mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 13:11:30 +00:00
62363cdf93
the script now automatically picks up the architectures present in the build directory. Also builds installer without data files if no data files are present. Wrt loki metadata the installer now installs ioq3 as default component instead of the data files. After all baseq3 is just a mod (almost) like any other.
112 lines
3 KiB
Bash
Executable file
112 lines
3 KiB
Bash
Executable file
#!/bin/bash
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: ${MAKESELF:=/usr/share/loki-setup/makeself}
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: ${SETUPIMAGE:=/usr/share/loki-setup/image}
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: ${VERSION:=0.0_`date +%Y%m%d%H%M`}
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: ${RELEASE:=0}
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set -e
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set -x
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shopt -s nullglob
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rm -rf image
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mkdir image
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### loki-setup files
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cp -a $SETUPIMAGE/{setup.data,setup.sh} image/
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### splash
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rm -f image/setup.data/splash.xpm
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[ -e splash.xpm ] && cp splash.xpm image/setup.data/splash.xpm
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rm -f image/quake3.png
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cp ../quake3.png image/quake3.png
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### binaries
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topdir="../.."
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echo "changequote(\`[', \`]')dnl" > defines.m4
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echo "define(VERSION,$VERSION)dnl" >> defines.m4
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copystartscript()
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{
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local arch="$1"
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mkdir -p image/bin/Linux/$arch
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if [ "$arch" = x86_64 ]; then
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ln -s x86_64 image/bin/Linux/amd64
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fi
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install -m 755 ioquake3.sh image/bin/Linux/$arch/ioquake3
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install -m 755 ioq3demo.sh image/bin/Linux/$arch/ioq3demo
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}
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archs=()
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for arch in $topdir/build/release-*; do
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arch=${arch##*-}
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case "$arch" in
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i386) echo "define(HAVE_I386,yes)dnl" >> defines.m4
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copystartscript x86
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;;
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x86_64) echo "define(HAVE_X86_64,yes)dnl" >> defines.m4
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copystartscript $arch
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;;
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ppc) echo "define(HAVE_PPC,yes)dnl" >> defines.m4
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copystartscript $arch
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;;
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*)
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echo "architecture $arch unsupported"
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continue;
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;;
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esac
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archs[${#archs[@]}]=$arch
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done
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for arch in "${archs[@]}"; do
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dst=image/tmp
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mkdir $dst
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mkdir $dst/baseq3 $dst/demoq3 $dst/missionpack
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install -m 755 $topdir/build/release-linux-$arch/ioquake3.$arch $dst/ioquake3.$arch
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install -m 755 $topdir/build/release-linux-$arch/ioq3ded.$arch $dst/ioq3ded.$arch
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install -m 644 $topdir/build/release-linux-$arch/baseq3/*.so $dst/baseq3
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install -m 644 $topdir/build/release-linux-$arch/missionpack/*.so $dst/missionpack
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for i in cgame qagame ui; do
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ln -s ../baseq3/$i$arch.so $dst/demoq3
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done
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tar --owner=root --group=root -C $dst -cf ./image/ioquake3.$arch.tar .
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rm -rf ./image/tmp
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done
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# patch pk3 files
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if [ -e ./idpatchpk3s.tar -a -e ./idtapatchpk3s.tar ]; then
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install -m 644 ./idpatchpk3s.tar image/idpatchpk3s.tar
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install -m 644 ./idtapatchpk3s.tar image/idtapatchpk3s.tar
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install -m 644 ./id_patch_pk3s_Q3A_EULA.txt image/id_patch_pk3s_Q3A_EULA.txt
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echo "define(HAVE_PATCHPK3,yes)dnl" >> defines.m4
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elif [ -e quake3-latest-pk3s.zip ]; then
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unzip quake3-latest-pk3s.zip
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chmod 644 quake3-latest-pk3s/*/*.pk3
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tar -C quake3-latest-pk3s/baseq3 -cf image/idpatchpk3s.tar .
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tar -C quake3-latest-pk3s/missionpack -cf image/idtapatchpk3s.tar .
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rm -r quake3-latest-pk3s
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install -m 644 id_patch_pk3s_Q3A_EULA.txt image/id_patch_pk3s_Q3A_EULA.txt
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echo "define(HAVE_PATCHPK3,yes)dnl" >> defines.m4
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fi
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### uninstall script
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install -m 755 ./preuninstall.sh image/preuninstall.sh
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### README, COPYING and EULA
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install -m 644 $topdir/README image/README
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install -m 644 $topdir/COPYING.txt image/COPYING
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# create setup.xml
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m4 defines.m4 setup.xml.in > image/setup.data/setup.xml
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### makeself installer
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ARCH=
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if [ "${#archs[@]}" -eq 1 ]; then
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ARCH=.$arch
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fi
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$MAKESELF/makeself.sh image ioquake3-$VERSION-$RELEASE$ARCH.run "ioquake3 $VERSION-$RELEASE" ./setup.sh
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