Sys_ShutdownInput(void);
extern void Sys_SetMouseInputRect(CGRect newRect);
extern CGDirectDisplayID Sys_DisplayToUse(void);
// In macosx_sys.m
extern void Sys_QueEvent(int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr);
extern void Sys_AnnoyingBanner();
// In macosx_glimp.m
extern qboolean Sys_IsHidden;
extern qboolean Sys_Hide();
extern qboolean Sys_Unhide();
typedef struct {
CGDirectDisplayID display;
CGTableCount tableSize;
CGGammaValue *red;
CGGammaValue *blue;
CGGammaValue *green;
} glwgamma_t;
typedef struct
{
CGDirectDisplayID display;
NSDictionary *desktopMode;
NSDictionary *gameMode;
CGDisplayCount displayCount;
glwgamma_t *originalDisplayGammaTables;
glwgamma_t inGameTable;
glwgamma_t tempTable;
NSOpenGLContext *_ctx;
CGLContextObj _cgl_ctx;
qboolean _ctx_is_current;
NSWindow *window;
FILE *log_fp;
unsigned int bufferSwapCount;
unsigned int glPauseCount;
} glwstate_t;
extern glwstate_t glw_state;
#define OSX_SetGLContext(context) \
do { \
NSOpenGLContext *_context = (context); \
glw_state._ctx = _context; \
glw_state._cgl_ctx = [_context cglContext]; \
} while (0)
#define OSX_GetNSGLContext() glw_state._ctx
#define OSX_GetCGLContext() glw_state._cgl_ctx
#define OSX_GLContextIsCurrent() glw_state._ctx_is_current
#define OSX_GLContextSetCurrent() \
do { \
[glw_state._ctx makeCurrentContext]; \
glw_state._ctx_is_current = (glw_state._ctx != nil); \
} while (0)
#define OSX_GLContextClearCurrent() \
do { \
[NSOpenGLContext clearCurrentContext]; \
glw_state._ctx_is_current = NO; \
} while (0)
extern void Sys_PauseGL();
extern void Sys_ResumeGL();
#import "macosx_timers.h"
#ifdef OMNI_TIMER
extern OTStampList glThreadStampList;
#define GLSTAMP(name, data) OTStampListAddStamp(glThreadStampList, name, data)
#else
#define GLSTAMP(name, data)
#endif
#ifdef __cplusplus
}
#endif
#endif // __macosx_local_h