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61 lines
2 KiB
C
Executable file
61 lines
2 KiB
C
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_main.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_main.h $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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extern aas_t aasworld;
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//AAS error message
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void QDECL AAS_Error(char *fmt, ...);
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//set AAS initialized
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void AAS_SetInitialized(void);
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//setup AAS with the given number of entities and clients
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int AAS_Setup(void);
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//shutdown AAS
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void AAS_Shutdown(void);
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//start a new map
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int AAS_LoadMap(const char *mapname);
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//start a new time frame
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int AAS_StartFrame(float time);
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#endif //AASINTERN
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//returns true if AAS is initialized
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int AAS_Initialized(void);
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//returns true if the AAS file is loaded
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int AAS_Loaded(void);
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//returns the model name from the given index
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char *AAS_ModelFromIndex(int index);
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//returns the index from the given model name
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int AAS_IndexFromModel(char *modelname);
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//returns the current time
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float AAS_Time(void);
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//
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void AAS_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj );
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