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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
369 lines
12 KiB
Objective-C
369 lines
12 KiB
Objective-C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#import "macosx_display.h"
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#include "tr_local.h"
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#import "macosx_local.h"
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#import <Foundation/Foundation.h>
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#import <IOKit/graphics/IOGraphicsTypes.h> // for interpreting the kCGDisplayIOFlags element of the display mode
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NSDictionary *Sys_GetMatchingDisplayMode(qboolean allowStretchedModes)
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{
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NSArray *displayModes;
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NSDictionary *mode;
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unsigned int modeIndex, modeCount, bestModeIndex;
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int verbose;
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cvar_t *cMinFreq, *cMaxFreq;
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int minFreq, maxFreq;
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unsigned int colorDepth;
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verbose = r_verbose->integer;
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colorDepth = r_colorbits->integer;
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if (colorDepth < 16 || !r_fullscreen->integer)
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colorDepth = [[glw_state.desktopMode objectForKey: (id)kCGDisplayBitsPerPixel] intValue];
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cMinFreq = ri.Cvar_Get("r_minDisplayRefresh", "0", CVAR_ARCHIVE);
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cMaxFreq = ri.Cvar_Get("r_maxDisplayRefresh", "0", CVAR_ARCHIVE);
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if (cMinFreq && cMaxFreq && cMinFreq->integer && cMaxFreq->integer &&
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cMinFreq->integer > cMaxFreq->integer) {
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ri.Error(ERR_FATAL, "r_minDisplayRefresh must be less than or equal to r_maxDisplayRefresh");
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}
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minFreq = cMinFreq ? cMinFreq->integer : 0;
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maxFreq = cMaxFreq ? cMaxFreq->integer : 0;
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displayModes = (NSArray *)CGDisplayAvailableModes(glw_state.display);
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if (!displayModes) {
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ri.Error(ERR_FATAL, "CGDisplayAvailableModes returned NULL -- 0x%0x is an invalid display", glw_state.display);
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}
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modeCount = [displayModes count];
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if (verbose) {
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ri.Printf(PRINT_ALL, "%d modes avaliable\n", modeCount);
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ri.Printf(PRINT_ALL, "Current mode is %s\n", [[(id)CGDisplayCurrentMode(glw_state.display) description] cString]);
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}
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// Default to the current desktop mode
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bestModeIndex = 0xFFFFFFFF;
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for ( modeIndex = 0; modeIndex < modeCount; ++modeIndex ) {
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id object;
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int refresh;
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mode = [displayModes objectAtIndex: modeIndex];
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if (verbose) {
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ri.Printf(PRINT_ALL, " mode %d -- %s\n", modeIndex, [[mode description] cString]);
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}
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// Make sure we get the right size
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object = [mode objectForKey: (id)kCGDisplayWidth];
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if ([[mode objectForKey: (id)kCGDisplayWidth] intValue] != glConfig.vidWidth ||
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[[mode objectForKey: (id)kCGDisplayHeight] intValue] != glConfig.vidHeight) {
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if (verbose)
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ri.Printf(PRINT_ALL, " -- bad size\n");
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continue;
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}
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if (!allowStretchedModes) {
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if ([[mode objectForKey: (id)kCGDisplayIOFlags] intValue] & kDisplayModeStretchedFlag) {
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if (verbose)
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ri.Printf(PRINT_ALL, " -- stretched modes disallowed\n");
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continue;
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}
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}
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// Make sure that our frequency restrictions are observed
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refresh = [[mode objectForKey: (id)kCGDisplayRefreshRate] intValue];
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if (minFreq && refresh < minFreq) {
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if (verbose)
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ri.Printf(PRINT_ALL, " -- refresh too low\n");
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continue;
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}
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if (maxFreq && refresh > maxFreq) {
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if (verbose)
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ri.Printf(PRINT_ALL, " -- refresh too high\n");
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continue;
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}
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if ([[mode objectForKey: (id)kCGDisplayBitsPerPixel] intValue] != colorDepth) {
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if (verbose)
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ri.Printf(PRINT_ALL, " -- bad depth\n");
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continue;
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}
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bestModeIndex = modeIndex;
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if (verbose)
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ri.Printf(PRINT_ALL, " -- OK\n", bestModeIndex);
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}
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if (verbose)
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ri.Printf(PRINT_ALL, " bestModeIndex = %d\n", bestModeIndex);
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if (bestModeIndex == 0xFFFFFFFF) {
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ri.Printf(PRINT_ALL, "No suitable display mode available.\n");
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return nil;
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}
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return [displayModes objectAtIndex: bestModeIndex];
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}
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#define MAX_DISPLAYS 128
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void Sys_GetGammaTable(glwgamma_t *table)
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{
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CGTableCount tableSize = 512;
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CGDisplayErr err;
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table->tableSize = tableSize;
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if (table->red)
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free(table->red);
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table->red = malloc(tableSize * sizeof(*table->red));
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if (table->green)
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free(table->green);
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table->green = malloc(tableSize * sizeof(*table->green));
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if (table->blue)
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free(table->blue);
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table->blue = malloc(tableSize * sizeof(*table->blue));
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// TJW: We _could_ loop here if we get back the same size as our table, increasing the table size.
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err = CGGetDisplayTransferByTable(table->display, tableSize, table->red, table->green, table->blue,
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&table->tableSize);
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if (err != CGDisplayNoErr) {
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Com_Printf("GLimp_Init: CGGetDisplayTransferByTable returned %d.\n", err);
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table->tableSize = 0;
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}
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}
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void Sys_SetGammaTable(glwgamma_t *table)
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{
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}
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void Sys_StoreGammaTables()
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{
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// Store the original gamma for all monitors so that we can fade and unfade them all
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CGDirectDisplayID displays[MAX_DISPLAYS];
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CGDisplayCount displayIndex;
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CGDisplayErr err;
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err = CGGetActiveDisplayList(MAX_DISPLAYS, displays, &glw_state.displayCount);
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if (err != CGDisplayNoErr)
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Sys_Error("Cannot get display list -- CGGetActiveDisplayList returned %d.\n", err);
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glw_state.originalDisplayGammaTables = calloc(glw_state.displayCount, sizeof(*glw_state.originalDisplayGammaTables));
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for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
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glwgamma_t *table;
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table = &glw_state.originalDisplayGammaTables[displayIndex];
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table->display = displays[displayIndex];
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Sys_GetGammaTable(table);
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}
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}
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// This isn't a mathematically correct fade, but we don't care that much.
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void Sys_SetScreenFade(glwgamma_t *table, float fraction)
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{
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CGTableCount tableSize;
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CGGammaValue *red, *blue, *green;
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CGTableCount gammaIndex;
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if (!glConfig.deviceSupportsGamma)
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return;
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if (!(tableSize = table->tableSize))
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// we couldn't get the table for this display for some reason
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return;
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// Com_Printf("0x%08x %f\n", table->display, fraction);
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red = glw_state.tempTable.red;
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green = glw_state.tempTable.green;
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blue = glw_state.tempTable.blue;
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if (glw_state.tempTable.tableSize < tableSize) {
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glw_state.tempTable.tableSize = tableSize;
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red = realloc(red, sizeof(*red) * tableSize);
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green = realloc(green, sizeof(*green) * tableSize);
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blue = realloc(blue, sizeof(*blue) * tableSize);
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glw_state.tempTable.red = red;
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glw_state.tempTable.green = green;
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glw_state.tempTable.blue = blue;
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}
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for (gammaIndex = 0; gammaIndex < table->tableSize; gammaIndex++) {
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red[gammaIndex] = table->red[gammaIndex] * fraction;
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blue[gammaIndex] = table->blue[gammaIndex] * fraction;
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green[gammaIndex] = table->green[gammaIndex] * fraction;
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}
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CGSetDisplayTransferByTable(table->display, table->tableSize, red, green, blue);
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}
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// Fades all the active displays at the same time.
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#define FADE_DURATION 0.5
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void Sys_FadeScreens()
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{
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CGDisplayCount displayIndex;
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glwgamma_t *table;
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NSTimeInterval start, current;
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float time;
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if (!glConfig.deviceSupportsGamma)
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return;
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Com_Printf("Fading all displays\n");
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start = [NSDate timeIntervalSinceReferenceDate];
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time = 0.0;
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while (time != FADE_DURATION) {
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current = [NSDate timeIntervalSinceReferenceDate];
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time = current - start;
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if (time > FADE_DURATION)
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time = FADE_DURATION;
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for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
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table = &glw_state.originalDisplayGammaTables[displayIndex];
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Sys_SetScreenFade(table, 1.0 - time / FADE_DURATION);
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}
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}
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}
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void Sys_FadeScreen(CGDirectDisplayID display)
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{
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CGDisplayCount displayIndex;
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glwgamma_t *table;
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if (!glConfig.deviceSupportsGamma)
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return;
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Com_Printf("Fading display 0x%08x\n", display);
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for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
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if (display == glw_state.originalDisplayGammaTables[displayIndex].display) {
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NSTimeInterval start, current;
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float time;
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start = [NSDate timeIntervalSinceReferenceDate];
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time = 0.0;
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table = &glw_state.originalDisplayGammaTables[displayIndex];
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while (time != FADE_DURATION) {
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current = [NSDate timeIntervalSinceReferenceDate];
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time = current - start;
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if (time > FADE_DURATION)
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time = FADE_DURATION;
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Sys_SetScreenFade(table, 1.0 - time / FADE_DURATION);
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}
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return;
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}
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}
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Com_Printf("Unable to find display to fade it\n");
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}
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void Sys_UnfadeScreens()
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{
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CGDisplayCount displayIndex;
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glwgamma_t *table;
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NSTimeInterval start, current;
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float time;
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if (!glConfig.deviceSupportsGamma)
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return;
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Com_Printf("Unfading all displays\n");
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start = [NSDate timeIntervalSinceReferenceDate];
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time = 0.0;
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while (time != FADE_DURATION) {
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current = [NSDate timeIntervalSinceReferenceDate];
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time = current - start;
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if (time > FADE_DURATION)
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time = FADE_DURATION;
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for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
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table = &glw_state.originalDisplayGammaTables[displayIndex];
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Sys_SetScreenFade(table, time / FADE_DURATION);
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}
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}
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}
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void Sys_UnfadeScreen(CGDirectDisplayID display, glwgamma_t *table)
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{
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CGDisplayCount displayIndex;
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if (!glConfig.deviceSupportsGamma)
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return;
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Com_Printf("Unfading display 0x%08x\n", display);
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if (table) {
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CGTableCount i;
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Com_Printf("Given table:\n");
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for (i = 0; i < table->tableSize; i++) {
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Com_Printf(" %f %f %f\n", table->red[i], table->blue[i], table->green[i]);
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}
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}
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// Search for the original gamma table for the display
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if (!table) {
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for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
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if (display == glw_state.originalDisplayGammaTables[displayIndex].display) {
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table = &glw_state.originalDisplayGammaTables[displayIndex];
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break;
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}
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}
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}
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if (table) {
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NSTimeInterval start, current;
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float time;
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start = [NSDate timeIntervalSinceReferenceDate];
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time = 0.0;
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while (time != FADE_DURATION) {
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current = [NSDate timeIntervalSinceReferenceDate];
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time = current - start;
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if (time > FADE_DURATION)
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time = FADE_DURATION;
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Sys_SetScreenFade(table, time / FADE_DURATION);
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}
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return;
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}
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Com_Printf("Unable to find display to unfade it\n");
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}
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